A new cosmetic family: a fixed-position overlay painted behind every
page of the app, switchable from the profile shop. 4 free presets + 6
paid (250-1200 coins) so the new economy has another sink. Every
animation respects prefers-reduced-motion and falls back to its static
gradient.
Catalogue (migration 035):
free: none, gradient-soft, dots, dark
paid: gradient-flow, grid, bubbles, stars (mid)
aurora, nebula (premium)
Backend:
• migration 035 adds users.active_background + rebuilds shop_items
CHECK to include 'background' (standard SQLite 'new + copy + swap')
and seeds 10 items
• shopController.getMyActive returns { background: { slug } } and
activateItem handles type='background' (stores bare slug in
active_background) + skips the user_purchases check for price=0
so free presets work for everyone without per-user rows
• routes/shop validate schema lets 'background' through
Frontend:
• api.js applyCosmetics injects <div id='ls-bg-fx'> at body start
and toggles class to bg-<slug>. Cleared backgrounds remove the
element so dark→light transitions don't leave artifacts.
• ls.css gains a self-contained 'ANIMATED BACKGROUNDS' block:
keyframes per animated slug (ls-bg-flow, ls-bg-grid-scan,
ls-bg-bubble-rise, ls-bg-stars-twinkle, ls-bg-aurora-spin,
ls-bg-nebula-pan) wrapped in a prefers-reduced-motion kill-switch.
Same .bg-<slug> classes are reused for the .bg-preview swatches.
• profile.html shop:
- new 'Фоны' filter button between Рамки and Титулы
- _renderItemPreview type='background' draws a real 56-aspect swatch
(same CSS as the page bg — what you see is what you apply)
- _isItemActive matches by slug for background type
- free items (price===0) treated as auto-owned in render so users
can apply them without a fake 'purchase' step
Verified: getMyActive returns { background: { slug: 'nebula' } } after
flipping users.active_background; activate path updates the row.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Shop items of type 'frame' now render a real avatar-sized preview with
the frame's CSS applied (instead of a generic lucide icon) so buyers
see exactly what they're paying for. Title items get a tag-shaped
preview in their color. The avatar-frames section above the shop also
shows the user's actual avatar inside the frame circles, not 'LS' text.
Sidebar nav-avatar now:
• renders the uploaded avatar_url instead of always showing initials
(LS.initPage + new LS.refreshNavAvatar helper)
• picks up frame CSS on every page via applyCosmetics — previously
only dashboard.html applied it
• repaints immediately after picking/deleting an avatar preset
(avPickPreset / avDelete now call LS.setUser + LS.refreshNavAvatar)
Backend getMyActive resolves avatar_frame to {id, css} for both
gamification frames ('fire', 'crown', ...) and shop-purchased frames
('shop_<id>'), so the client doesn't need a second round-trip to
look up the CSS.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
## P0
- admin.html:2608, red-book-ecosystem.html:489-495 — XSS: u.name/node.name_ru/description обернуты в LS.esc()
- classController.js getAnnouncements — добавлена проверка teacher_id (B14: учитель A не может читать объявления класса B)
## P1 — auth & validation
- authController.js — минимум пароля 6→8 символов (register + change password + login.html)
- gamificationController adminAward — валидация max XP/coins (1M), Number coercion
- shopController adminAwardCoins — валидация max + проверка changes>0
## P1 — race conditions
- petController.buyBg — atomic UPDATE WHERE coins>=? (race-safe)
- shopController.purchaseItem — atomic conditional UPDATE
- liveController — добавлен question_id в live_answers (миграция с пересозданием таблицы), история ответов сохраняется при смене вопроса учителем
- ws-server: invalidateDrawCache экспортирован, classroomController grant/revoke вызывают его → permission revoke применяется мгновенно (раньше до 10s stale)
## P1 — rate limits & retry
- rateLimit middleware: новый параметр byUser=true (использует req.user.id вместо IP — не блокирует пользователей за NAT)
- routes/classroom.js: reactionLimiter (15/5s) на /chat/:msgId/react, handLimiter (5/5s) на raise/lower hand
- api.js sendAnswer — retry 3x с exp backoff (300/1200/2700ms), не повторяет на 4xx (F5)
## P1 — performance
- classroomController.getStrokes — LIMIT 5000 + флаг hasMore (защита от OOM на 10K+ strokes)
- whiteboard.js _liveStrokes — TTL 1.5s на каждый live preview (auto-cleanup при крашe ремоут юзера)
## Infrastructure
- config.js: TURN_URL/USER/PASS env vars
- server.js: GET /api/ice-servers возвращает STUN + опциональный TURN из env
- classroom-rtc.js: фетчит /api/ice-servers вместо хардкода (поддержка TURN для NAT/CGNAT школьных сетей)
- .env.example: документация TURN
- db.js: PRAGMA synchronous=NORMAL (5x быстрее с WAL), cache_size 16MB, temp_store=MEMORY
- ws-server.js closeAll() + server.js shutdown — graceful WS shutdown при SIGTERM
## False positives (не баги, агенты ошиблись)
- assignmentController FK на tests — на самом деле users (migrate.js:317-318)
- .env в git — gitignore корректно исключает
- admin.html без requireAuth — есть LS.initPage() который вызывает requireAuth
- submissionsController IDOR — обе ручки уже проверяют teacher_id
- screenSender = null inside try/catch — на самом деле снаружи
- SSE без backoff — есть exponential 2s→30s
- sessionController NOT IN на пустом массиве — есть guard usedIds.length>0
- getChat без LIMIT — есть LIMIT 100/200
- trust proxy — установлен на server.js:105
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>