# Frontend Rules & Conventions
**Read this file when working on frontend tasks** (HTML, CSS, JS, locales, templates).
## CSS Custom Properties (Variables)
Defined in `server/src/wled_controller/static/css/base.css`.
**IMPORTANT:** There is NO `--accent` variable. Always use `--primary-color` for accent/brand color.
### Global (`:root`)
| Variable | Value | Usage |
|---|---|---|
| `--primary-color` | `#4CAF50` | **Accent/brand color** — borders, highlights, active states |
| `--primary-hover` | `#5cb860` | Hover state for primary elements |
| `--primary-contrast` | `#ffffff` | Text on primary background |
| `--danger-color` | `#f44336` | Destructive actions, errors |
| `--warning-color` | `#ff9800` | Warnings |
| `--info-color` | `#2196F3` | Informational highlights |
### Theme-specific (`[data-theme="dark"]` / `[data-theme="light"]`)
| Variable | Dark | Light | Usage |
|---|---|---|---|
| `--bg-color` | `#1a1a1a` | `#f5f5f5` | Page background |
| `--bg-secondary` | `#242424` | `#eee` | Secondary background |
| `--card-bg` | `#2d2d2d` | `#ffffff` | Card/panel background |
| `--text-color` | `#e0e0e0` | `#333333` | Primary text |
| `--text-secondary` | `#999` | `#666` | Secondary text |
| `--text-muted` | `#777` | `#999` | Muted/disabled text |
| `--border-color` | `#404040` | `#e0e0e0` | Borders, dividers |
| `--primary-text-color` | `#66bb6a` | `#3d8b40` | Primary-colored text |
| `--success-color` | `#28a745` | `#2e7d32` | Success indicators |
| `--shadow-color` | `rgba(0,0,0,0.3)` | `rgba(0,0,0,0.12)` | Box shadows |
## UI Conventions for Dialogs
### Hints
Every form field in a modal should have a hint. Use the `.label-row` wrapper with a `?` toggle button:
```html
```
Add hint text to both `en.json` and `ru.json` locale files using a `.hint` suffix on the label key.
### Select dropdowns
Do **not** add placeholder options like `-- Select something --`. Populate the `` with real options only and let the first one be selected by default.
### Empty/None option format
When a selector has an optional entity (e.g., sync clock, processing template, brightness source), the empty option must use the format `None ()` where the description explains what happens when nothing is selected. Use i18n keys, never hardcoded `—` or bare `None`.
Examples:
- `None (no processing template)` — `t('common.none_no_cspt')`
- `None (no input source)` — `t('common.none_no_input')`
- `None (use own speed)` — `t('common.none_own_speed')`
- `None (full brightness)` — `t('color_strip.composite.brightness.none')`
- `None (device brightness)` — `t('targets.brightness_vs.none')`
For `EntitySelect` with `allowNone: true`, pass the same i18n string as `noneLabel`.
### Enhanced selectors (IconSelect & EntitySelect)
Plain `` dropdowns should be enhanced with visual selectors depending on the data type:
- **Predefined options** (source types, effect types, palettes, waveforms, viz modes) → use `IconSelect` from `js/core/icon-select.js`. This replaces the `` with a visual grid of icon+label+description cells. See `_ensureCSSTypeIconSelect()`, `_ensureEffectTypeIconSelect()`, `_ensureInterpolationIconSelect()` in `color-strips.js` for examples.
- **Entity references** (picture sources, audio sources, devices, templates, clocks) → use `EntitySelect` from `js/core/entity-palette.js`. This replaces the `` with a searchable command-palette-style picker. See `_cssPictureSourceEntitySelect` in `color-strips.js` or `_lineSourceEntitySelect` in `advanced-calibration.js` for examples.
Both widgets hide the native `` but keep it in the DOM with its value in sync. After programmatically changing the `` value, call `.refresh()` (EntitySelect) or `.setValue(val)` (IconSelect) to update the trigger display. Call `.destroy()` when the modal closes.
**IMPORTANT:** For `IconSelect` item icons, use SVG icons from `js/core/icon-paths.js` (via `_icon(P.iconName)`) or styled `` elements (e.g., `A `). **Never use emoji** — they render inconsistently across platforms and themes.
