New standalone WeatherSource entity with pluggable provider architecture
(Open-Meteo v1, free, no API key). Full CRUD, test endpoint, browser
geolocation, IconSelect provider picker, CardSection with test/clone/edit.
WeatherColorStripStream maps WMO weather codes to ambient color palettes
with temperature hue shifting and thunderstorm flash effects. Ref-counted
WeatherManager polls API and caches data per source.
CSS editor integration: weather type with EntitySelect source picker,
speed and temperature influence sliders. Backup/restore support.
i18n for en/ru/zh.
Composite layers now support optional start/end LED range (toggleable)
and reverse flag, making composite a superset of mapped source. Layers
are collapsible with animated expand/collapse and consistent 0.85rem
font sizing. Delete button restyled as ghost icon button.
Also includes minor dashboard CSS overflow fixes.
Add full gradient editor modal with name, description, visual stop
editor, tags, and dirty checking. Gradient editor now supports ID
prefix to avoid DOM conflicts between CSS editor and standalone modal.
Fix color picker popover clipped by template-card overflow:hidden.
Fix gradient canvas not sizing correctly in standalone modal.
- Refactor process-picker.ts into generic NamePalette with two concrete
instances: ProcessPalette (running processes) and NotificationAppPalette
(OS notification history apps)
- Notification color strip app colors and filter list now use
NotificationAppPalette (shows display names like "Telegram" instead of
process names like "telegram.exe")
- Fix case-insensitive matching for app_colors and app_filter_list in
notification_stream.py
- Compact browse/remove buttons in notification app color rows with
proper search icon
- Remove old inline process-picker HTML/CSS (replaced by palette overlay)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New features:
- Override composite blend mode: per-pixel alpha from brightness
(black=transparent, bright=opaque). Ideal for API input over effects.
- API input test preview FPS chart uses shared createFpsSparkline
(same look as target card charts)
Fixes:
- Fix api_input source not surviving server restart: from_dict was
still passing removed led_count field to constructor
- Fix composite layer brightness/processing selectors not aligned:
labels get fixed width, selects fill remaining space
- Fix CSPT input selector showing in non-CSPT CSS test mode
- Fix test modal LED/FPS controls showing for api_input sources
- Server only sends test WS frames when api_input push_generation changes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
API Input CSS rework:
- Remove led_count field from ApiInputColorStripSource (always auto-sizes)
- Add segment-based payload: solid, per_pixel, gradient modes
- Segments applied in order (last wins on overlap), auto-grow buffer
- Backward compatible: legacy {"colors": [...]} still works
- Pydantic validation: mode-specific field requirements
Test preview:
- Enable test preview button on api_input cards
- Hide LED/FPS controls for api_input (sender controls those)
- Show input source selector for all CSS tests (preselected)
- FPS sparkline chart using shared createFpsSparkline (same as target cards)
- Server only sends frames when push_generation changes (no idle frames)
HAOS integration:
- New light.py: ApiInputLight entity per api_input source (RGB + brightness)
- turn_on pushes solid segment, turn_off pushes fallback color
- Register wled_screen_controller.set_leds service for arbitrary segments
- New services.yaml with field definitions
- Coordinator: push_colors() and push_segments() methods
- Platform.LIGHT added to platforms list
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Backend: send border_width in WS metadata and frame_dims (width, height)
as a separate JSON message on first JPEG frame.
