Introduces an engine+template abstraction for audio capture, mirroring the
existing screen capture engine pattern. This enables multiple audio backends
(WASAPI for Windows, sounddevice for cross-platform) with per-source
engine configuration via reusable templates.
Backend:
- AudioCaptureEngine ABC with WasapiEngine and SounddeviceEngine implementations
- AudioEngineRegistry for engine discovery and factory creation
- AudioAnalyzer class decouples FFT/RMS/beat analysis from engine-specific capture
- ManagedAudioStream wraps engine stream + analyzer in background thread
- AudioCaptureTemplate model and AudioTemplateStore with JSON CRUD
- AudioCaptureManager keyed by (engine_type, device_index, is_loopback)
- Auto-migration: default template created on startup, assigned to existing sources
- Full REST API: CRUD for audio templates + engine listing with availability flags
- audio_template_id added to MultichannelAudioSource model and API schemas
Frontend:
- Audio template cards in Streams > Audio tab with engine badge and config details
- Audio template editor modal with engine selector and dynamic config fields
- Audio template dropdown in multichannel audio source editor
- Template name crosslink badge on multichannel audio source cards
- Confirm modal z-index fix (always stacks above editor modals)
- i18n keys for EN and RU
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Charts: blue filled area for fps_actual (rolling avg), green line for
fps_current (real-time sends/sec)
- Labels: fps_current/fps_target as primary, avg fps_actual as secondary
- Track fps_current in metrics history for dashboard chart preload
- Applied to both LED targets page and dashboard
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add tab refresh loading bar animation for all 4 tab loaders
- Add profiles loading guard to prevent concurrent fetches
- Centralize theme colors into CSS variables (--text-secondary, --text-muted,
--bg-secondary, --success-color, --shadow-color) for both dark/light themes
- Replace hardcoded gray values across 10 CSS files with variables
- Fix duplicate .btn-sm definition in modal.css
- Fix z-index: toast 2001→2500 to safely clear modals at 2000
- Add :focus-visible keyboard navigation indicators for all interactive elements
- Add responsive breakpoints for tab bar and header on narrow screens
- Prevent background page scroll when command palette is open
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add loading guard to loadPictureSources to prevent concurrent fetches
- Pause perf chart polling and uptime timer when browser tab is hidden
- Disconnect KC and LED preview WebSockets when leaving targets tab
- Add error toasts to loadCaptureTemplates and saveKCBrightness
- Skip auto-refresh polling when document is hidden
- Widen auto-start dashboard cards for better text display
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add auto_start boolean field to PictureTarget model (persisted per-target)
- Wire auto_start through API schemas, routes, and store
- Auto-start targets on server boot in main.py lifespan
- Add star toggle button on target cards (next to delete button)
- Add auto-start section on dashboard between performance and profiles
- Remove auto-start section from profiles tab
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add AlwaysCondition model and evaluation (always returns true)
- Add condition type selector (Always/Application) in profile editor
- Show condition type pill on profile cards
- Fix misleading empty-conditions text (was "never activate", actually always active)
- Add i18n keys for Always condition (en + ru)
- Add CSS for condition type selector and description
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Make header sticky so search button stays visible on scroll. Section
headers stick below it using a JS-measured --header-height variable.
Add dim overlay behind highlighted cards for better focus effect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sort filtered items by group order so display indices match the array,
preventing wrong entity selection. Raise card-highlight z-index above
sticky section headers so the outline isn't clipped.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Keyboard shortcuts: Ctrl+1-4 for tab switching
- URL hash routing: #tab/subtab format with browser back/forward support
- Tab count badges: running targets and active profiles counts
- Cross-entity quick links: clickable references navigate to related cards
- Command palette (Ctrl+K): global search across all entities with keyboard navigation
- Expand/collapse all sections: buttons in sub-tab bars
- Sticky section headers: headers pin while scrolling long card grids
- Improved section filter: better styling with reset button
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Place the overlay button inside the preview screen as a pill toggle,
add it as a tutorial step that auto-skips in device calibration mode.
