Files
wled-screen-controller-mixed/CLAUDE.md
alexei.dolgolyov 155bbdbc24 Update ast-index instructions in CLAUDE.md
Add subagent guidance, version check, and additional commands
(hierarchy, changed, update).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 16:38:12 +03:00

12 KiB

Claude Instructions for WLED Screen Controller

If ast-index is available, use it as the PRIMARY code search tool. It is significantly faster than grep and returns structured, accurate results. Fall back to grep/Glob only when ast-index is not installed, returns empty results, or when searching regex patterns/string literals/comments.

IMPORTANT for subagents: When spawning Agent subagents (Plan, Explore, general-purpose, etc.), always instruct them to use ast-index via Bash for code search instead of grep/Glob. Example: include "Use ast-index search, ast-index class, ast-index usages etc. via Bash for code search" in the agent prompt.

# Check if available:
ast-index version

# Rebuild index (first time or after major changes):
ast-index rebuild

# Common commands:
ast-index search "Query"                  # Universal search across files, symbols, modules
ast-index class "ClassName"               # Find class/struct/interface definitions
ast-index usages "SymbolName"             # Find all places a symbol is used
ast-index implementations "BaseClass"     # Find all subclasses/implementations
ast-index symbol "FunctionName"           # Find any symbol (class, function, property)
ast-index outline "path/to/File.cpp"      # Show all symbols in a file
ast-index hierarchy "ClassName"           # Show inheritance tree
ast-index callers "FunctionName"          # Find all call sites
ast-index changed --base master           # Show symbols changed in current branch
ast-index update                          # Incremental update after file changes

CRITICAL: Git Commit and Push Policy

🚨 NEVER CREATE COMMITS WITHOUT EXPLICIT USER APPROVAL 🚨

🚨 NEVER PUSH TO REMOTE WITHOUT EXPLICIT USER APPROVAL 🚨

Strict Rules

  1. DO NOT create commits automatically after making changes
  2. DO NOT commit without being explicitly instructed by the user
  3. DO NOT push to remote repository without explicit instruction
  4. ALWAYS WAIT for the user to review changes and ask you to commit
  5. ALWAYS ASK if you're unsure whether to commit

Workflow

  1. Make code changes as requested
  2. STOP - Inform user that changes are complete
  3. WAIT - User reviews the changes
  4. ONLY IF user explicitly says "commit" or "create a commit":
    • Stage the files with git add
    • Create the commit with a descriptive message
    • STOP - Do NOT push
  5. ONLY IF user explicitly says "push" or "commit and push":
    • Push to remote repository

What Counts as Explicit Approval

YES - These mean you can commit:

  • "commit"
  • "create a commit"
  • "commit these changes"
  • "git commit"

YES - These mean you can push:

  • "push"
  • "commit and push"
  • "push to remote"
  • "git push"

NO - These do NOT mean you should commit:

  • "that looks good"
  • "thanks"
  • "perfect"
  • User silence after you make changes
  • Completing a feature/fix

Example Bad Behavior (DON'T DO THIS)

❌ User: "Fix the MSS engine test issue"
❌ Claude: [fixes the issue]
❌ Claude: [automatically commits without asking]  <-- WRONG!

Example Good Behavior (DO THIS)

✅ User: "Fix the MSS engine test issue"
✅ Claude: [fixes the issue]
✅ Claude: "I've fixed the MSS engine test issue by adding auto-initialization..."
✅ [WAITS FOR USER]
✅ User: "Looks good, commit it"
✅ Claude: [now creates the commit]

IMPORTANT: Auto-Restart Server on Code Changes

Whenever server-side Python code is modified (any file under /server/src/ excluding /server/src/wled_controller/static/), automatically restart the server so the changes take effect immediately. Do NOT wait for the user to ask for a restart.

No restart needed for frontend-only changes. Files under /server/src/wled_controller/static/ (HTML, JS, CSS, JSON locale files) are served directly by FastAPI's static file handler — changes take effect on the next browser page refresh without restarting the server.

Restart procedure

Use the PowerShell restart script — it reliably stops only the server process and starts a new detached instance:

powershell -ExecutionPolicy Bypass -File "c:\Users\Alexei\Documents\wled-screen-controller\server\restart.ps1"

Do NOT use Stop-Process -Name python (kills unrelated Python processes like VS Code extensions) or bash background & jobs (get killed when the shell session ends).

Default Config & API Key

The server configuration is in /server/config/default_config.yaml. The default API key for development is development-key-change-in-production (label: dev). The server runs on port 8080 by default.

Project Structure

This is a monorepo containing:

  • /server - Python FastAPI backend (see server/CLAUDE.md for detailed instructions)
  • /client - Future frontend client (if applicable)

Working with Server

For detailed server-specific instructions (restart policy, testing, etc.), see:

  • server/CLAUDE.md

UI Conventions for Dialogs

Hints

Every form field in a modal should have a hint. Use the .label-row wrapper with a ? toggle button:

<div class="form-group">
    <div class="label-row">
        <label for="my-field" data-i18n="my.label">Label:</label>
        <button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?">?</button>
    </div>
    <small class="input-hint" style="display:none" data-i18n="my.label.hint">Hint text</small>
    <input type="text" id="my-field">
</div>

Add hint text to both en.json and ru.json locale files using a .hint suffix on the label key.

Select dropdowns

Do not add placeholder options like -- Select something --. Populate the <select> with real options only and let the first one be selected by default.

