feat(labs): visual polish wave — LabFX foundation + 33 sims juiced up
ФУНДАМЕНТ (4 новых файла): - _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake - _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust) - _fx_motion.js: tween + 12 easings + critically-damped spring - _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API - Sound toggle в шапке lab.html с localStorage-persist UX МИКРО (CSS + JS): - Button states: hover scale+brightness, active scale-down, disabled grayscale - Slider polish: custom thumb с тенью, filled-track gradient, hover/active - Focus rings через :focus-visible - Tooltip system .tt-host data-tt= с 400ms hover, fade-in - Marching ants для selection - Loading skeleton с shimmer - Empty state .sim-empty-* паттерн - Toast: progress bar внизу, icons по типу - Cursor states utility classes - View Transitions API для smooth sim-switch, fallback на CSS fade PHASE 2 — визуальные эффекты для 33 симуляций: Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks) Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds) Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow) Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click) Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow) Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям) Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -644,6 +644,8 @@ class GeoSim {
|
||||
if (this._pendingCircRef) this._drawLineRefHighlight(ctx, this._pendingCircRef);
|
||||
// Индикатор снапа
|
||||
if (this._snapPt) this._drawSnapIndicator(ctx);
|
||||
// LabFX particles
|
||||
if (window.LabFX) LabFX.particles.draw(ctx);
|
||||
}
|
||||
|
||||
_drawBg(ctx, W, H) {
|
||||
@@ -1437,20 +1439,28 @@ class GeoSim {
|
||||
_drawLocus(ctx, obj) {
|
||||
const pts = obj.samples;
|
||||
if (!pts || pts.length < 2) return;
|
||||
ctx.save();
|
||||
ctx.strokeStyle = obj.style && obj.style.color ? obj.style.color : '#F59E0B';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.globalAlpha = 0.65;
|
||||
ctx.setLineDash([]);
|
||||
ctx.beginPath();
|
||||
const first = this.vp.toCanvas(pts[0].x, pts[0].y);
|
||||
ctx.moveTo(first.x, first.y);
|
||||
for (let i = 1; i < pts.length; i++) {
|
||||
const p = this.vp.toCanvas(pts[i].x, pts[i].y);
|
||||
ctx.lineTo(p.x, p.y);
|
||||
const locusColor = obj.style && obj.style.color ? obj.style.color : '#F59E0B';
|
||||
const drawPolyline = () => {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = locusColor;
|
||||
ctx.lineWidth = 2;
|
||||
ctx.globalAlpha = 0.65;
|
||||
ctx.setLineDash([]);
|
||||
ctx.beginPath();
|
||||
const first = this.vp.toCanvas(pts[0].x, pts[0].y);
|
||||
ctx.moveTo(first.x, first.y);
|
||||
for (let i = 1; i < pts.length; i++) {
|
||||
const p = this.vp.toCanvas(pts[i].x, pts[i].y);
|
||||
ctx.lineTo(p.x, p.y);
|
||||
}
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
};
|
||||
if (window.LabFX) {
|
||||
LabFX.glow.drawGlow(ctx, drawPolyline, { color: '#F59E0B', intensity: 8 });
|
||||
} else {
|
||||
drawPolyline();
|
||||
}
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
