'use strict'; /* ═══════════════════════════════════════════════════════════════════ ProjectileSim v2 — physics simulation Features: air drag (RK4) · wind · bounce · speed multiplier ghost trail comparison · velocity vector labels range arrow · landing angle · canvas click play/pause ═══════════════════════════════════════════════════════════════════ */ class ProjectileSim { constructor(canvas) { this.c = canvas; this.ctx = canvas.getContext('2d'); /* ── physics params ── */ this.v0 = 20; this.angle = 45; this.h0 = 2; this.g = 9.81; /* air resistance */ this.drag = false; this.Cd = 0.3; this.mass = 1; // kg /* wind (m/s, positive = tailwind / right) */ this.wind = 0; /* bounce */ this.bounce = false; this.restitution = 0.7; /* animation speed multiplier */ this.speed = 1; /* computed trajectory (null = use analytical) */ this._path = null; // [{x, y, vx, vy, t}] this._pathTf = 0; /* animation state */ this.t = 0; this.playing = false; this._raf = null; this._lastTs = null; /* visual effects */ this._trail = []; this._sparks = []; this._impactTs = -999; this._launchFlash = 0; this._stars = this._genStars(90); /* ghost trails for comparison */ this._ghosts = []; this._ghostIdx = 0; this._GHOST_COLORS = [ 'rgba(255,214,102,.45)', 'rgba(6,214,224,.45)', 'rgba(123,245,164,.45)', 'rgba(255,140,66,.45)', ]; this.onUpdate = null; this.onPlayPause = null; // called by canvas click /* hover inspector */ this._hover = null; // { t, s } | null this._viewParams = null; // coordinate transform params (set in draw) canvas.addEventListener('click', () => { if (this.onPlayPause) this.onPlayPause(); }); canvas.addEventListener('mousemove', e => this._onMouseMove(e)); canvas.addEventListener('mouseleave', () => this._onMouseLeave()); new ResizeObserver(() => { this.fit(); this.draw(); }).observe(canvas.parentElement); } /* ── public API ── */ fit() { const dpr = window.devicePixelRatio || 1; const r = this.c.parentElement.getBoundingClientRect(); const w = r.width || 600, h = r.height || 400; this.c.width = w * dpr; this.c.height = h * dpr; this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0); this._cw = w; this._ch = h; } getParams() { return { v0: this.v0, angle: this.angle, h0: this.h0, g: this.g, drag: this.drag, Cd: this.Cd, mass: this.mass, wind: this.wind, bounce: this.bounce, restitution: this.restitution }; } setParams({ v0, angle, h0, g, drag, Cd, mass, wind, bounce, restitution } = {}) { if (v0 !== undefined) this.v0 = +v0; if (angle !== undefined) this.angle = +angle; if (h0 !== undefined) this.h0 = +h0; if (g !== undefined) this.g = +g; if (drag !== undefined) this.drag = !!drag; if (Cd !== undefined) this.Cd = +Cd; if (mass !== undefined) this.mass = Math.max(0.1, +mass); if (wind !== undefined) this.wind = +wind; if (bounce !== undefined) this.bounce = !!bounce; if (restitution !