feat(labs): visual polish wave — LabFX foundation + 33 sims juiced up
ФУНДАМЕНТ (4 новых файла): - _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake - _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust) - _fx_motion.js: tween + 12 easings + critically-damped spring - _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API - Sound toggle в шапке lab.html с localStorage-persist UX МИКРО (CSS + JS): - Button states: hover scale+brightness, active scale-down, disabled grayscale - Slider polish: custom thumb с тенью, filled-track gradient, hover/active - Focus rings через :focus-visible - Tooltip system .tt-host data-tt= с 400ms hover, fade-in - Marching ants для selection - Loading skeleton с shimmer - Empty state .sim-empty-* паттерн - Toast: progress bar внизу, icons по типу - Cursor states utility classes - View Transitions API для smooth sim-switch, fallback на CSS fade PHASE 2 — визуальные эффекты для 33 симуляций: Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks) Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds) Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow) Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click) Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow) Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям) Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -62,6 +62,11 @@ class PhotosynthesisSim {
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this._krebsAngle = 0;
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this._etcOffset = 0;
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// LabFX throttle timers
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this._fxPhotonThrottle = 0;
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this._fxAtpSound = 0;
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this._fxGlucoseSound = 0;
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// layout (computed in fit)
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this._layout = {};
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@@ -109,6 +114,7 @@ class PhotosynthesisSim {
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setMode(mode) {
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this.mode = mode;
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if (window.LabFX) LabFX.sound.play('whoosh', { volume: 0.3 });
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this.reset();
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}
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@@ -168,6 +174,7 @@ class PhotosynthesisSim {
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this._updateResp(dt);
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}
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if (window.LabFX) LabFX.particles.update(dt);
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this._updateParticles(dt);
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this._draw();
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this._emitUpdate();
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@@ -186,6 +193,12 @@ class PhotosynthesisSim {
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while (this._photonTimer > photonInterval) {
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this._photonTimer -= photonInterval;
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this._spawnPhoton();
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// throttled photon absorption sound (~5/sec max)
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this._fxPhotonThrottle += photonInterval;
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if (this._fxPhotonThrottle >= 200 && window.LabFX) {
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LabFX.sound.play('tick', { pitch: 1.8, volume: 0.1 });
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this._fxPhotonThrottle = 0;
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}
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}
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// H2O splitting (thylakoid)
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@@ -202,18 +215,40 @@ class PhotosynthesisSim {
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if (CO > 0.05) this._spawnCO2();
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}
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// ATP from thylakoid <svg class="ic" viewBox="0 0 24 24"><line x1="5" y1="12" x2="19" y2="12"/><polyline points="12 5 19 12 12 19"/></svg> stroma
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// ATP from thylakoid → stroma
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this._atpTimer += dt;
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if (this._atpTimer > 400 / (rate + 0.1)) {
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this._atpTimer = 0;
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if (L > 0.05) this._spawnATP();
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if (L > 0.05) {
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this._spawnATP();
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// subtle chime on ATP formation (throttled)
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this._fxAtpSound += 400 / (rate + 0.1);
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if (this._fxAtpSound >= 1200 && window.LabFX) {
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LabFX.sound.play('chime', { pitch: 1.2, volume: 0.15 });
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this._fxAtpSound = 0;
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}
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}
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}
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// G3P output
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this._glucoseTimer += dt;
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if (this._glucoseTimer > 800 / (rate * CO + 0.1)) {
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this._glucoseTimer = 0;
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if (L > 0.1 && CO > 0.05) this._spawnG3P();
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if (L > 0.1 && CO > 0.05) {
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this._spawnG3P();
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// Calvin cycle complete — glucose sparkle + chime (throttled)
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this._fxGlucoseSound = (this._fxGlucoseSound || 0) + 1;
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if (this._fxGlucoseSound >= 3 && window.LabFX) {
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this._fxGlucoseSound = 0;
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LabFX.sound.play('chime', { pitch: 0.8, volume: 0.3 });
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const L2 = this._layout;
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if (L2.cx) {
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LabFX.particles.emit({ ctx: this.ctx, x: L2.cx, y: L2.cy - (L2.thylH || 0) * 0.8,
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count: 8, color: '#FFD166', speed: 28, spread: Math.PI * 2, angle: 0,
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gravity: -8, life: 700, fade: true, glow: true, shape: 'spark', size: 3, sizeFade: true });
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}
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}
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}
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}
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// Calvin cycle rotation
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@@ -435,6 +470,7 @@ class PhotosynthesisSim {
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this._drawParticles();
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this._drawEquation();
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if (window.LabFX) LabFX.particles.draw(this.ctx);
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}
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/* ── Chloroplast ──────────────────────────────────────────── */
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