feat(labs): visual polish wave — LabFX foundation + 33 sims juiced up

ФУНДАМЕНТ (4 новых файла):
- _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake
- _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust)
- _fx_motion.js: tween + 12 easings + critically-damped spring
- _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API
- Sound toggle в шапке lab.html с localStorage-persist

UX МИКРО (CSS + JS):
- Button states: hover scale+brightness, active scale-down, disabled grayscale
- Slider polish: custom thumb с тенью, filled-track gradient, hover/active
- Focus rings через :focus-visible
- Tooltip system .tt-host data-tt= с 400ms hover, fade-in
- Marching ants для selection
- Loading skeleton с shimmer
- Empty state .sim-empty-* паттерн
- Toast: progress bar внизу, icons по типу
- Cursor states utility classes
- View Transitions API для smooth sim-switch, fallback на CSS fade

PHASE 2 — визуальные эффекты для 33 симуляций:

Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks)

Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds)

Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow)

Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click)

Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow)

Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям)

Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Maxim Dolgolyov
2026-05-23 13:58:49 +03:00
parent 8b3159b529
commit 6afe928c0d
50 changed files with 2748 additions and 215 deletions
+22
View File
@@ -163,6 +163,16 @@ class IonExSim {
start() {
if (this._phase !== 'idle') this.reset();
this._phase = 'mixing'; this._prog = 0;
if (window.LabFX) {
LabFX.sound.play('pour');
const { W, H } = this;
LabFX.particles.emit({ ctx: this.ctx, x: W * 0.3, y: H * 0.4, count: 10,
color: '#4CC9F0', speed: 40, spread: 2.0, angle: 0,
gravity: 120, life: 700, shape: 'splash' });
LabFX.particles.emit({ ctx: this.ctx, x: W * 0.7, y: H * 0.4, count: 10,
color: '#EF476F', speed: 40, spread: 2.0, angle: 0,
gravity: 120, life: 700, shape: 'splash' });
}
if (this._raf) return;
this._last = performance.now();
const loop = t => { this._raf = requestAnimationFrame(loop); this._tick(t); };
@@ -176,6 +186,7 @@ class IonExSim {
_tick(t) {
const dt = Math.min((t - this._last) / 1000, 0.05);
this._last = t; this._t += dt;
if (window.LabFX) LabFX.particles.update(dt);
const { W, H } = this;
const rxn = IonExSim.RXN[this.rxnId];
@@ -224,6 +235,16 @@ class IonExSim {
if (p.y >= H * 0.78 && !p.settled) {
p.y = H * 0.78; p.vy = 0; p.settled = true;
this._precip.push({ x: p.x, y: p.y, r: p.r, id: p.id });
if (window.LabFX) {
const now2 = performance.now();
if (!this._fxFizzLast || now2 - this._fxFizzLast > 800) {
this._fxFizzLast = now2;
LabFX.sound.play('fizz');
}
LabFX.particles.emit({ ctx: this.ctx, x: p.x, y: H * 0.78, count: 5,
color: '#888888', speed: 15, spread: 1.8, angle: -Math.PI / 2,
gravity: 30, life: 1200, shape: 'dust' });
}
}
} else if (rxn.type === 'gas') {
p.vy = Math.max(p.vy - 0.08, -4);
@@ -305,6 +326,7 @@ class IonExSim {
this._drawPairs(ctx, rxn);
this._drawPrecipitate(ctx, rxn);
this._drawPanel(ctx, W, H, rxn);
if (window.LabFX) LabFX.particles.draw(ctx);
}
_drawTwoBeakers(ctx, W, H, rxn) {