== undefined) this.restitution = Math.max(0, Math.min(1, +restitution)); this._computePath(); this._resetFX(); this.draw(); this._emit(); } setSpeed(s) { this.speed = +s; } play() { if (this.playing) return; if (this._pathTf > 0 && this.t >= this._pathTf) this._resetFX(); this._launchFlash = 1; this.playing = true; this._lastTs = null; this._tick(); } pause() { this.playing = false; if (this._raf) { cancelAnimationFrame(this._raf); this._raf = null; } } reset() { this.pause(); this._resetFX(); this.draw(); this._emit(); } /* ghost trails */ saveGhost() { if (this._pathTf <= 0) return; const points = []; if (this._path) { for (const p of this._path) points.push({ x: p.x, y: p.y }); } else { const tf = this._pathTf; for (let i = 0; i <= 200; i++) { const s = this._stateAnalytical((i / 200) * tf); points.push({ x: s.x, y: s.y }); } } const st = this.stats(); const windStr = this.wind !== 0 ? ` ${this.wind > 0 ? '+' : ''}${this.wind}` : ''; const label = `${this.angle}° ${this.v0}м/с${windStr}${this.drag ? ' +drag' : ''}${this.bounce ? ' ' : ''}`; const color = this._GHOST_COLORS[this._ghostIdx % this._GHOST_COLORS.length]; this._ghostIdx++; this._ghosts.push({ points, color, label, range: st.range, hMax: st.hMax }); if (this._ghosts.length > 4) this._ghosts.shift(); this.draw(); } clearGhosts() { this._ghosts = []; this._ghostIdx = 0; this.draw(); } /* ── physics ── */ /* pure analytical solution (no drag/wind/bounce) */ _stateAnalytical(t) { const rad = this.angle * Math.PI / 180; const vx = this.v0 * Math.cos(rad); const vy0 = this.v0 * Math.sin(rad); return { x: vx * t, y: this.h0 + vy0 * t - 0.5 * this.g * t * t, vx, vy: vy0 - this.g * t, }; } /* analytical flight time (for reference / no-effect comparison) */ _tFlightAnalytical() { const rad = this.angle * Math.PI / 180; const vy0 = this.v0 * Math.sin(rad); const disc = vy0 * vy0 + 2 * this.g * this.h0; if (disc < 0) return 0; return Math.max(0, (vy0 + Math.sqrt(disc)) / this.g); } _needsNumerical() { return this.drag || this.wind !== 0 || this.bounce; } /* RK4 integration — handles drag, wind, bounce */ _computePath() { if (!this._needsNumerical()) { this._path = null; this._pathTf = this._tFlightAnalytical(); return; } const rho = 1.225, A = 0.00785; // air density, ball cross-section const k = this.drag ? 0.5 * this.Cd * rho * A / Math.max(0.1, this.mass) : 0; const g = this.g; const W = this.wind; const e = this.restitution; const maxBounces = this.bounce ? 7 : 0; const rad = this.angle * Math.PI / 180; let x = 0, y = this.h0; let vx = this.v0 * Math.cos(rad); let vy = this.v0 * Math.sin(rad); const dt = 0.005; const path = [{ x, y, vx, vy, t: 0 }]; let bounceCount = 0; const deriv = (sx, sy, svx, svy) => { const rvx = svx - W; // velocity relative to wind const rvy = svy; const speed = Math.sqrt(rvx * rvx + rvy * rvy); const dragF = speed > 0 ? k * speed : 0; // wind-only pseudo-force when drag is off (simplified model) const windAcc = (!this.drag && W !== 0) ? W * 0.05 : 0; return { dx: svx, dy: svy, dvx: -dragF * rvx + windAcc, dvy: -g - dragF * rvy, }; }; for (let step = 0; step < 200000; step++) { const k1 = deriv(x, y, vx, vy); const k2 = deriv(x + k1.dx * dt / 2, y + k1.dy * dt / 2, vx + k1.dvx * dt / 2, vy + k1.dvy * dt / 2); const k3 = deriv(x + k2.dx * dt / 2, y + k2.dy * dt / 2, vx + k2.dvx * dt / 2, vy + k2.dvy * dt / 2); const k4 = deriv(x + k3.dx * dt, y + k3.dy * dt, vx + k3.dvx * dt, vy + k3.dvy * dt); x += (k1.dx + 2 * k2.dx + 2 * k3.dx + k4.dx) * dt / 6; y += (k1.dy + 2 * k2.dy + 2 * k3.dy + k4.dy) * dt / 6; vx += (k1.dvx + 2 * k2.dvx + 2 * k3.dvx + k4.dvx) * dt / 6; vy += (k1.dvy + 2 * k2.dvy + 2 * k3.dvy + k4.dvy) * dt / 6; const t = (step + 1) * dt; if (y <= 0) { const prev = path[path.length - 1]; if (prev && prev.y > 0) { const frac = prev.y / (prev.y - y); const lx = prev.x + (x - prev.x) * frac; const lvx = prev.vx + (vx - prev.vx) * frac; const lvy = prev.vy + (vy - prev.vy) * frac; const lt = prev.t + dt * frac; path.push({ x: lx, y: 0, vx: lvx, vy: lvy, t: lt }); if (this.bounce && bounceCount < maxBounces && Math.abs(lvy) > 0.4) { vy = -e * lvy; vx = lvx * (1 - 0.04); // small horizontal friction y = 0.001; x = lx; bounceCount++; continue; } } break; } path.push({ x, y, vx, vy, t }); } this._path = path; this._pathTf = path[path.length - 1].t; } _pathStateAt(t) { const path = this._path; if (!path || path.length < 2) return { x: 0, y: this.h0, vx: 0, vy: 0 }; if (t <= 0) return path[0]; if (t >= this._pathTf) return path[path.length - 1]; let lo = 0, hi = path.length - 1; while (lo < hi - 1) { const mid = (lo + hi) >> 1; if (path[mid].t <= t) lo = mid; else hi = mid; } const a = path[lo], b = path[hi]; const frac = (t - a.t) / (b.t - a.t); return { x: a.x + (b.x - a.x) * frac, y: a.y + (b.y - a.y) * frac, vx: a.vx + (b.vx - a.vx) * frac, vy: a.vy + (b.vy - a.vy) * frac, }; } _curState(t) { return this._path ? this._pathStateAt(t) : this._stateAnalytical(t); } _curTFlight() { return this._pathTf; } stats() { const tf = this._pathTf; const end = this._curState(tf); let hMax = this.h0; if (this._path) { for (const p of this._path) if (p.y > hMax) hMax = p.y; } else { const rad = this.angle * Math.PI / 180; const vy0 = this.v0 * Math.sin(rad); const tMax = Math.max(0, vy0 / this.g); hMax = Math.max(this.h0, this.h0 + vy0 * tMax - 0.5 * this.g * tMax * tMax); } const range = Math.max(0, end.x); const vLand = Math.sqrt(end.vx ** 2 + end.vy ** 2); const landAngle = vLand > 0.01 ? Math.abs(Math.atan2(Math.abs(end.vy), Math.abs(end.vx)) * 180 / Math.PI) : 0; // range compared to pure analytical (no drag/wind/bounce) let rangeLoss = 0; if (this._needsNumerical()) { const tfND = this._tFlightAnalytical(); const endND = this._stateAnalytical(tfND); const rangeND = Math.max(0, endND.x); if (rangeND > 0.1) rangeLoss = Math.round((range / rangeND - 1) * 100); } return { tf, hMax, range, vLand, rangeLoss, landAngle, t: this.t, progress: tf > 0 ? Math.min(1, this.t / tf) : 0, hasMod: this._needsNumerical(), }; } /* ── animation loop ── */ _tick() { if (!this.playing) return; this._raf = requestAnimationFrame(ts => { if (!this.playing) return; if (this._lastTs === null) this._lastTs = ts; const rawDt = Math.min((ts - this._lastTs) / 1000, 0.05); this._lastTs = ts; this._launchFlash = Math.max(0, this._launchFlash - rawDt * 2.5); const cur = this._curState(this.t); this._trail.push({ mx: cur.x, my: cur.y }); if (this._trail.length > 80) this._trail.shift(); this.t += rawDt * this.speed; const tf = this._curTFlight(); if (this.t >= tf) { this.t = tf; this.playing = false; this._triggerImpact(); } this.draw(); this._emit(); if (this.playing) this._tick(); }); } _triggerImpact() { const end = this._curState(this._curTFlight()); this._impactTs = performance.now(); this._sparks = Array.from({ length: 18 }, (_, i) => { const ang = (i / 18) * Math.PI * 2 + Math.random() * 0.3; const spd = 40 + Math.random() * 80; return { ang, spd, mx: end.x }; }); this._tickFX(); } _tickFX() { const elapsed = (performance.now() - this._impactTs) / 1000; if (elapsed < 1.8) { this.draw(); this._emit(); requestAnimationFrame(() => this._tickFX()); } else { this._sparks = []; this.draw(); this._emit(); } } _resetFX() { this.t = 0; this._trail = []; this._sparks = []; this._impactTs = -999; this._launchFlash = 0; this._computePath(); } _emit() { if (this.onUpdate) this.onUpdate(this.stats()); } /* ── stars ── */ _genStars(n) { return Array.from({ length: n }, () => ({ rx: Math.random(), ry: Math.random(), r: Math.random() * 1.1 + 0.2, a: Math.random() * 0.55 + 0.15, })); } /* ── main render ── */ draw() { const W = this._cw || this.c.width, H = this._ch || this.c.height; if (!W || !H) return; const ctx = this.ctx; const tf = this._curTFlight(); const st = this.stats(); const PL = 54, PR = 20, PT = 26, PB = 44; const pw = W - PL - PR, ph = H - PT - PB; let maxRange = Math.max(st.range, 1); let maxH = Math.max(st.hMax, 1); for (const gh of this._ghosts) { if (gh.range > maxRange) maxRange = gh.range; if (gh.hMax > maxH) maxH = gh.hMax; } const xMax = maxRange * 1.15; const yMax = maxH * 1.35; const scX = pw / xMax, scY = ph / yMax; const tpx = mx => PL + mx * scX; const tpy = my => H - PB - my * scY; const gy = tpy(0); /* store for hover inspector */ this._viewParams = { xMax, yMax, PL, PR, PT, PB, W, H }; /* ── 1. Sky ── */ const sky = ctx.createLinearGradient(0, 0, 0, gy); sky.addColorStop(0, '#05050f'); sky.addColorStop(0.6, '#0d0d2a'); sky.addColorStop(1, '#141430'); ctx.fillStyle = sky; ctx.fillRect(0, 0, W, gy); /* ── 2. Stars ── */ for (const s of this._stars) { const sx = PL + s.rx * pw, sy = PT + s.ry * (gy - PT - 10); ctx.fillStyle = `rgba(255,255,255,${s.a})`; ctx.beginPath(); ctx.arc(sx, sy, s.r, 0, Math.PI * 2); ctx.fill(); } /* ── 2.5. Wind streaks ── */ if (this.wind !== 0) { this._drawWind(ctx, PL, PT, pw, gy - PT); } /* ── 3. Ground ── */ const gnd = ctx.createLinearGradient(0, gy, 0, H - PB); gnd.addColorStop(0, 'rgba(22,101,52,.35)'); gnd.addColorStop(1, 'rgba(15,23,42,.9)'); ctx.fillStyle = gnd; ctx.fillRect(PL, gy, pw, H - PB - gy); const gl = ctx.createLinearGradient(PL, 0, PL + pw, 0); gl.addColorStop(0, 'rgba(34,197,94,.2)'); gl.addColorStop(0.15, 'rgba(74,222,128,.7)'); gl.addColorStop(1, 'rgba(34,197,94,.3)'); ctx.strokeStyle = gl; ctx.lineWidth = 2.5; ctx.beginPath(); ctx.moveTo(PL, gy); ctx.lineTo(PL + pw, gy); ctx.stroke(); /* ── 4. Margin fills ── */ ctx.fillStyle = '#0A0A14'; ctx.fillRect(0, H - PB, W, PB); ctx.fillRect(0, 0, PL, H); ctx.fillRect(W - PR, 0, PR, H); /* ── 5. Grid ── */ const stX = _projNiceStep(xMax, 6), stY = _projNiceStep(yMax, 5); ctx.strokeStyle = 'rgba(255,255,255,.04)'; ctx.lineWidth = 1; for (let x = stX; x < xMax; x += stX) { ctx.beginPath(); ctx.moveTo(tpx(x), PT); ctx.lineTo(tpx(x), H - PB); ctx.stroke(); } for (let y = stY; y < yMax; y += stY) { ctx.beginPath(); ctx.moveTo(PL, tpy(y)); ctx.lineTo(W - PR, tpy(y)); ctx.stroke(); } /* ── 6. Axes + labels ── */ ctx.strokeStyle = 'rgba(255,255,255,.2)'; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.moveTo(PL, PT); ctx.lineTo(PL, H - PB); ctx.stroke(); ctx.beginPath(); ctx.moveTo(PL, gy); ctx.lineTo(W - PR, gy); ctx.stroke(); ctx.font = '10px Manrope, sans-serif'; ctx.fillStyle = 'rgba(255,255,255,.28)'; ctx.textAlign = 'center'; ctx.textBaseline = 'top'; for (let x = stX; x < xMax * 0.97; x += stX) ctx.fillText(_projFmt(x) + ' м', tpx(x), gy + 7); ctx.textAlign = 'right'; ctx.textBaseline = 'middle'; for (let y = stY; y < yMax * 0.97; y += stY) ctx.fillText(_projFmt(y) + ' м', PL - 6, tpy(y)); /* ── 6.5. Ghost trails ── */ for (const gh of this._ghosts) { ctx.strokeStyle = gh.color; ctx.lineWidth = 2; ctx.setLineDash([6, 4]); ctx.beginPath(); for (let i = 0; i < gh.points.length; i++) { const p = gh.points[i]; i === 0 ? ctx.moveTo(tpx(p.x), tpy(p.y)) : ctx.lineTo(tpx(p.x), tpy(p.y)); } ctx.stroke(); ctx.setLineDash([]); const last = gh.points[gh.points.length - 1]; const lx = tpx(last.x), ly = tpy(0); ctx.strokeStyle = gh.color; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.moveTo(lx - 5, ly - 5); ctx.lineTo(lx + 5, ly + 5); ctx.moveTo(lx + 5, ly - 5); ctx.lineTo(lx - 5, ly + 5); ctx.stroke(); ctx.fillStyle = gh.color; ctx.font = '9px Manrope'; ctx.textAlign = 'center'; ctx.textBaseline = 'top'; ctx.fillText(gh.label, lx, ly + 10); } /* ── 7. Launch platform ── */ if (this.h0 > 0.2) { const px0 = tpx(0), py0 = tpy(0), pyH = tpy(this.h0); ctx.strokeStyle = 'rgba(255,200,60,.35)'; ctx.lineWidth = 1; ctx.setLineDash([4, 4]); ctx.beginPath(); ctx.moveTo(px0, py0); ctx.lineTo(px0, pyH); ctx.stroke(); ctx.setLineDash([]); ctx.fillStyle = 'rgba(255,200,60,.25)'; ctx.fillRect(px0 - 12, pyH, 28, 4); ctx.fillStyle = 'rgba(255,200,60,.5)'; ctx.font = '9px Manrope'; ctx.textAlign = 'right'; ctx.textBaseline = 'middle'; ctx.fillText(_projFmt(this.h0) + ' м', px0 - 14, pyH); } /* ── 8. Reference / full trajectories ── */ if (tf > 0) { // analytical reference (always shown as faint dashed) const noDragTf = this._tFlightAnalytical(); ctx.strokeStyle = 'rgba(155,93,229,.22)'; ctx.lineWidth = 1.5; ctx.setLineDash([7, 5]); ctx.beginPath(); for (let i = 0; i <= 300; i++) { const s = this._stateAnalytical((i / 300) * noDragTf); i === 0 ? ctx.moveTo(tpx(s.x), tpy(s.y)) : ctx.lineTo(tpx(s.x), tpy(s.y)); } ctx.stroke(); ctx.setLineDash([]); // numerical path preview (if active) if (this._path && this._path.length > 2) { ctx.strokeStyle = this.drag ? 'rgba(239,71,111,.3)' : 'rgba(255,200,60,.35)'; ctx.lineWidth = 1.5; ctx.setLineDash([5, 4]); ctx.beginPath(); const step = Math.max(1, Math.floor(this._path.length / 300)); for (let i = 0; i < this._path.length; i += step) { const p = this._path[i]; i === 0 ? ctx.moveTo(tpx(p.x), tpy(p.y)) : ctx.lineTo(tpx(p.x), tpy(p.y)); } const last = this._path[this._path.length - 1]; ctx.lineTo(tpx(last.x), tpy(last.y)); ctx.stroke(); ctx.setLineDash([]); } } /* ── 9. Flown path ── */ if (this.t > 0 && tf > 0) { const s0 = this._curState(0), s1 = this._curState(Math.min(this.t, tf)); const grad = ctx.createLinearGradient(tpx(s0.x), tpy(s0.y), tpx(s1.x), tpy(s1.y)); grad.addColorStop(0, 