feat(labs): visual polish wave — LabFX foundation + 33 sims juiced up

ФУНДАМЕНТ (4 новых файла):
- _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake
- _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust)
- _fx_motion.js: tween + 12 easings + critically-damped spring
- _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API
- Sound toggle в шапке lab.html с localStorage-persist

UX МИКРО (CSS + JS):
- Button states: hover scale+brightness, active scale-down, disabled grayscale
- Slider polish: custom thumb с тенью, filled-track gradient, hover/active
- Focus rings через :focus-visible
- Tooltip system .tt-host data-tt= с 400ms hover, fade-in
- Marching ants для selection
- Loading skeleton с shimmer
- Empty state .sim-empty-* паттерн
- Toast: progress bar внизу, icons по типу
- Cursor states utility classes
- View Transitions API для smooth sim-switch, fallback на CSS fade

PHASE 2 — визуальные эффекты для 33 симуляций:

Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks)

Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds)

Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow)

Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click)

Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow)

Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям)

Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Maxim Dolgolyov
2026-05-23 13:58:49 +03:00
parent 8b3159b529
commit 6afe928c0d
50 changed files with 2748 additions and 215 deletions
+49 -1
View File
@@ -110,7 +110,11 @@ class CellDivisionSim {
if (!this._raf) this._draw();
}
setMode(mode) { this.mode = mode; this.reset(); }
setMode(mode) {
this.mode = mode;
if (window.LabFX) LabFX.sound.play('click', { pitch: 1.2 });
this.reset();
}
setSpeed(s) { this._speed = s; }
nextPhase() {
@@ -118,6 +122,7 @@ class CellDivisionSim {
this._phaseIdx = (this._phaseIdx + 1) % phases.length;
this._phaseT = 0;
this._particles = [];
if (window.LabFX) LabFX.sound.play('whoosh', { pitch: 1.0 + this._phaseIdx * 0.05, volume: 0.3 });
this._emitUpdate();
if (!this._raf) this._draw();
}
@@ -127,6 +132,7 @@ class CellDivisionSim {
this._phaseIdx = (this._phaseIdx - 1 + phases.length) % phases.length;
this._phaseT = 0;
this._particles = [];
if (window.LabFX) LabFX.sound.play('whoosh', { pitch: 1.0 + this._phaseIdx * 0.05, volume: 0.3 });
this._emitUpdate();
if (!this._raf) this._draw();
}
@@ -136,6 +142,7 @@ class CellDivisionSim {
this._phaseIdx = Math.max(0, Math.min(phases.length - 1, idx));
this._phaseT = 0;
this._particles = [];
if (window.LabFX) LabFX.sound.play('whoosh', { pitch: 1.0 + this._phaseIdx * 0.05, volume: 0.3 });
this._emitUpdate();
if (!this._raf) this._draw();
}
@@ -254,9 +261,48 @@ class CellDivisionSim {
this._phaseT > 0.34 && this._phaseT < 0.38 && this._particles.length < 5) {
const cellR = Math.min(this.W, this.H) * 0.37;
this._spawnEnvelopeParticles(this.W / 2, this.H / 2, cellR * 0.46);
// dust particles from LabFX around condensing chromosomes
if (window.LabFX) {
const cx = this.W / 2, cy = this.H / 2;
LabFX.particles.emit({ ctx: this.ctx, x: cx, y: cy, count: 6, color: '#9B5DE5',
speed: 18, spread: Math.PI * 2, angle: 0, gravity: 0, life: 700, fade: true,
glow: false, shape: 'dust', size: 3, sizeFade: true });
}
}
// anaphase: tick sound at start of separation + pole sparks
if ((phase.id === 'anaphase' || phase.id === 'anaphase1' || phase.id === 'anaphase2') &&
this._phaseT > 0.05 && this._phaseT < 0.10 && !this._anaphaseTickDone) {
this._anaphaseTickDone = true;
if (window.LabFX) {
LabFX.sound.play('tick', { pitch: 1.3 });
const cx = this.W / 2, cellR = Math.min(this.W, this.H) * 0.37;
const poleY = cellR * 0.7 * this._phaseT;
for (const sy of [-1, 1]) {
LabFX.particles.emit({ ctx: this.ctx, x: cx, y: this.H / 2 + sy * poleY,
count: 5, color: '#FFD166', speed: 22, spread: Math.PI * 2, angle: 0,
gravity: 0, life: 500, fade: true, glow: true, shape: 'spark', size: 3, sizeFade: true });
}
}
}
if (phase.id !== 'anaphase' && phase.id !== 'anaphase1' && phase.id !== 'anaphase2') {
this._anaphaseTickDone = false;
}
if (this._phaseT >= 1) {
// cytokinesis complete
if (phase.id === 'cytokinesis') {
if (window.LabFX) {
LabFX.sound.play('chime');
const cx = this.W / 2, cy = this.H / 2;
const cellR = Math.min(this.W, this.H) * 0.37;
for (const sy of [-1, 1]) {
LabFX.particles.emit({ ctx: this.ctx, x: cx, y: cy + sy * cellR * 0.5,
count: 10, color: '#22d399', speed: 30, spread: Math.PI * 2, angle: 0,
gravity: 0, life: 800, fade: true, glow: true, shape: 'ring', size: 5, sizeFade: true });
}
}
}
this._phaseT = 0;
this._phaseIdx = (this._phaseIdx + 1) % phases.length;
this._particles = [];
@@ -269,6 +315,7 @@ class CellDivisionSim {
p.life -= p.decay; return p.life > 0;
});
if (window.LabFX) LabFX.particles.update(dt);
this._emitUpdate();
this._draw();
}
@@ -316,6 +363,7 @@ class CellDivisionSim {
this._drawOverlay(phase);
this._drawProgressBar();
this._drawHint();
if (window.LabFX) LabFX.particles.draw(this.ctx);
}
/* ── Cell / nucleus ─────────────────────────────────────────── */