Background task samples system (CPU/RAM/GPU) and per-target (FPS/timing) metrics
every 1s into a 120-sample ring buffer (~2 min). New API endpoint
GET /system/metrics-history returns the buffer. Dashboard charts now seed from
server history on load instead of sessionStorage, surviving page refreshes.
Also removes emoji from brightness source labels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extend value source brightness modulation to Key Colors targets (matching LED target support).
Also fix stream subtab CSS selector collision that broke target subtab selection, and use 🔢 emoji
for value source UI elements.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces a new Value Source entity that produces a scalar float (0.0-1.0)
for dynamic brightness modulation. Three subtypes: Static (constant),
Animated (sine/triangle/square/sawtooth waveform), and Audio-reactive
(RMS/peak/beat from mono audio source). Value sources can be optionally
attached to LED targets to control brightness each frame.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CardSection now diffs cards by key attributes instead of rebuilding innerHTML,
preserving DOM elements, filter input focus, scroll position, and Chart.js
instances across the 2s targets tab auto-refresh cycle.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces CardSection class that wraps each card grid with a collapsible
header and inline filter input. Collapse state persists in localStorage,
filter value survives auto-refresh re-renders. When filter is active the
add-card button is hidden. Applied to all 13 sections across Targets,
Sources, and Profiles tabs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Segments are redundant now that the "mapped" CSS type handles spatial
multiplexing internally. Each target now references one color_strip_source_id
instead of an array of segments with start/end/reverse ranges.
Backward compat: existing targets with old segments format are migrated
on load by extracting the first segment's CSS source ID.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Audio sources moved to separate tab with dedicated CRUD API, store, and editor modal
- New "mapped" color strip source type: assigns different CSS sources to distinct LED sub-ranges (zones)
- Mapped stream runtime with per-zone sub-streams, auto-sizing, hot-update support
- Target editor auto-collapses segments UI when mapped CSS is selected
- Delete protection for CSS sources referenced by mapped zones
- Compact header/footer layout
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New scrcpy/ADB capture engine that captures Android device screens over
ADB using screencap polling. Supports USB and WiFi ADB connections with
device auto-discovery. Engine-aware display picker shows Android devices
when scrcpy engine is selected, with inline ADB connect form for WiFi
devices.
Key changes:
- New scrcpy_engine.py using adb screencap polling (~1-2 FPS over WiFi)
- Engine-aware GET /config/displays?engine_type= API
- ADB connect/disconnect API endpoints (POST /adb/connect, /adb/disconnect)
- Display picker supports engine-specific device lists
- Stream/test modals pass engine type to display picker
- Test template handler changed to sync def to prevent event loop blocking
- Restart script merges registry PATH for newly-installed tools
- All engines (including unavailable) shown in engine list with status flag
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Clone button on every card opens the editor in create mode pre-filled
with copied data and a "(Copy)" name suffix. Cancelling discards the
clone — entity is only persisted on Save.
Supported: LED targets, color strip sources, KC targets, pattern
templates, picture sources, capture templates, PP templates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Audio capture now produces per-channel FFT spectrum and RMS alongside
the existing mono mix. Each audio color strip source can select which
channel to visualize via a new "Channel" dropdown. This enables stereo
setups with separate left/right segments on the same LED strip.
Also shows the device LED count under the device selector in the target
editor for quick reference.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Each target now has a segments list where each segment maps a color strip
source to a pixel range (start/end) on the device with optional reverse.
This enables composing multiple visualizations on a single LED strip.
Old targets auto-migrate from the single source format on load.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add new "audio" color strip source type with three visualization modes
(spectrum analyzer, beat pulse, VU meter) supporting WASAPI loopback and
microphone input via PyAudioWPatch. Includes shared audio capture with
ref counting, real-time FFT spectrum analysis, and beat detection.
Improve all referential integrity 409 error messages across delete
endpoints to include specific names of referencing entities instead of
generic "one or more" messages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Composite sources stack multiple existing color strip sources as layers
with configurable blend modes (Normal, Add, Multiply, Screen) and per-layer
opacity. Includes full CRUD, hot-reload, delete protection for referenced
layers, and pre-allocated integer blend math at 30 FPS.
Also eliminates per-frame numpy allocations in color_strip_stream,
effect_stream, and wled_target_processor (buffer pre-allocation).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
LED skip: set first N and last M LEDs to black on a target. Color sources
(static, gradient, effect, color cycle) render across only the active
(non-skipped) LEDs. Processor pads with blacks before sending to device.
