feat(labs): visual polish wave — LabFX foundation + 33 sims juiced up
ФУНДАМЕНТ (4 новых файла): - _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake - _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust) - _fx_motion.js: tween + 12 easings + critically-damped spring - _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API - Sound toggle в шапке lab.html с localStorage-persist UX МИКРО (CSS + JS): - Button states: hover scale+brightness, active scale-down, disabled grayscale - Slider polish: custom thumb с тенью, filled-track gradient, hover/active - Focus rings через :focus-visible - Tooltip system .tt-host data-tt= с 400ms hover, fade-in - Marching ants для selection - Loading skeleton с shimmer - Empty state .sim-empty-* паттерн - Toast: progress bar внизу, icons по типу - Cursor states utility classes - View Transitions API для smooth sim-switch, fallback на CSS fade PHASE 2 — визуальные эффекты для 33 симуляций: Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks) Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds) Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow) Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click) Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow) Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям) Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -22,6 +22,8 @@ class StatesSim {
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this._raf = null;
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this._stepCount = 0;
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this._loop = this._loop.bind(this);
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this._fxLastT = 0;
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this._fxTickTimer = 0; // throttle temperature slider tick sound
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this._wallImpulse = 0;
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this._pressureSmooth = 0;
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this._energyHistory = [];
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@@ -98,6 +100,15 @@ class StatesSim {
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const f = Math.min(4, Math.sqrt(this.T / old));
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for (const p of this.particles) { p.vx *= f; p.vy *= f; }
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}
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// throttled tick sound for temperature slider (pitch ∝ T)
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if (window.LabFX) {
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const nowMs = performance.now();
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if (nowMs - this._fxTickTimer > 120) {
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this._fxTickTimer = nowMs;
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const pitch = 0.7 + this.T * 0.9;
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LabFX.sound.play('tick', { pitch: Math.min(2.5, pitch), volume: 0.12 });
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}
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}
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}
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setN(n) {
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@@ -110,8 +121,11 @@ class StatesSim {
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stop() { cancelAnimationFrame(this._raf); this._raf = null; }
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// ── simulation ────────────────────────────────────────────────────────────
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_loop() {
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_loop(now) {
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const dt = this._fxLastT ? Math.min(now - this._fxLastT, 80) : 16;
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this._fxLastT = now;
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for (let i = 0; i < 5; i++) this._stepPhysics();
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if (window.LabFX) LabFX.particles.update(dt);
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this.draw();
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this._raf = requestAnimationFrame(this._loop);
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}
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@@ -391,6 +405,7 @@ class StatesSim {
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// hover inspector (may extend into chart area)
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if (this._hover) this._drawInspector(ctx, this._hover, speeds, maxSpd, W, H);
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if (window.LabFX) LabFX.particles.draw(ctx);
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}
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// ── helpers ───────────────────────────────────────────────────────────────
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