Tutorial engine now skips hidden/missing targets in both directions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Instrument AudioCaptureStream with read/FFT timing and
AudioColorStripStream with render timing. Display audio-specific
timing segments (read/fft/render/send) in the target card
breakdown bar when an audio source is active.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Stream real-time LED colors from running WLED targets to the browser via
binary WebSocket (RGB bytes, throttled to ~15 fps). Toggle button on
target card opens a compact canvas strip that renders each frame using
ImageData. Cached last frame is re-rendered after card reconciliation to
prevent flicker during auto-refresh.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces CardSection class that wraps each card grid with a collapsible
header and inline filter input. Collapse state persists in localStorage,
filter value survives auto-refresh re-renders. When filter is active the
add-card button is hidden. Applied to all 13 sections across Targets,
Sources, and Profiles tabs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Audio sources moved to separate tab with dedicated CRUD API, store, and editor modal
- New "mapped" color strip source type: assigns different CSS sources to distinct LED sub-ranges (zones)
- Mapped stream runtime with per-zone sub-streams, auto-sizing, hot-update support
- Target editor auto-collapses segments UI when mapped CSS is selected
- Delete protection for CSS sources referenced by mapped zones
- Compact header/footer layout
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Audio capture now produces per-channel FFT spectrum and RMS alongside
the existing mono mix. Each audio color strip source can select which
channel to visualize via a new "Channel" dropdown. This enables stereo
setups with separate left/right segments on the same LED strip.
Also shows the device LED count under the device selector in the target
editor for quick reference.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Each target now has a segments list where each segment maps a color strip
source to a pixel range (start/end) on the device with optional reverse.
This enables composing multiple visualizations on a single LED strip.
Old targets auto-migrate from the single source format on load.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Composite sources stack multiple existing color strip sources as layers
with configurable blend modes (Normal, Add, Multiply, Screen) and per-layer
opacity. Includes full CRUD, hot-reload, delete protection for referenced
layers, and pre-allocated integer blend math at 30 FPS.
Also eliminates per-frame numpy allocations in color_strip_stream,
effect_stream, and wled_target_processor (buffer pre-allocation).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
LED skip: set first N and last M LEDs to black on a target. Color sources
(static, gradient, effect, color cycle) render across only the active
(non-skipped) LEDs. Processor pads with blacks before sending to device.
Rename standby_interval → keepalive_interval across all Python, API
schemas, and JS. from_dict falls back to old key for existing configs.
Remove legacy migration functions (_migrate_devices_to_targets,
_migrate_targets_to_color_strips) and legacy fields from target model.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show a gradient color bar below the effect type description, giving
users a visual preview of palette colors before applying. Updates
live when switching effect type, palette, or meteor head color.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace animation Enable checkbox with None option in effect selector;
show effect description tooltip; disable speed slider when None selected
- Allow target FPS range 1-90 (was 10-90) across UI and backend validation
- Scope serial COM connections to target lifetime (no idle caching);
use temporary connections for power-off/test mode
- Fix serial black frame on stop: flush after write, delay after task
cancel to prevent race with in-flight thread pool write
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove static/idle color from entire stack (storage, API, processing, UI, CSS, locales)
- Simplify device power button to turn-off only (send black frame, no toggle)
- Send black frame on serial port close (AdalightClient.close)
- Fix settings modal serial port dropdown showing WLED devices due to stale deviceType
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the three FPS text labels (actual/current/target) with a
Chart.js sparkline chart + compact label, matching the dashboard style.
FPS history (30 samples) persists across poll rebuilds. Pipeline timing
breakdown moved inside the metrics grid directly under the FPS chart.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Modal content now constrained to viewport height with scrollable body,
preventing dialogs from overflowing on small screens
- Overlay (👁️) button hidden for targets using static/gradient/color_cycle
sources — calibration overlay only applies to picture-type sources
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- color_cycle is now a top-level source type (alongside picture/static/gradient)
with a configurable color list and cycle_speed; defaults to full rainbow spectrum
- ColorCycleColorStripSource + ColorCycleColorStripStream: smooth 30 fps interpolation
between user-defined colors, one full cycle every 20s at speed=1.0
- Removed color_cycle animation sub-type from StaticColorStripStream
- Color cycle editor: compact horizontal swatch layout, proper module-scope fix
(colorCycleAdd/Remove now exposed on window, DOM-synced before mutations)
- Animation enabled + Frame interpolation checkboxes use toggle-switch style
- Removed Potential FPS metric from targets and KC targets metric grids
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add explicit led_count to PictureColorStripSource (0 = auto from calibration)
- Stream pads with black or truncates to match led_count exactly
- Calibration dialog: show led_count input above visual editor in CSS mode
- Calibration dialog: pre-populate led_count with effective count (cal sum) when stored value is 0
- Calibration dialog: sync preview label live as led_count input changes
- CSS editor: group brightness/saturation/gamma into collapsible "Color Corrections" section
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>