# Pending Features & Issues Priority: `P1` quick win · `P2` moderate · `P3` large effort ## Processing Pipeline - [x] `P1` **Noise gate** — Suppress small color changes below threshold, preventing shimmer on static content - [x] `P1` **Color temperature filter** — Already covered by existing Color Correction filter (2000-10000K) - [ ] `P1` **Zone grouping** — Merge adjacent LEDs into logical groups sharing one averaged color - Complexity: medium — doesn't fit the PP filter model (operates on extracted LED colors, not images); needs a new param on calibration/color-strip-source config + PixelMapper changes - Impact: high — smooths out single-LED noise, visually cleaner ambilight on sparse strips - [x] `P2` **Palette quantization** — Force output to match a user-defined palette (preset or custom hex) - [x] `P2` **Drag-and-drop filter ordering** — Reorder postprocessing filter chains visually - [ ] `P3` **Transition effects** — Crossfade, wipe, or dissolve between sources/profiles instead of instant cut - Complexity: large — requires a new transition layer concept in ProcessorManager; must blend two live streams simultaneously during switch, coordinating start/stop timing - Impact: medium — polishes profile switching UX but ambient lighting rarely switches sources frequently ## Output Targets - [ ] `P1` **Rename `picture-targets` to `output-targets`** — Rename API endpoints and internal references for clarity - Complexity: low — mechanical rename across routes, schemas, store, frontend fetch calls; no logic changes, but many files touched (~20+), needs care with stored JSON migration - Impact: low-medium — improves API clarity for future integrations (OpenRGB, Art-Net) - [x] `P2` **OpenRGB** — Control PC peripherals (keyboard, mouse, RAM, fans) as ambient targets - [ ] `P2` **Art-Net / sACN (E1.31)** — Stage/theatrical lighting protocols, DMX controllers - Complexity: medium — UDP-based protocols with well-documented specs; similar architecture to DDP client; needs DMX universe/channel mapping UI - Impact: medium — opens stage/theatrical use case, niche but differentiating ## Automation & Integration - [ ] `P2` **Webhook/MQTT trigger** — Let external systems activate profiles without HA integration - Complexity: low-medium — webhook: simple FastAPI endpoint calling SceneActivator; MQTT: add `asyncio-mqtt` dependency + subscription loop - Impact: high — key integration point for home automation users without Home Assistant - [ ] `P2` **WebSocket event bus** — Broadcast all state changes over a single WS channel - Complexity: low-medium — ProcessorManager already emits events; add a WS endpoint that fans out JSON events to connected clients - Impact: medium — enables real-time dashboards, mobile apps, and third-party integrations - [x] `P3` **Notification reactive** — Flash/pulse on OS notifications (optional app filter) - Complexity: large — OS-level notification listener (platform-specific: Win32 `WinToast`/`pystray`, macOS `pyobjc`); needs a new "effect source" type that triggers color pulses - Impact: low-medium — fun but niche; platform-dependent maintenance burden ## Multi-Display - [ ] `P2` **Investigate multimonitor support** — Research and plan support for multi-monitor setups - Complexity: research — audit DXGI/MSS capture engine's display enumeration; test with 2+ monitors; identify gaps in calibration UI (per-display config) - Impact: high — many users have multi-monitor setups; prerequisite for multi-display unification - [ ] `P3` **Multi-display unification** — Treat 2-3 monitors as single virtual display for seamless ambilight - Complexity: large — virtual display abstraction stitching multiple captures; edge-matching calibration between monitors; significant UI changes - Impact: high — flagship feature for multi-monitor users, but depends on investigation results ## Capture Engines - [ ] `P3` **SCRCPY capture engine** — Implement SCRCPY-based screen capture for Android devices - Complexity: large — external dependency on scrcpy binary; need to manage subprocess lifecycle, parse video stream (ffmpeg/AV pipe), handle device connect/disconnect - Impact: medium — enables phone screen mirroring to ambient lighting; appeals to mobile gaming use case - [x] `P3` **Camera / webcam** — Border-sampling from camera feed for video calls or room-reactive lighting ## UX - [ ] `P2` **Tags / groups for cards** — Assign tags to devices, targets, and sources; filter and group cards by tag - Complexity: medium — new `tags: List[str]` field on all card entities; tag CRUD API; filter bar UI per section; tag badge rendering on cards; persistence migration - Impact: medium-high — essential for setups with many devices/targets; enables quick filtering (e.g. "bedroom", "desk", "gaming") - [x] `P3` **PWA / mobile layout** — Mobile-first layout + "Add to Home Screen" manifest - [ ] `P1` **Collapse dashboard running target stats** — Show only FPS chart by default; uptime, errors, and pipeline timings in an expandable section collapsed by default - [x] `P1` **Review protocol badge on LED target cards** — Review and improve the protocol badge display on LED target cards