/* ── Предпросмотр (строящийся объект) ─────────────────────── */
|
||||
@@ -1801,6 +1811,7 @@ class GeoSim {
|
||||
this._pending = [];
|
||||
this._preview = null;
|
||||
if (this.onUpdate) this.onUpdate(this.getStats());
|
||||
if (window.LabFX) LabFX.sound.play('tick', { pitch: 1.4, volume: 0.3 });
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1816,6 +1827,7 @@ class GeoSim {
|
||||
this._pending = [];
|
||||
this._preview = null;
|
||||
if (this.onUpdate) this.onUpdate(this.getStats());
|
||||
if (window.LabFX) LabFX.sound.play('tick', { pitch: 1.4, volume: 0.3 });
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2777,6 +2789,12 @@ class GeoSim {
|
||||
const pt = this.eng.add({ type:'point', x:m.x, y:m.y, label:this._nextLabel(),
|
||||
style:{color:'#9B5DE5', size:5} });
|
||||
if (this.onUpdate) this.onUpdate(this.getStats());
|
||||
if (window.LabFX) {
|
||||
LabFX.sound.play('tick', { pitch: 1.4, volume: 0.3 });
|
||||
const cp = this.vp.toCanvas(m.x, m.y);
|
||||
LabFX.particles.emit({ ctx: this.ctx, x: cp.x, y: cp.y, count: 4, color: '#9B5DE5', shape: 'dust', life: 400, speed: 35, spread: Math.PI * 2, gravity: 0, glow: true });
|
||||
if (this._fxFrames !== undefined) this._fxFrames = 60;
|
||||
}
|
||||
return pt;
|
||||
}
|
||||
|
||||
@@ -3079,6 +3097,7 @@ class GeoSim {
|
||||
document.querySelectorAll('.geo-tool-btn').forEach(b => b.classList.remove('active'));
|
||||
if (btnEl) btnEl.classList.add('active');
|
||||
_geoShowHint(name);
|
||||
if (window.LabFX) LabFX.sound.play('click', { pitch: 1.1 });
|
||||
}
|
||||
|
||||
const _GEO_PHASE_HINTS = {
|
||||
@@ -3177,6 +3196,7 @@ class GeoSim {
|
||||
const prev = hint.textContent;
|
||||
hint.textContent = msg;
|
||||
hint.style.color = '#f87171';
|
||||
if (window.LabFX) LabFX.sound.play('fizz', { pitch: 0.5, volume: 0.2 });
|
||||
setTimeout(() => {
|
||||
hint.textContent = prev;
|
||||
hint.style.color = '';
|
||||
@@ -3235,6 +3255,19 @@ class GeoSim {
|
||||
const el = document.getElementById('geo-tog-' + p);
|
||||
if (el) el.classList.toggle('on', !!geomSim[p]);
|
||||
});
|
||||
|
||||
// LabFX particle RAF loop
|
||||
if (!geomSim._fxRaf && window.LabFX) {
|
||||
let _fxLast = performance.now();
|
||||
geomSim._fxFrames = 0;
|
||||
const _fxLoop = (now) => {
|
||||
const dt = (now - _fxLast) / 1000; _fxLast = now;
|
||||
LabFX.particles.update(dt);
|
||||
if (geomSim._fxFrames > 0) { geomSim._fxFrames--; geomSim.render(); }
|
||||
geomSim._fxRaf = requestAnimationFrame(_fxLoop);
|
||||
};
|
||||
geomSim._fxRaf = requestAnimationFrame(_fxLoop);
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -3655,49 +3688,62 @@ class GeoSim {
|
||||
outer.appendChild(label);
|
||||
setTimeout(() => label.remove(), 2400);
|
||||
|
||||
// Confetti particles on canvas
|
||||
if (!geomSim) return;
|
||||
const canvas = geomSim.canvas;
|
||||
const ctx = geomSim.ctx;
|
||||
const W = canvas.width, H = canvas.height;
|
||||
const particles = [];
|
||||
const colors = ['#4ADE80', '#34D399', '#A78BFA', '#60A5FA', '#FBBF24', '#F472B6'];
|
||||
for (let i = 0; i < 60; i++) {
|
||||