Frontend: render semi-transparent green overlay rectangles on each active
edge showing the sampling region depth, plus a small px label. Overlays
are proportionally sized based on border_width relative to frame dimensions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Key Colors test:
- New WS endpoint for live KC target test streaming (replaces REST polling)
- Auto-connect on lightbox open, auto-disconnect on close
- Uses same FPS/preview_width as CSS source test (no separate controls)
- Removed FPS selector, start/stop toggle, and updateAutoRefreshButton
Device cards:
- Fix full re-render on every poll caused by relative "Last seen" time in HTML
- Last seen label now patched in-place via data attribute (like FPS metrics)
- Remove overlay visualization button from LED target cards
Sync clocks:
- Fix card not updating start/stop icon: invalidate cache before reload
Other:
- Tab indicator respects bg-anim toggle (hidden when dynamic background off)
- Camera backend icon grid uses SVG icons instead of emoji
- Frontend context rule: no emoji in IconSelect items
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Convert graph editor add-entity menu to showTypePicker icon grid with SVG icons
- Add CSPT to graph add-entity picker and ALL_CACHES watcher
- Add graphNavigateToNode() — command palette navigates to graph node when graph tab active
- Add CSPT entities to global search palette results
- Add overlay toggle button on picture-based CSS cards (toggleCSSOverlay)
- Fix clipboard copy on non-HTTPS (LAN) with execCommand fallback for all copy functions
- Fix notification bell button vertical centering in test preview strip canvas
- Add overlay.toggle, search.group.cspt i18n keys (en/ru/zh)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add horizontal axis with tick marks and LED index labels below strip
and composite preview canvases (first/last labels edge-aligned)
- Show actual/calibration LED count label on picture-based composite
layers (e.g. "25/934")
- Display warning icon in orange when LED counts don't match
- Send is_picture and calibration_led_count in composite layer_infos
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Each graph node overlay button now has its own <title> tooltip
(Edit, Delete, Start/Stop, Test, etc.) instead of inheriting the
card name from the parent group
- Widen #test-stream-modal to 700px (matching CSS source test modal)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add FPS control (1-60, default 20) to test preview modal next to LED count
- Server accepts fps query param, controls frame send interval
- Single Apply icon button (✓) applies both LED count and FPS
- FPS control stays visible for picture sources (LED count hidden)
- Fix composite sub-stream consumer ID collision: use unique instance ID
to prevent old WebSocket release from killing new connection's streams
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Bump capture preview resolution from 480×360 to 960×540 (HD)
- Increase preview FPS from 2 to ~12 FPS (AUX_INTERVAL 0.5→0.08)
- Add accent-color border on screen rect only (not LED edges) via ::after
- Use dynamic aspect-ratio from decoded JPEG frames instead of fixed height
- Widen modal to 900px for picture sources
- Move frontend conventions from CLAUDE.md to contexts/frontend.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Stream live JPEG frames from picture sources into the test preview rectangle
- Add composite layer brightness display via value source streaming
- Fix missing id on css-test-rect-screen element that prevented frame display
- Preload images before swapping to eliminate flicker on frame updates
- Increase preview resolution to 480x360 and add subtle outline
- Prevent auto-focus on name field in modals on touch devices (desktopFocus)
- Fix performance chart padding, color picker clipping, and subtitle offset
- Add calibration-style ticks and source name/LED count to rectangle preview
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Composite sources show per-layer strip canvases with composite result on top
- Server sends composite wire format with per-layer RGB data
- LED count is configurable via input field, persisted in localStorage
- Notification sources show a bell fire button on the strip preview
- Composite with notification layers shows per-layer fire buttons
- Fixed stale WS frame bug with generation counter and unique consumer IDs
- Modal width is now fixed at 700px to prevent layout jumps
- Target card composite layers now use same-height canvases
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wrap edge canvases in container divs with position:relative + overflow:hidden,
and absolutely-position the canvases inside. This prevents canvas intrinsic
pixel dimensions from overriding CSS grid cell sizing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New WebSocket endpoint streams real-time RGB frames from any CSS source.
Generic sources show a horizontal LED strip canvas. Picture sources show
a rectangle with per-edge canvases matching the calibration layout.