Rename standby_interval → keepalive_interval across all Python, API
schemas, and JS. from_dict falls back to old key for existing configs.
Remove legacy migration functions (_migrate_devices_to_targets,
_migrate_targets_to_color_strips) and legacy fields from target model.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show a gradient color bar below the effect type description, giving
users a visual preview of palette colors before applying. Updates
live when switching effect type, palette, or meteor head color.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Filter Template meta-filter: reference existing PP templates inside others
for composable, DRY filter chains. Filters are recursively expanded at
pipeline build time with cycle detection. New `select` option type with
dynamic choices populated by the API.
Keepalive optimization: serial devices (Adalight, AmbiLED) don't need
keepalive — they hold last frame indefinitely. Check `standby_required`
capability at processor start, skip keepalive sends for serial targets,
and hide keepalive metrics in the UI. Rename "Standby Interval" to
"Keep Alive Interval" throughout the frontend.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New features:
- Procedural effect source type with fire, meteor, plasma, noise, and aurora algorithms
using palette LUT system and 1D value noise generator
- 12 predefined gradient presets (rainbow, sunset, ocean, forest, fire, lava, aurora,
ice, warm, cool, neon, pastel) selectable from a dropdown in the gradient editor
- Auto-crop filter: min aspect ratio parameter to prevent false-positive cropping
in dark scenes on ultrawide displays
Optimization:
- Static/gradient sources without animation: stream thread sleeps 0.25s instead of
frame_time; processor repolls at frame_time instead of 5ms (~40x fewer iterations)
- Inverted isinstance checks in routes to test for PictureColorStripSource only
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Backend: add batch endpoints for target states, metrics, and device
health to replace O(N) individual API calls per poll cycle.
Frontend: use batch endpoints in dashboard/targets/profiles tabs,
fix Chart.js instance leaks, debounce server event reloads, add
i18n active-tab guards, clean up ResizeObserver on pattern editor
close, cache uptime timer DOM refs, increase KC auto-refresh to 2s.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Draw dashed orange line on target FPS sparkline showing hardware max FPS
- Prevent loadTargetsTab polling from rebuilding DOM while a button action
(start/stop/overlay/delete) is in flight; add reentry guard on the
refresh function itself
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add dynamic "Hardware max ≈ N fps" recommendation below FPS slider,
computed from LED count (WLED: protocol timing) or baud rate (serial).
Reuses shared _computeMaxFps from devices.js with named constants.
- Fix gradient looking different across targets sharing the same stream:
configure() now uses max LED count across all consumers; _fit_to_device
uses np.interp linear interpolation instead of truncate/tile.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace animation Enable checkbox with None option in effect selector;
show effect description tooltip; disable speed slider when None selected
- Allow target FPS range 1-90 (was 10-90) across UI and backend validation
- Scope serial COM connections to target lifetime (no idle caching);
use temporary connections for power-off/test mode
- Fix serial black frame on stop: flush after write, delay after task
cancel to prevent race with in-flight thread pool write
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove static/idle color from entire stack (storage, API, processing, UI, CSS, locales)
- Simplify device power button to turn-off only (send black frame, no toggle)
- Send black frame on serial port close (AdalightClient.close)
- Fix settings modal serial port dropdown showing WLED devices due to stale deviceType
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
FPS is a consumption property (how fast to send to a device), not a
production property. Two targets sharing the same source may need
different FPS. This moves the fps field from PictureColorStripSource
to WledPictureTarget across the full stack.
The capture stream now auto-adjusts its rate to max(all connected
target FPS values) via ColorStripStreamManager tracking per-consumer
FPS. UI updates: FPS slider in target editor, FPS badge on target
cards, LED count repositioned in CSS editor, consistent speed icons.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the three FPS text labels (actual/current/target) with a
Chart.js sparkline chart + compact label, matching the dashboard style.
