Add full Home Assistant integration via WebSocket API:
- HARuntime: persistent WebSocket client with auth, auto-reconnect, entity state cache
- HAManager: ref-counted runtime pool (like WeatherManager)
- HomeAssistantCondition: new automation trigger type matching entity states
- REST API: CRUD for HA sources + /test, /entities, /status endpoints
- /api/v1/system/integrations-status: combined MQTT + HA dashboard indicators
- Frontend: HA Sources tab in Streams, condition type in automation editor
- Modal editor with host, token, SSL, entity filters
- websockets>=13.0 dependency added
- Replace URL-based image_source/url fields with image_asset_id/video_asset_id
on StaticImagePictureSource and VideoCaptureSource (clean break, no migration)
- Resolve asset IDs to file paths at runtime via AssetStore.get_file_path()
- Add EntitySelect asset pickers for image/video in stream editor modal
- Add notification sound configuration (global sound + per-app overrides)
- Unify per-app color and sound overrides into single "Per-App Overrides" section
- Persist notification history between server restarts
- Add asset management system (upload, edit, delete, soft-delete)
- Replace emoji buttons with SVG icons throughout UI
- Various backend improvements: SQLite stores, auth, backup, MQTT, webhooks
Audio sources: type + device/parent/channel/band detail
Weather sources: provider + coordinates (updates on geolocation)
Sync clocks: "Sync Clocks · Nx" (updates on speed slider)
Automations: scene name + condition count/logic
Scene presets: "Scenes · N targets" (updates on add/remove)
Pattern templates: "Pattern Templates · N rects" (updates on add/remove)
All follow the same pattern: name auto-generates on create, stops
when user manually edits the name field.
Fix ~68 pre-existing strict null errors across 13 feature modules.
Add non-null assertions for DOM element lookups, null coalescing for
optional values, and type guards for nullable properties. Zero tsc
errors now with --noEmit.
Scene name and fallback scene in automation cards are now clickable,
navigating to the corresponding scene preset card. Also renders the
deactivation mode label which was previously set but never displayed.
- Refactor process-picker.ts into generic NamePalette with two concrete
instances: ProcessPalette (running processes) and NotificationAppPalette
(OS notification history apps)
- Notification color strip app colors and filter list now use
NotificationAppPalette (shows display names like "Telegram" instead of
process names like "telegram.exe")
- Fix case-insensitive matching for app_colors and app_filter_list in
notification_stream.py
- Compact browse/remove buttons in notification app color rows with
proper search icon
- Remove old inline process-picker HTML/CSS (replaced by palette overlay)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Rename all 54 .js files to .ts, update esbuild entry point
- Add tsconfig.json, TypeScript devDependency, typecheck script
- Create types.ts with 25+ interfaces matching backend Pydantic schemas
(Device, OutputTarget, ColorStripSource, PatternTemplate, ValueSource,
AudioSource, PictureSource, ScenePreset, SyncClock, Automation, etc.)
- Make DataCache generic (DataCache<T>) with typed state instances
- Type all state variables in state.ts with proper entity types
- Type all create*Card functions with proper entity interfaces
- Type all function parameters and return types across all 54 files
- Type core component constructors (CardSection, IconSelect, EntitySelect,
FilterList, TagInput, TreeNav, Modal) with exported option interfaces
- Add comprehensive global.d.ts for window function declarations
- Type fetchWithAuth with FetchAuthOpts interface
- Remove all (window as any) casts in favor of global.d.ts declarations
- Zero tsc errors, esbuild bundle unchanged
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>