Server computes exact output indices per edge (offset + reverse + CW/CCW)
so the frontend renders edges in correct visual orientation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Portal IconSelect popups to document.body with position:fixed to prevent
clipping by modal overflow-y:auto
- Replace custom scene selectors in automation editor with EntitySelect
command-palette pickers (main scene + fallback scene)
- Add IconSelect grid for automation deactivation mode (none/revert/fallback)
- Add IconSelect grid for automation condition type and match type
- Replace mapped zone source dropdowns with EntitySelect pickers
- Replace scene target selector with EntityPalette.pick() pattern
- Remove effect palette preview bar from CSS editor
- Remove sensitivity badge from audio color strip source cards
- Clean up unused scene-selector CSS and scene-target-add-row CSS
- Add locale keys for all new UI elements across en/ru/zh
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Extract shared process picker module (core/process-picker.js) used by
both automation conditions and notification CSS app filter
- Remove led_count property from notification CSS source (backend + frontend)
- Replace comma-separated app filter with newline-separated textarea + browse
- Inline color cycle add button (+) into the color row
- Fix notification app color layout to horizontal rows
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- PWA manifest, service worker (stale-while-revalidate for static assets,
network-only for API), and app icons for installability
- Root-scoped /manifest.json and /sw.js routes in FastAPI
- New mobile.css with responsive breakpoints at 768/600/400px:
fixed bottom tab bar on phones, single-column cards, full-screen modals,
compact header toolbar, touch-friendly targets
- Fix modal-content-wide min-width overflow on small screens
- Update README with Camera, OpenRGB, and PWA features
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New CameraEngine using OpenCV VideoCapture for webcam capture
- HAS_OWN_DISPLAYS class attribute on CaptureEngine base to distinguish
engines with their own device lists from desktop monitor engines
- Display picker renders device list for cameras/scrcpy, spatial layout
for desktop monitors
- Engine-aware display label formatting (camera name vs monitor index)
- Stream modal properly loads engine-specific displays on template change,
edit, and clone
- Camera backend config rendered as dropdown (auto/dshow/msmf/v4l2)
- Remove offline label from device cards (healthcheck indicator suffices)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add --primary-contrast CSS variable that auto-switches between white and
dark text based on accent color luminance (WCAG relative luminance).
Replace all hardcoded #fff/white on primary-color backgrounds with
var(--primary-contrast) so light accent colors like yellow remain readable.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace all emoji characters across WebUI with inline Lucide SVG icons
for cross-platform consistency (icon paths in icon-paths.js)
- Add accent color picker popover with 9 preset colors + custom picker,
persisted to localStorage, updates all CSS custom properties
- Remove subtab separator line for cleaner look
- Color badge icons with accent color for visual pop
- Remove processing badge from target cards
- Fix hardcoded #4CAF50 in FPS labels and active badges to use CSS vars
- Replace CSS content emoji (▶) with pure CSS triangle
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add real-time value source test: WebSocket endpoint streams get_value() at
~20Hz, frontend renders scrolling time-series chart with min/max/current stats
- Add auto-gain for audio value sources: rolling peak normalization with slow
decay, sensitivity range increased to 0.1-20.0
- Always show brightness overlay on LED preview when brightness source is set
- Refactor ValueStreamManager to shared ref-counted streams (value streams
produce scalars, not LED-count-dependent, so sharing is correct)
- Simplify acquire/release API: remove consumer_id parameter since streams
are no longer consumer-dependent
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add WebSocket endpoints for live audio spectrum streaming at ~20Hz
- Audio source test: resolves device/channel, shares stream via ref-counting
- Audio template test: includes device picker dropdown for selecting input
- Canvas-based 64-band spectrum visualizer with falling peaks and beat flash
- Channel-aware: mono sources show left/right/mixed spectrum correctly
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces an engine+template abstraction for audio capture, mirroring the
existing screen capture engine pattern. This enables multiple audio backends
(WASAPI for Windows, sounddevice for cross-platform) with per-source
engine configuration via reusable templates.