Enhanced selectors (IconSelect & EntitySelect)

Plain <select> dropdowns should be enhanced with visual selectors depending on the data type:

  • Predefined options (source types, effect types, palettes, waveforms, viz modes) → use IconSelect from js/core/icon-select.js. This replaces the <select> with a visual grid of icon+label+description cells. See _ensureCSSTypeIconSelect(), _ensureEffectTypeIconSelect(), _ensureInterpolationIconSelect() in color-strips.js for examples.

  • Entity references (picture sources, audio sources, devices, templates, clocks) → use EntitySelect from js/core/entity-palette.js. This replaces the <select> with a searchable command-palette-style picker. See _cssPictureSourceEntitySelect in color-strips.js or _lineSourceEntitySelect in advanced-calibration.js for examples.

Both widgets hide the native <select> but keep it in the DOM with its value in sync. After programmatically changing the <select> value, call .refresh() (EntitySelect) or .setValue(val) (IconSelect) to update the trigger display. Call .destroy() when the modal closes.

Modal dirty check (discard unsaved changes)

Every editor modal must have a dirty check so closing with unsaved changes shows a "Discard unsaved changes?" confirmation. Use the Modal base class pattern from js/core/modal.js:

  1. Subclass Modal with snapshotValues() returning an object of all tracked field values:

    class MyEditorModal extends Modal {
        constructor() { super('my-modal-id'); }
        snapshotValues() {
            return {
                name: document.getElementById('my-name').value,
                // ... all form fields
            };
        }
        onForceClose() {
            // Optional: cleanup (reset flags, clear state, etc.)
        }
    }
    const myModal = new MyEditorModal();
    
  2. Call modal.snapshot() after the form is fully populated (after modal.open()).

  3. Close/cancel button calls await modal.close() — triggers dirty check + confirmation.

  4. Save function calls modal.forceClose() after successful save — skips dirty check.

  5. For complex/dynamic state (filter lists, schedule rows, conditions), serialize to JSON string in snapshotValues().

The base class handles: isDirty() comparison, confirmation dialog, backdrop click, ESC key, focus trapping, and body scroll lock.

Card appearance

When creating or modifying entity cards (devices, targets, CSS sources, streams, audio/value sources, templates), always reference existing cards of the same or similar type for visual consistency. Cards should have:

  • Clone (📋) and Edit (✏️) icon buttons in .template-card-actions
  • Delete (✕) button as .card-remove-btn
  • Property badges in .stream-card-props with emoji icons
  • Crosslinks: When a card references another entity (audio source, picture source, capture template, PP template, etc.), make the property badge a clickable link using the stream-card-link CSS class and an onclick handler calling navigateToCard(tab, subTab, sectionKey, cardAttr, cardValue). Only add the link when the referenced entity is found (to avoid broken navigation). Example: <span class="stream-card-prop stream-card-link" onclick="event.stopPropagation(); navigateToCard('streams','audio','audio-multi','data-id','${id}')">🎵 Name</span>

Use icon-only buttons (✓ / ✕) matching the device settings modal pattern, not text buttons:

<div class="modal-footer">
    <button class="btn btn-icon btn-secondary" onclick="closeMyModal()" title="Cancel" data-i18n-title="settings.button.cancel" data-i18n-aria-label="aria.cancel">&#x2715;</button>
    <button class="btn btn-icon btn-primary" onclick="saveMyEntity()" title="Save" data-i18n-title="settings.button.save" data-i18n-aria-label="aria.save">&#x2713;</button>
</div>

Slider value display

For range sliders, display the current value inside the label (not in a separate wrapper). This keeps the value visible next to the property name:

<label for="my-slider"><span data-i18n="my.label">Speed:</span> <span id="my-slider-display">1.0</span></label>
...
<input type="range" id="my-slider" min="0" max="10" step="0.1" value="1.0"
    oninput="document.getElementById('my-slider-display').textContent = this.value">

Do not use a range-with-value wrapper div.

Tutorials

The app has an interactive tutorial system (static/js/features/tutorials.js) with a generic engine, spotlight overlay, tooltip positioning, and keyboard navigation. Tutorials exist for:

  • Getting started (header-level walkthrough of all tabs and controls)
  • Per-tab tutorials (Dashboard, Targets, Sources, Profiles) triggered by ? buttons
  • Device card tutorial and Calibration tutorial (context-specific)

When adding new tabs, sections, or major UI elements, update the corresponding tutorial step array in tutorials.js and add tour.* i18n keys to all 3 locale files (en.json, ru.json, zh.json).

Localization (i18n)

Every user-facing string must be localized. Never use hardcoded English strings in showToast(), error.textContent, modal messages, or any other UI-visible text. Always use t('key') from ../core/i18n.js and add the corresponding key to all three locale files (en.json, ru.json, zh.json).

  • In JS modules: import { t } from '../core/i18n.js'; then showToast(t('my.key'), 'error')
  • In inline <script> blocks (where t() may not be available yet): use window.t ? t('key') : 'fallback'
  • In HTML templates: use data-i18n="key" for text content, data-i18n-title="key" for title attributes, data-i18n-aria-label="key" for aria-labels
  • Keys follow dotted namespace convention: feature.context.description (e.g. device.error.brightness, calibration.saved)

General Guidelines

  • Always test changes before marking as complete
  • Follow existing code style and patterns
  • Update documentation when changing behavior
  • Write clear, descriptive commit messages when explicitly instructed
  • Never make commits or pushes without explicit user approval