'rgba(155,93,229,.4)'); grad.addColorStop(0.5, '#9B5DE5'); grad.addColorStop(1, '#F15BB5'); ctx.strokeStyle = grad; ctx.lineWidth = 3; ctx.beginPath(); if (this._path) { let first = true; for (const p of this._path) { if (p.t > this.t) break; first ? (ctx.moveTo(tpx(p.x), tpy(p.y)), first = false) : ctx.lineTo(tpx(p.x), tpy(p.y)); } const cur = this._pathStateAt(this.t); ctx.lineTo(tpx(cur.x), tpy(Math.max(0, cur.y))); } else { const steps = Math.max(2, Math.ceil(st.progress * 300)); for (let i = 0; i <= steps; i++) { const s = this._stateAnalytical((i / 300) * tf); i === 0 ? ctx.moveTo(tpx(s.x), tpy(s.y)) : ctx.lineTo(tpx(s.x), tpy(s.y)); } } ctx.stroke(); } /* ── 10. Trail dots ── */ for (let i = 0; i < this._trail.length; i++) { const frac = i / this._trail.length; const tr = this._trail[i]; ctx.fillStyle = `rgba(241,91,181,${frac * 0.55})`; ctx.beginPath(); ctx.arc(tpx(tr.mx), tpy(tr.my), frac * 5, 0, Math.PI * 2); ctx.fill(); } /* ── 11. Max height marker ── */ if (st.hMax > this.h0 + 0.2 && tf > 0) { let mpx, mpy; if (this._path) { let best = this._path[0]; for (const p of this._path) if (p.y > best.y) best = p; mpx = tpx(best.x); mpy = tpy(best.y); } else { const rad = this.angle * Math.PI / 180; const vy0 = this.v0 * Math.sin(rad); const tPk = vy0 / this.g; const pk = this._stateAnalytical(Math.max(0, tPk)); mpx = tpx(pk.x); mpy = tpy(pk.y); } ctx.strokeStyle = 'rgba(255,200,60,.3)'; ctx.lineWidth = 1; ctx.setLineDash([4, 4]); ctx.beginPath(); ctx.moveTo(PL, mpy); ctx.lineTo(mpx, mpy); ctx.stroke(); ctx.beginPath(); ctx.moveTo(mpx, mpy); ctx.lineTo(mpx, gy); ctx.stroke(); ctx.setLineDash([]); ctx.fillStyle = 'rgba(255,200,60,.7)'; ctx.beginPath(); ctx.arc(mpx, mpy, 4, 0, Math.PI * 2); ctx.fill(); ctx.fillStyle = 'rgba(255,200,60,.55)'; ctx.font = '10px Manrope'; ctx.textAlign = 'right'; ctx.textBaseline = 'middle'; ctx.fillText('↑ ' + _projFmt(st.hMax) + ' м', PL - 6, mpy); } /* ── 12. Landing marker + range arrow ── */ if (tf > 0) { const lx = tpx(st.range), ly = tpy(0); const elapsed = (performance.now() - this._impactTs) / 1000; const pulse = (elapsed >= 0 && elapsed < 10) ? 0.7 + 0.3 * Math.sin(elapsed * 8) : 0.6; // X mark ctx.strokeStyle = `rgba(6,214,224,${pulse})`; ctx.lineWidth = 2; const ms = 7; ctx.beginPath(); ctx.moveTo(lx - ms, ly - ms); ctx.lineTo(lx + ms, ly + ms); ctx.moveTo(lx + ms, ly - ms); ctx.lineTo(lx - ms, ly + ms); ctx.stroke(); ctx.fillStyle = `rgba(6,214,224,${pulse * 0.8})`; ctx.font = 'bold 10px Manrope'; ctx.textAlign = 'center'; ctx.textBaseline = 'top'; ctx.fillText(_projFmt(st.range) + ' м', lx, ly + 9); // range arrow if (st.range > 0.5 && lx > PL + 30) { const ay = gy + 20; ctx.strokeStyle = 'rgba(6,214,224,.3)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(PL + 3, ay); ctx.lineTo(lx - 3, ay); ctx.stroke(); ctx.fillStyle = 'rgba(6,214,224,.3)'; ctx.beginPath(); ctx.moveTo(PL + 3, ay); ctx.lineTo(PL + 9, ay - 3); ctx.lineTo(PL + 9, ay + 3); ctx.closePath(); ctx.fill(); ctx.beginPath(); ctx.moveTo(lx - 3, ay); ctx.lineTo(lx - 9, ay - 3); ctx.lineTo(lx - 9, ay + 3); ctx.closePath(); ctx.fill(); } if (st.hasMod && st.rangeLoss !== 0) { const sign = st.rangeLoss > 0 ? '+' : ''; ctx.fillStyle = st.rangeLoss < 0 ? 