feat(gamification): Phase 1 — full kill-switch + textbook XP wrapping
Until now the 'gamification' feature flag did nothing: it had no row in
app_settings, the admin couldn't toggle it, awardXP/awardCoins ignored
it, and the CSS only hid three dashboard widgets — XP bars in textbooks
stayed visible regardless.
Phase 1 closes every hole.
Backend (source of truth):
• migration 029 seeds feature_gamification_enabled=1
• new isGamificationEnabled() helper in gamification/_shared.js with a
30s cache + invalidateGamificationCache() for instant admin toggles
• awardXP / awardCoins / updateStreak / unlockAchievement /
checkAchievements all bail out when the flag is off
• /api/gamification/* and /api/shop/* (user routes) return 404 when
disabled; admin routes remain open so the switch itself is reachable
• adminController.updateFeatures gains 'gamification' in the allow-list
and invalidates the cache on flip
Frontend:
• LS.isGamificationEnabled() (synchronous, populated by loadFeatures)
so xp.js + applyCosmetics can bail without a round-trip
• xp.js load/add/flush become no-ops when the flag is off
• applyCosmetics skips the round-trip when off
• CSS .no-gamification rule expanded to cover .hero-xp-badge, .po-xp,
.xp-card, .xp-bar, #frames-section, and a universal [data-gamified]
hook for future blocks
Textbooks (Variant 2 of the plan):
• backend/scripts/wrap_textbook_xp.py — idempotent script that adds
data-gamified to 167 XP tags across 63 textbook files (chapters +
hubs, all subjects/grades). Single CSS rule now hides everything.
Verified end-to-end: with the flag off, awardXP/awardCoins write nothing;
flipping back restores normal behavior.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -73,8 +73,19 @@
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try { localStorage.setItem(LS_KEY, String(xp)); } catch (e) {}
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}
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/* ── Master kill-switch ──
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If the gamification feature is globally disabled, every public
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method becomes a no-op so textbooks don't display XP bars and
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don't burn CPU/network on now-pointless syncs. The body class
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`.no-gamification` (set by api.js) hides the DOM in parallel. */
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function _gamOff() {
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return window.LS && typeof window.LS.isGamificationEnabled === 'function'
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&& window.LS.isGamificationEnabled() === false;
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}
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/* ── Загрузка с сервера + merge ── */
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async function load() {
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if (_gamOff()) return null;
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try {
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const data = await _apiFetch(ENDPOINT_ME, { method: 'GET' });
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const serverXp = data.xp || 0;
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@@ -87,6 +98,7 @@
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return _state;
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} catch (e) {
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if (e && e.status === 401) return null; // не авторизован — тихо пропускаем
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if (e && e.status === 404) return null; // геймификация выключена — тихо
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return null; // сетевая ошибка — не ломаем учебник
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}
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}
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@@ -124,6 +136,7 @@
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function flush() {
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if (_debounceTimer) { clearTimeout(_debounceTimer); _debounceTimer = null; }
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if (_pending <= 0) return;
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if (_gamOff()) { _pending = 0; return; } // drop pending — feature off
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const amount = _pending;
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_pending = 0;
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// source для flush — generic, реальный source записывается в каждом add()
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@@ -152,6 +165,7 @@
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/* ── add: sync обновление localStorage + постановка в очередь ── */
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function add(amount, source) {
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if (!amount || amount <= 0) return;
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if (_gamOff()) return; // no-op when gamification globally off
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// Немедленно обновляем локальный XP
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const newXp = _localXp() + amount;
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_saveLocal(newXp);
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