### Modal dirty check (discard unsaved changes)
Every editor modal **must** have a dirty check so closing with unsaved changes shows a "Discard unsaved changes?" confirmation. Use the `Modal` base class pattern from `js/core/modal.js`:
1. **Subclass Modal** with `snapshotValues()` returning an object of all tracked field values:
```javascript
class MyEditorModal extends Modal {
constructor() { super('my-modal-id'); }
snapshotValues() {
return {
name: document.getElementById('my-name').value,
// ... all form fields
};
}
onForceClose() {
// Optional: cleanup (reset flags, clear state, etc.)
}
}
const myModal = new MyEditorModal();
```
2. **Call `modal.snapshot()`** after the form is fully populated (after `modal.open()`).
3. **Close/cancel button** calls `await modal.close()` — triggers dirty check + confirmation.
4. **Save function** calls `modal.forceClose()` after successful save — skips dirty check.
5. For complex/dynamic state (filter lists, schedule rows, conditions), serialize to JSON string in `snapshotValues()`.
The base class handles: `isDirty()` comparison, confirmation dialog, backdrop click, ESC key, focus trapping, and body scroll lock.
### Card appearance
When creating or modifying entity cards (devices, targets, CSS sources, streams, audio/value sources, templates), **always reference existing cards** of the same or similar type for visual consistency. Cards should have:
- Clone (📋) and Edit (✏️) icon buttons in `.template-card-actions`
- Delete (✕) button as `.card-remove-btn`
- Property badges in `.stream-card-props` with emoji icons
- **Crosslinks**: When a card references another entity (audio source, picture source, capture template, PP template, etc.), make the property badge a clickable link using the `stream-card-link` CSS class and an `onclick` handler calling `navigateToCard(tab, subTab, sectionKey, cardAttr, cardValue)`. Only add the link when the referenced entity is found (to avoid broken navigation). Example: `🎵 Name `
### Modal footer buttons
Use **icon-only** buttons (✓ / ✕) matching the device settings modal pattern, **not** text buttons:
```html
```
### Slider value display
For range sliders, display the current value **inside the label** (not in a separate wrapper). This keeps the value visible next to the property name:
```html
Speed: 1.0
...
```
Do **not** use a `range-with-value` wrapper div.
### Tutorials
The app has an interactive tutorial system (`static/js/features/tutorials.js`) with a generic engine, spotlight overlay, tooltip positioning, and keyboard navigation. Tutorials exist for:
- **Getting started** (header-level walkthrough of all tabs and controls)
- **Per-tab tutorials** (Dashboard, Targets, Sources, Profiles) triggered by `?` buttons
- **Device card tutorial** and **Calibration tutorial** (context-specific)
When adding **new tabs, sections, or major UI elements**, update the corresponding tutorial step array in `tutorials.js` and add `tour.*` i18n keys to all 3 locale files (`en.json`, `ru.json`, `zh.json`).
## Icons
**Always use SVG icons from the icon system, never text/emoji/Unicode symbols for buttons and UI controls.**
- Icon SVG paths are defined in `static/js/core/icon-paths.js` (Lucide icons, 24×24 viewBox)
- Icon constants are exported from `static/js/core/icons.js` (e.g. `ICON_START`, `ICON_TRASH`, `ICON_EDIT`)
- Use `_svg(path)` wrapper from `icons.js` to create new icon constants from paths
When you need a new icon:
1. Find the Lucide icon at https://lucide.dev
2. Copy the inner SVG elements (paths, circles, rects) into `icon-paths.js` as a new export
3. Add a corresponding `ICON_*` constant in `icons.js` using `_svg(P.myIcon)`
4. Import and use the constant in your feature module
Common icons: `ICON_START` (play), `ICON_STOP` (power), `ICON_EDIT` (pencil), `ICON_CLONE` (copy), `ICON_TRASH` (trash), `ICON_SETTINGS` (gear), `ICON_TEST` (flask), `ICON_OK` (circle-check), `ICON_WARNING` (triangle-alert), `ICON_HELP` (circle-help), `ICON_LIST_CHECKS` (list-checks), `ICON_CIRCLE_OFF` (circle-off).
For icon-only buttons, use `btn btn-icon` CSS classes. The `.icon` class inside buttons auto-sizes to 16×16.
## Localization (i18n)
**Every user-facing string must be localized.** Never use hardcoded English strings in `showToast()`, `error.textContent`, modal messages, or any other UI-visible text. Always use `t('key')` from `../core/i18n.js` and add the corresponding key to **all three** locale files (`en.json`, `ru.json`, `zh.json`).
- In JS modules: `import { t } from '../core/i18n.js';` then `showToast(t('my.key'), 'error')`
- In inline `