FPS history (30 samples) persists across poll rebuilds. Pipeline timing
breakdown moved inside the metrics grid directly under the FPS chart.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Non-picture sources (static, gradient, color_cycle) returned empty
timing from get_last_timing(), causing timing_total_ms to be null and
hiding the entire timing section in the UI. Now timing_total_ms falls
back to send_ms when no CSS pipeline timing exists. Frontend timing
bar/legend segments are conditionally rendered to avoid null labels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The GET /devices/{id}/brightness endpoint was making an HTTP request to
the ESP32 over WiFi on every frontend poll (~3s), causing 150ms async
event loop jitter that froze the LED processing loop. Cache brightness
server-side after first fetch/set, add frontend dedup guard, reduce
get_device_info() frequency, and add processing loop timing diagnostics.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add 5 new animation effects (strobe, sparkle, pulse, candle, rainbow
fade) to both static and gradient color strip streams
- Fix FPS drops (30→25) by using 5ms re-poll on frame skip instead of
full frame_time, preventing synchronization misses between animation
thread and processing loop
- Double-buffer animation output arrays to eliminate per-frame numpy
allocations and reduce GC pressure
- Use uint16 integer math for gradient brightness scaling instead of
float32 intermediates
- Update animation type dropdowns and locale strings (en + ru)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix WGC capture_frame() returning stale frames (80k "frames" in 2s)
by tracking new-frame events; return None when no new frame arrived
- Add draw_border config passthrough with Win11 22H2+ platform check
- Add high_resolution_timer() utility (timeBeginPeriod/EndPeriod)
- Switch all processing loops from time.time() to time.perf_counter()
- Wrap all loops with high_resolution_timer() for ~1ms sleep precision
- Add animation speed badges to static/gradient color strip cards
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix Toggle All button always showing Start: /picture-targets list
endpoint does not include processing state; now fetches
/picture-targets/{id}/state per-target in parallel in both
loadProfiles() and toggleProfileTargets()
- Replace pause icons (⏸) with stop icons (⏹) in dashboard
- Change profile automation toggle tooltip from 'Disabled' (status)
to 'Disable' (action); add profiles.action.disable i18n key
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Modal content now constrained to viewport height with scrollable body,
preventing dialogs from overflowing on small screens
- Overlay (👁️) button hidden for targets using static/gradient/color_cycle
sources — calibration overlay only applies to picture-type sources
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- color_cycle is now a top-level source type (alongside picture/static/gradient)
with a configurable color list and cycle_speed; defaults to full rainbow spectrum
- ColorCycleColorStripSource + ColorCycleColorStripStream: smooth 30 fps interpolation
between user-defined colors, one full cycle every 20s at speed=1.0
- Removed color_cycle animation sub-type from StaticColorStripStream
- Color cycle editor: compact horizontal swatch layout, proper module-scope fix
(colorCycleAdd/Remove now exposed on window, DOM-synced before mutations)
- Animation enabled + Frame interpolation checkboxes use toggle-switch style
- Removed Potential FPS metric from targets and KC targets metric grids
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces a new 'static' source type that fills all device LEDs with a
single constant RGB color — no screen capture or processing required.
- StaticColorStripSource storage model (color + led_count=0 auto-size)
- StaticColorStripStream: no background thread, configure() sizes to device
LED count at processor start; hot-updates preserve runtime size
- ColorStripStreamManager dispatches static sources (no LiveStream needed)
- WledTargetProcessor calls stream.configure(device_led_count) on start
- API schemas/routes: source_type Literal["picture","static"]; color field;
overlay/calibration-test endpoints return 400 for static
- Frontend: type selector modal, color picker, type-aware card rendering
(🎨 icon + color swatch), LED count field hidden for static type
- Locale keys: color_strip.type, color_strip.static_color (en + ru)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Target overlay works without active processing: route pre-loads calibration
and display info from the CSS store, passes to processor as fallback
- Fix server crash on repeated overlay: replace per-window tk.Tk() with single
persistent hidden root; each overlay is a Toplevel child dispatched via
root.after() — eliminates Tcl interpreter crashes on Windows
- Fix edge test colors not lighting up: always call set_test_mode regardless
of processing state (was guarded by 'not proc.is_running'); pass calibration
so _send_test_pixels knows which LEDs map to which edges
- Fix device reset on overlay stop: keep idle serial client cached after
clearing test mode; start_processing() already closes it before connecting
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add explicit led_count to PictureColorStripSource (0 = auto from calibration)
- Stream pads with black or truncates to match led_count exactly
- Calibration dialog: show led_count input above visual editor in CSS mode
- Calibration dialog: pre-populate led_count with effective count (cal sum) when stored value is 0
- Calibration dialog: sync preview label live as led_count input changes
- CSS editor: group brightness/saturation/gamma into collapsible "Color Corrections" section
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Extracts color processing and calibration out of WledPictureTarget into a
new PictureColorStripSource entity, enabling multiple LED targets to share
one capture/processing pipeline.
