New device type enabling control of keyboards, mice, RAM, GPU, and fans via the OpenRGB SDK server (TCP port 6742). Includes auto-discovery, health monitoring, state snapshot/restore, and fast synchronous pixel send with brightness scaling. Also updates TODO.md with complexity notes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
5.2 KiB
5.2 KiB
Pending Features & Issues
Priority: P1 quick win · P2 moderate · P3 large effort
Processing Pipeline
P1Noise gate — Suppress small color changes below threshold, preventing shimmer on static contentP1Color temperature filter — Already covered by existing Color Correction filter (2000-10000K)P1Zone grouping — Merge adjacent LEDs into logical groups sharing one averaged color- Complexity: medium — doesn't fit the PP filter model (operates on extracted LED colors, not images); needs a new param on calibration/color-strip-source config + PixelMapper changes
- Impact: high — smooths out single-LED noise, visually cleaner ambilight on sparse strips
P2Palette quantization — Force output to match a user-defined palette (preset or custom hex)P2Drag-and-drop filter ordering — Reorder postprocessing filter chains visuallyP3Transition effects — Crossfade, wipe, or dissolve between sources/profiles instead of instant cut- Complexity: large — requires a new transition layer concept in ProcessorManager; must blend two live streams simultaneously during switch, coordinating start/stop timing
- Impact: medium — polishes profile switching UX but ambient lighting rarely switches sources frequently
Output Targets
P1Renamepicture-targetstooutput-targets— Rename API endpoints and internal references for clarity- Complexity: low — mechanical rename across routes, schemas, store, frontend fetch calls; no logic changes, but many files touched (~20+), needs care with stored JSON migration
- Impact: low-medium — improves API clarity for future integrations (OpenRGB, Art-Net)
P2OpenRGB — Control PC peripherals (keyboard, mouse, RAM, fans) as ambient targets- Complexity: medium — new device type + client (OpenRGB SDK uses a TCP socket protocol); new target processor subclass; device discovery via OpenRGB server
- Impact: high — extends ambient lighting beyond WLED to entire PC ecosystem
P2Art-Net / sACN (E1.31) — Stage/theatrical lighting protocols, DMX controllers- Complexity: medium — UDP-based protocols with well-documented specs; similar architecture to DDP client; needs DMX universe/channel mapping UI
- Impact: medium — opens stage/theatrical use case, niche but differentiating
Automation & Integration
P2Webhook/MQTT trigger — Let external systems activate profiles without HA integration- Complexity: low-medium — webhook: simple FastAPI endpoint calling SceneActivator; MQTT: add
asyncio-mqttdependency + subscription loop - Impact: high — key integration point for home automation users without Home Assistant
- Complexity: low-medium — webhook: simple FastAPI endpoint calling SceneActivator; MQTT: add
P2WebSocket event bus — Broadcast all state changes over a single WS channel- Complexity: low-medium — ProcessorManager already emits events; add a WS endpoint that fans out JSON events to connected clients
- Impact: medium — enables real-time dashboards, mobile apps, and third-party integrations
P3Notification reactive — Flash/pulse on OS notifications (optional app filter)- Complexity: large — OS-level notification listener (platform-specific: Win32
WinToast/pystray, macOSpyobjc); needs a new "effect source" type that triggers color pulses - Impact: low-medium — fun but niche; platform-dependent maintenance burden
- Complexity: large — OS-level notification listener (platform-specific: Win32
Multi-Display
P2Investigate multimonitor support — Research and plan support for multi-monitor setups- Complexity: research — audit DXGI/MSS capture engine's display enumeration; test with 2+ monitors; identify gaps in calibration UI (per-display config)
- Impact: high — many users have multi-monitor setups; prerequisite for multi-display unification
P3Multi-display unification — Treat 2-3 monitors as single virtual display for seamless ambilight- Complexity: large — virtual display abstraction stitching multiple captures; edge-matching calibration between monitors; significant UI changes
- Impact: high — flagship feature for multi-monitor users, but depends on investigation results
Capture Engines
P3SCRCPY capture engine — Implement SCRCPY-based screen capture for Android devices- Complexity: large — external dependency on scrcpy binary; need to manage subprocess lifecycle, parse video stream (ffmpeg/AV pipe), handle device connect/disconnect
- Impact: medium — enables phone screen mirroring to ambient lighting; appeals to mobile gaming use case
P3Camera / webcam — Border-sampling from camera feed for video calls or room-reactive lighting- Complexity: medium — OpenCV
VideoCaptureis straightforward; needs new capture source type + calibration for camera field of view; FPS/resolution config - Impact: low-medium — room-reactive lighting is novel but limited practical appeal
- Complexity: medium — OpenCV
UX
P3PWA / mobile layout — Mobile-first layout + "Add to Home Screen" manifest- Complexity: medium-large — responsive CSS overhaul for all tabs; service worker for offline caching; manifest.json; touch-friendly controls (larger tap targets, swipe gestures)
- Impact: high — phone control is a top user request; current desktop-first layout is unusable on mobile