Commit Graph

1 Commits

Author SHA1 Message Date
Maxim Dolgolyov 41ca41d69c feat(gamification): hide locked achievements of disabled modules
When a teacher / admin turns off a module (per-class, per-role, or
globally), the matching achievements no longer clutter the user's
'Достижения' tab — but only the ones the user hasn't earned yet.
Already-unlocked achievements stay visible forever. We never take a
reward away after the fact.

Backend:
  • migration 034 adds achievements.required_feature + backfills 42
    rows (9 exam9, 8 red_book, 6 lab, 5 classroom, 4 textbooks, 3 each
    of biochem/flashcards, 2 live_quiz, 2 pet). 32 core rows stay
    NULL = always visible.
  • middleware/features.js gains computeFeaturesForUser(userId, role)
    + isFeatureEnabledForUser — extracted from server.js#/api/features
    so multiple consumers (gam achievements, future shop filter, etc.)
    apply the same global+class+free_student merge.
  • service.seedAchievements derives required_feature from track/group
    when ACHIEVEMENT_DEFS doesn't spell one out, and UPDATE-syncs it on
    every boot — keeps catalogue consistent across upgrades.
  • _shared.getAllAchs SELECT now returns required_feature.
  • gamification/api.getAchievements filters: drop locked rows whose
    required_feature is === false for this user. Missing flag = ON
    (opt-in disable model).

Verified: with exam9 + pet disabled, 12 locked achievements vanish from
the response while unlocked ones in those tracks remain.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-29 20:40:16 +03:00