particles.push({
|
||||
x: W / 2 + (Math.random() - 0.5) * W * 0.4,
|
||||
y: H / 2 + (Math.random() - 0.5) * H * 0.3,
|
||||
vx: (Math.random() - 0.5) * 5,
|
||||
vy: (Math.random() - 0.6) * 6,
|
||||
r: 3 + Math.random() * 4,
|
||||
color: colors[Math.floor(Math.random() * colors.length)],
|
||||
alpha: 1,
|
||||
rot: Math.random() * Math.PI * 2,
|
||||
rotV: (Math.random() - 0.5) * 0.3,
|
||||
});
|
||||
}
|
||||
|
||||
let frame = 0;
|
||||
const maxFrames = 60;
|
||||
function burst() {
|
||||
if (frame >= maxFrames) { geomSim.render(); return; }
|
||||
geomSim.render();
|
||||
for (const p of particles) {
|
||||
ctx.save();
|
||||
ctx.globalAlpha = p.alpha;
|
||||
ctx.translate(p.x, p.y);
|
||||
ctx.rotate(p.rot);
|
||||
ctx.fillStyle = p.color;
|
||||
ctx.fillRect(-p.r / 2, -p.r / 2, p.r, p.r * 1.6);
|
||||
ctx.restore();
|
||||
p.x += p.vx;
|
||||
p.y += p.vy;
|
||||
p.vy += 0.18; // gravity
|
||||
p.alpha -= 1 / maxFrames;
|
||||
p.rot += p.rotV;
|
||||
if (window.LabFX) {
|
||||
// Migrate to LabFX particles
|
||||
const ctx = geomSim.ctx;
|
||||
const W = geomSim.vp.W, H = geomSim.vp.H;
|
||||
const confettiColors = ['#4ADE80', '#34D399', '#A78BFA', '#60A5FA', '#FBBF24', '#F472B6'];
|
||||
confettiColors.forEach(color => {
|
||||
LabFX.particles.emit({ ctx, x: W / 2, y: H / 2, count: 10, color, shape: 'spark', spread: Math.PI * 2, life: 1600, speed: 180, gravity: 200, glow: true });
|
||||
});
|
||||
LabFX.sound.play('chime');
|
||||
LabFX.haptic([15, 30, 15, 30, 15]);
|
||||
if (geomSim._fxFrames !== undefined) geomSim._fxFrames = 120;
|
||||
} else {
|
||||
// Fallback: original confetti
|
||||
const canvas = geomSim.canvas;
|
||||
const ctx = geomSim.ctx;
|
||||
const W = canvas.width, H = canvas.height;
|
||||
const particles = [];
|
||||
const colors = ['#4ADE80', '#34D399', '#A78BFA', '#60A5FA', '#FBBF24', '#F472B6'];
|
||||
for (let i = 0; i < 60; i++) {
|
||||
particles.push({
|
||||
x: W / 2 + (Math.random() - 0.5) * W * 0.4,
|
||||
y: H / 2 + (Math.random() - 0.5) * H * 0.3,
|
||||
vx: (Math.random() - 0.5) * 5,
|
||||
vy: (Math.random() - 0.6) * 6,
|
||||
r: 3 + Math.random() * 4,
|
||||
color: colors[Math.floor(Math.random() * colors.length)],
|
||||
alpha: 1,
|
||||
rot: Math.random() * Math.PI * 2,
|
||||
rotV: (Math.random() - 0.5) * 0.3,
|
||||
});
|
||||
}
|
||||
let frame = 0;
|
||||
const maxFrames = 60;
|
||||
function burst() {
|
||||
if (frame >= maxFrames) { geomSim.render(); return; }
|
||||
geomSim.render();
|
||||
for (const p of particles) {
|
||||
ctx.save();
|
||||
ctx.globalAlpha = p.alpha;
|
||||
ctx.translate(p.x, p.y);
|
||||
ctx.rotate(p.rot);
|
||||
ctx.fillStyle = p.color;
|
||||
ctx.fillRect(-p.r / 2, -p.r / 2, p.r, p.r * 1.6);
|
||||
ctx.restore();
|
||||
p.x += p.vx;
|
||||
p.y += p.vy;
|
||||
p.vy += 0.18;
|
||||
p.alpha -= 1 / maxFrames;
|
||||
p.rot += p.rotV;
|
||||
}
|
||||
frame++;
|
||||
requestAnimationFrame(burst);
|
||||
}
|
||||
frame++;
|
||||
requestAnimationFrame(burst);
|
||||
}
|
||||
requestAnimationFrame(burst);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user