New entities & processing:
- storage/color_strip_source.py: ColorStripSource + PictureColorStripSource models
- storage/color_strip_store.py: JSON-backed CRUD store (prefix css_)
- core/processing/color_strip_stream.py: ColorStripStream ABC + PictureColorStripStream (runs border-extract → map → smooth → brightness/sat/gamma in background thread)
- core/processing/color_strip_stream_manager.py: ref-counted shared stream manager
Modified storage/processing:
- WledPictureTarget simplified to device_id + color_strip_source_id + standby_interval + state_check_interval
- Device model: calibration field removed
- WledTargetProcessor: acquires ColorStripStream from manager instead of running its own pipeline
- ProcessorManager: wires ColorStripStreamManager into TargetContext
API layer:
- New routes: GET/POST/PUT/DELETE /api/v1/color-strip-sources, PUT calibration/test
- Removed calibration endpoints from /devices
- Updated /picture-targets CRUD for new target structure
Frontend:
- New color-strips.js module with CSS editor modal and card rendering
- Calibration modal extended with CSS mode (css-id hidden field + device picker)
- targets.js: Color Strip Sources section added to LED tab; target editor/card updated
- app.js: imports and window globals for CSS + showCSSCalibration
- en.json / ru.json: color_strip.* and targets.section.color_strips keys added
Data migration runs at startup: existing WledPictureTargets are converted to
reference a new PictureColorStripSource created from their old settings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Disable Chart.js animations on real-time FPS and perf charts
- Dashboard: delta-update profile badges on state changes instead of full DOM rebuild
- Dashboard: cache querySelector results in Map for metrics update loop
- Dashboard: debounce poll interval slider restart (300ms)
- Calibration: debounce ResizeObserver and span drag via requestAnimationFrame
- Calibration: batch updateCalibrationPreview canvas render into rAF
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New match types for application conditions:
- "fullscreen": app has a fullscreen window on any monitor (detected via
EnumWindows, works even when another window is focused on a different
display)
- "topmost_fullscreen": app is the focused foreground window AND fullscreen
Optimizes profile evaluation to only call expensive detection methods when
needed: WMI process enumeration (~3s) is skipped when no condition uses
"running" mode; foreground/fullscreen checks (<1ms each) are called
selectively based on active match types.
Filters false positives from fullscreen detection by excluding desktop/shell
process windows, tool windows, and non-activatable overlay windows.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add static_color capability to WLED and serial providers with native
set_color() dispatch (WLED uses JSON API, serial uses idle client)
- Encapsulate device-specific logic in providers instead of device_type
checks in ProcessorManager and API routes
- Add HAOS light entity for devices with brightness_control + static_color
(Adalight/AmbiLED get light entity, WLED keeps number entity)
- Fix serial device brightness and turn-off: pass software_brightness
through provider chain, clear device on color=null, re-send static
color after brightness change
- Add global events WebSocket (events-ws.js) replacing per-tab WS,
enabling real-time profile state updates on both dashboard and profiles tabs
- Fix profile activation: mark active when all targets already running,
add asyncio.Lock to prevent concurrent evaluation races, skip process
enumeration when no profile has conditions, trigger immediate evaluation
on enable/create/update for instant target startup
- Add reliable server restart script (restart.ps1)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace hardcoded updateAllText() calls with languageChanged event
pattern so feature modules subscribe independently. Guard all API
calls behind apiKey checks to prevent unauthorized requests when not
logged in. Fix login modal localization, hide tabs when logged out,
clear all panels on logout, and treat profiles with no conditions as
always-true.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When multiple rectangles overlap, the currently selected one is now
tested first for both click and hover, keeping its edges and body
interactive even when another rectangle sits on top.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wrap running and stopped target lists under a parent Targets group.
Fix narrow-screen layout by keeping action buttons inline and hiding
metrics below 768px.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace text FPS labels with Chart.js sparklines on running targets,
use emoji icons for metrics, add in-place DOM updates to preserve
chart animations, and add a 1-10s poll interval slider that controls
all dashboard timers. Uptime now ticks every second via client-side
interpolation regardless of poll interval.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds brightness (0.0-1.0) to KeyColorsSettings, applies scaling in the
KC processing pipeline after smoothing, exposes a slider on the WebUI
target card, and creates a HA number entity for KC target brightness.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>