feat(labs): visual polish wave — LabFX foundation + 33 sims juiced up

ФУНДАМЕНТ (4 новых файла):
- _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake
- _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust)
- _fx_motion.js: tween + 12 easings + critically-damped spring
- _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API
- Sound toggle в шапке lab.html с localStorage-persist

UX МИКРО (CSS + JS):
- Button states: hover scale+brightness, active scale-down, disabled grayscale
- Slider polish: custom thumb с тенью, filled-track gradient, hover/active
- Focus rings через :focus-visible
- Tooltip system .tt-host data-tt= с 400ms hover, fade-in
- Marching ants для selection
- Loading skeleton с shimmer
- Empty state .sim-empty-* паттерн
- Toast: progress bar внизу, icons по типу
- Cursor states utility classes
- View Transitions API для smooth sim-switch, fallback на CSS fade

PHASE 2 — визуальные эффекты для 33 симуляций:

Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks)

Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds)

Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow)

Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click)

Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow)

Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям)

Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Maxim Dolgolyov
2026-05-23 13:58:49 +03:00
parent 8b3159b529
commit 6afe928c0d
50 changed files with 2748 additions and 215 deletions
+40 -1
View File
@@ -417,6 +417,13 @@ class ChemSandboxSim {
this.mixContents.push(formula);
const sub = ChemSandboxSim.SUBSTANCES[formula];
if (window.LabFX) {
LabFX.sound.play('pour');
const { cx, nt, nw } = this._g;
LabFX.particles.emit({ ctx: this.ctx, x: cx, y: nt - 10, count: 15, color: sub.color,
speed: 60, spread: 1.8, angle: Math.PI / 2, gravity: 300, life: 800, shape: 'splash' });
}
// pour animation
this._pouring = true;
this._pourColor = sub.color;
@@ -552,6 +559,33 @@ class ChemSandboxSim {
this._spawnSteam(fx.violent ? 25 : 12);
if (fx.violent) this._spawnSparks(35);
}
if (window.LabFX) {
const { cx, cy } = this._g;
if (fx.violent) {
// Combustion-like: flame sparks + shake
LabFX.sound.play('fizz');
LabFX.particles.emit({ ctx: this.ctx, x: cx, y: cy - 20, count: 30,
color: '#FFA500', speed: 90, spread: 2.5, angle: -Math.PI / 2,
gravity: -100, life: 600, shape: 'spark', glow: true });
LabFX.shake(this.canvas, { intensity: 3, durMs: 300 });
} else if (fx.gas) {
// Gas evolution: fizz + rising bubbles
LabFX.sound.play('fizz');
LabFX.particles.emit({ ctx: this.ctx, x: cx, y: cy, count: 10,
color: '#FFFFFF', speed: 40, spread: 1.2, angle: -Math.PI / 2,
gravity: -80, life: 1200, shape: 'ring' });
} else if (fx.precip) {
// Precipitate: settling dust
LabFX.sound.play('fizz');
LabFX.particles.emit({ ctx: this.ctx, x: cx, y: cy - 10, count: 12,
color: fx.precip.c || '#888888', speed: 20, spread: 1.5, angle: Math.PI / 2,
gravity: 60, life: 1500, shape: 'dust' });
} else {
LabFX.sound.play('fizz');
}
}
this._fireInfo();
}
@@ -648,6 +682,8 @@ class ChemSandboxSim {
this._wave3 += dt * 0.88;
this._glowPulse += dt * 3.2;
if (window.LabFX) LabFX.particles.update(dt);
if (this._animPhase === 1) {
this._reacTimer += dt;
if (this._reacTimer > 5.0) this._animPhase = 2;
@@ -784,6 +820,7 @@ class ChemSandboxSim {
this._drawDragGhost();
if (this.mixContents.length === 0 && !this.lastReaction && !this._quizMode) this._drawHint();
if (this._quizMode) this._drawQuizOverlay();
if (window.LabFX) LabFX.particles.draw(ctx);
}
_drawBackground() {
@@ -1541,6 +1578,7 @@ class ChemSandboxSim {
handleContextMenu(e) {
e.preventDefault();
if (window.LabFX) LabFX.sound.play('whoosh', { pitch: 0.7, volume: 0.3 });
this.reset();
}
@@ -1718,7 +1756,7 @@ class ChemSandboxSim {
}
function chemSandPreset(name) { if (chemSandSim) { chemSandSim.preset(name); _chemSandBuildReagents(chemSandSim.filterCat); } }
function chemSandReset() { if (chemSandSim) { chemSandSim.reset(); _chemSandBuildReagents(chemSandSim.filterCat); } }
function chemSandReset() { if (chemSandSim) { if (window.LabFX) LabFX.sound.play('whoosh', { pitch: 0.7, volume: 0.3 }); chemSandSim.reset(); _chemSandBuildReagents(chemSandSim.filterCat); } }
function chemSandResetReaction() { if (chemSandSim) { chemSandSim.resetReaction(); _chemSandBuildReagents(chemSandSim.filterCat); } }
function chemSandConcChange() {
@@ -1736,6 +1774,7 @@ class ChemSandboxSim {
if (chemSandSim.mixContents.includes(formula)) {
chemSandSim.removeFromMix(formula);
} else {
if (window.LabFX) LabFX.sound.play('click', { pitch: 1.2 });
chemSandSim.addToMix(formula);
}
_chemSandBuildReagents(chemSandSim.filterCat);