Backend:
- AudioCaptureEngine ABC with WasapiEngine and SounddeviceEngine implementations
- AudioEngineRegistry for engine discovery and factory creation
- AudioAnalyzer class decouples FFT/RMS/beat analysis from engine-specific capture
- ManagedAudioStream wraps engine stream + analyzer in background thread
- AudioCaptureTemplate model and AudioTemplateStore with JSON CRUD
- AudioCaptureManager keyed by (engine_type, device_index, is_loopback)
- Auto-migration: default template created on startup, assigned to existing sources
- Full REST API: CRUD for audio templates + engine listing with availability flags
- audio_template_id added to MultichannelAudioSource model and API schemas
Frontend:
- Audio template cards in Streams > Audio tab with engine badge and config details
- Audio template editor modal with engine selector and dynamic config fields
- Audio template dropdown in multichannel audio source editor
- Template name crosslink badge on multichannel audio source cards
- Confirm modal z-index fix (always stacks above editor modals)
- i18n keys for EN and RU
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add tab refresh loading bar animation for all 4 tab loaders
- Add profiles loading guard to prevent concurrent fetches
- Centralize theme colors into CSS variables (--text-secondary, --text-muted,
--bg-secondary, --success-color, --shadow-color) for both dark/light themes
- Replace hardcoded gray values across 10 CSS files with variables
- Fix duplicate .btn-sm definition in modal.css
- Fix z-index: toast 2001→2500 to safely clear modals at 2000
- Add :focus-visible keyboard navigation indicators for all interactive elements
- Add responsive breakpoints for tab bar and header on narrow screens
- Prevent background page scroll when command palette is open
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Audio capture now produces per-channel FFT spectrum and RMS alongside
the existing mono mix. Each audio color strip source can select which
channel to visualize via a new "Channel" dropdown. This enables stereo
setups with separate left/right segments on the same LED strip.
Also shows the device LED count under the device selector in the target
editor for quick reference.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Each target now has a segments list where each segment maps a color strip
source to a pixel range (start/end) on the device with optional reverse.
This enables composing multiple visualizations on a single LED strip.
Old targets auto-migrate from the single source format on load.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Composite sources stack multiple existing color strip sources as layers
with configurable blend modes (Normal, Add, Multiply, Screen) and per-layer
opacity. Includes full CRUD, hot-reload, delete protection for referenced
layers, and pre-allocated integer blend math at 30 FPS.
Also eliminates per-frame numpy allocations in color_strip_stream,
effect_stream, and wled_target_processor (buffer pre-allocation).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
LED skip: set first N and last M LEDs to black on a target. Color sources
(static, gradient, effect, color cycle) render across only the active
(non-skipped) LEDs. Processor pads with blacks before sending to device.
Rename standby_interval → keepalive_interval across all Python, API
schemas, and JS. from_dict falls back to old key for existing configs.
Remove legacy migration functions (_migrate_devices_to_targets,
_migrate_targets_to_color_strips) and legacy fields from target model.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show a gradient color bar below the effect type description, giving
users a visual preview of palette colors before applying. Updates
live when switching effect type, palette, or meteor head color.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace animation Enable checkbox with None option in effect selector;
show effect description tooltip; disable speed slider when None selected
- Allow target FPS range 1-90 (was 10-90) across UI and backend validation
- Scope serial COM connections to target lifetime (no idle caching);
use temporary connections for power-off/test mode
- Fix serial black frame on stop: flush after write, delay after task
cancel to prevent race with in-flight thread pool write
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Modal content now constrained to viewport height with scrollable body,
preventing dialogs from overflowing on small screens
- Overlay (👁️) button hidden for targets using static/gradient/color_cycle
sources — calibration overlay only applies to picture-type sources
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- color_cycle is now a top-level source type (alongside picture/static/gradient)
with a configurable color list and cycle_speed; defaults to full rainbow spectrum
- ColorCycleColorStripSource + ColorCycleColorStripStream: smooth 30 fps interpolation
between user-defined colors, one full cycle every 20s at speed=1.0
- Removed color_cycle animation sub-type from StaticColorStripStream
- Color cycle editor: compact horizontal swatch layout, proper module-scope fix
(colorCycleAdd/Remove now exposed on window, DOM-synced before mutations)
- Animation enabled + Frame interpolation checkboxes use toggle-switch style
- Removed Potential FPS metric from targets and KC targets metric grids
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add explicit led_count to PictureColorStripSource (0 = auto from calibration)
- Stream pads with black or truncates to match led_count exactly
- Calibration dialog: show led_count input above visual editor in CSS mode
- Calibration dialog: pre-populate led_count with effective count (cal sum) when stored value is 0
- Calibration dialog: sync preview label live as led_count input changes
- CSS editor: group brightness/saturation/gamma into collapsible "Color Corrections" section
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>