'rgba(239,71,111,.7)' : 'rgba(123,245,164,.7)'; ctx.font = 'bold 9px Manrope'; ctx.textAlign = 'center'; ctx.textBaseline = 'top'; ctx.fillText(sign + st.rangeLoss + '% от идеала', lx, ly + 22); } } /* ── 13. Impact effects ── */ const impactElapsed = (performance.now() - this._impactTs) / 1000; if (impactElapsed >= 0 && impactElapsed < 1.5 && tf > 0) { const end = this._curState(tf); const ix = tpx(end.x), iy = tpy(0); const p = impactElapsed / 1.5; for (let r = 0; r < 3; r++) { const rp = Math.max(0, impactElapsed - r * 0.12); if (rp <= 0) continue; const rr = rp * 55 * (1 + r * 0.3); const ra = Math.max(0, (0.5 - rp * 0.5) * (1 - r * 0.2)); ctx.strokeStyle = `rgba(6,214,224,${ra})`; ctx.lineWidth = 2 - r * 0.4; ctx.beginPath(); ctx.ellipse(ix, iy, rr, rr * 0.28, 0, 0, Math.PI * 2); ctx.stroke(); } if (impactElapsed < 0.6) { const ca = (0.6 - impactElapsed) / 0.6; const cg = ctx.createRadialGradient(ix, iy, 0, ix, iy, 30 + impactElapsed * 40); cg.addColorStop(0, `rgba(255,230,100,${ca * 0.7})`); cg.addColorStop(0.4, `rgba(241,91,181,${ca * 0.4})`); cg.addColorStop(1, 'transparent'); ctx.fillStyle = cg; ctx.beginPath(); ctx.arc(ix, iy, 60, 0, Math.PI * 2); ctx.fill(); } for (const sp of this._sparks) { if (impactElapsed > 1.0) continue; const sa = Math.max(0, 1 - impactElapsed * 1.4); const spd = sp.spd * impactElapsed; const ex = ix + Math.cos(sp.ang) * spd; const ey = iy + Math.sin(sp.ang) * spd * 0.4 - impactElapsed * impactElapsed * 120; ctx.strokeStyle = `rgba(255,220,80,${sa})`; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.moveTo(ix + Math.cos(sp.ang) * spd * 0.6, iy + Math.sin(sp.ang) * spd * 0.6 * 0.4); ctx.lineTo(ex, ey); ctx.stroke(); } const swR = impactElapsed * 120; const swa = Math.max(0, 0.35 - p * 0.35); ctx.strokeStyle = `rgba(255,255,255,${swa})`; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(ix - swR, iy); ctx.lineTo(ix + swR, iy); ctx.stroke(); } /* ── 14. Ball ── */ const cur = this._curState(Math.min(this.t, tf)); const bx = tpx(cur.x), by = tpy(Math.max(0, cur.y)); const speed = Math.sqrt(cur.vx ** 2 + cur.vy ** 2); // shadow const shadowX = tpx(cur.x); const shadowA = Math.max(0, 0.25 - (by - gy) / (ph * 2)); if (shadowA > 0) { const sh = ctx.createRadialGradient(shadowX, gy + 2, 0, shadowX, gy + 2, 18); sh.addColorStop(0, `rgba(0,0,0,${shadowA})`); sh.addColorStop(1, 'transparent'); ctx.fillStyle = sh; ctx.beginPath(); ctx.ellipse(shadowX, gy + 3, 18, 5, 0, 0, Math.PI * 2); ctx.fill(); } // glow const glo = ctx.createRadialGradient(bx, by, 2, bx, by, 30); glo.addColorStop(0, 'rgba(241,91,181,.5)'); glo.addColorStop(0.4, 'rgba(155,93,229,.25)'); glo.addColorStop(1, 'transparent'); ctx.fillStyle = glo; ctx.beginPath(); ctx.arc(bx, by, 30, 0, Math.PI * 2); ctx.fill(); // ball body const ballGrad = ctx.createRadialGradient(bx - 3, by - 3, 1, bx, by, 10); ballGrad.addColorStop(0, '#ffffff'); ballGrad.addColorStop(0.25, '#F15BB5'); ballGrad.addColorStop(1, '#7c3aed'); ctx.fillStyle = ballGrad; ctx.beginPath(); ctx.arc(bx, by, 10, 0, Math.PI * 2); ctx.fill(); ctx.strokeStyle = 'rgba(255,255,255,.6)'; ctx.lineWidth = 1.5; ctx.stroke(); /* ── 15. Velocity arrows + labels ── */ if (speed > 0.3 && this.t < tf) { const VX_LEN = Math.min(55, 50 * Math.abs(cur.vx) / Math.max(1, this.v0)); const VY_LEN = Math.min(55, 50 * Math.abs(cur.vy) / Math.max(1, this.v0)); if (Math.abs(cur.vx) > 0.2) { _projArrow(ctx, bx, by, bx + VX_LEN, by, '#06D6E0', 2); ctx.fillStyle = '#06D6E0'; ctx.font = 'bold 9px Manrope'; ctx.textAlign = 'center'; ctx.textBaseline = 'top'; ctx.fillText(_projFmt(Math.abs(cur.vx)) + ' м/с', bx + VX_LEN / 2, by + 7); } if (Math.abs(cur.vy) > 0.2) { const vyDir = cur.vy > 0 ? -1 : 1; const vyCol = cur.vy > 0 ? '#9B5DE5' : '#F15BB5'; _projArrow(ctx, bx, by, bx, by + vyDir * VY_LEN, vyCol, 2); ctx.fillStyle = vyCol; ctx.font = 'bold 9px Manrope'; ctx.textAlign = 'left'; ctx.textBaseline = 'middle'; ctx.fillText(_projFmt(Math.abs(cur.vy)) + ' м/с', bx + 6, by + vyDir * VY_LEN / 2); } // total velocity arrow const vLen = 48 * (speed / Math.max(1, this.v0)); _projArrow(ctx, bx, by, bx + (cur.vx / speed) * vLen, by - (cur.vy / speed) * vLen, '#ffffff', 2.5); } /* ── 16. Launch flash ── */ if (this._launchFlash > 0) { const f = this._launchFlash; const rad = this.angle * Math.PI / 180; for (let i = 0; i < 10; i++) { const a = rad + (i / 10) * Math.PI * 2; const len = f * (20 + i % 3 * 15); ctx.strokeStyle = `rgba(255,230,100,${f * 0.8})`; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.moveTo(bx + Math.cos(a) * 12, by - Math.sin(a) * 12); ctx.lineTo(bx + Math.cos(a) * len, by - Math.sin(a) * len); ctx.stroke(); } const halo = ctx.createRadialGradient(bx, by, 0, bx, by, f * 40); halo.addColorStop(0, `rgba(255,230,100,${f * 0.5})`); halo.addColorStop(0.5, `rgba(241,91,181,${f * 0.2})`); halo.addColorStop(1, 'transparent'); ctx.fillStyle = halo; ctx.beginPath(); ctx.arc(bx, by, f * 40, 0, Math.PI * 2); ctx.fill(); } /* ── 17. Launch angle arc (idle) ── */ if (this.t < 0.04 && this.angle > 2 && !this.playing) { const rad = this.angle * Math.PI / 180; ctx.strokeStyle = 'rgba(255,200,60,.45)'; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.arc(bx, by, 34, -rad, 0); ctx.stroke(); const ivLen = Math.min(70, 30 + this.v0 * 0.8); ctx.strokeStyle = 'rgba(255,255,255,.35)'; ctx.lineWidth = 1.5; ctx.setLineDash([5, 4]); ctx.beginPath(); ctx.moveTo(bx, by); ctx.lineTo(bx + Math.cos(rad) * ivLen, by - Math.sin(rad) * ivLen); ctx.stroke(); ctx.setLineDash([]); ctx.fillStyle = 'rgba(255,200,60,.75)'; ctx.font = 'bold 11px Manrope'; ctx.textAlign = 'left'; ctx.textBaseline = 'bottom'; ctx.fillText(this.angle + '°', bx + 38, by - 2); } /* ── 18. Info badges (top-right) ── */ let bRight = W - PR - 8; if (this.drag) { this._drawBadge(ctx, bRight, PT + 6, 'Cd=' + this.Cd.toFixed(2) + ' m=' + this.mass + 'кг', 'rgba(239,71,111,.15)', 'rgba(239,71,111,.75)'); bRight -= 130; } if (this.wind !== 0) { const dir = this.wind > 0 ? '' : ''; this._drawBadge(ctx, bRight, PT + 6, dir + ' ветер ' + Math.abs(this.wind) + 'м/с', 'rgba(6,214,224,.12)', 'rgba(6,214,224,.8)'); bRight -= 130; } if (this.bounce) { this._drawBadge(ctx, bRight, PT + 6, ' e=' + this.restitution.toFixed(2), 'rgba(123,245,164,.1)', 'rgba(123,245,164,.75)'); } /* speed badge bottom-right */ if (this.speed !== 1) { this._drawBadge(ctx, W - PR - 8, H - PB - 28, '×' + this.speed, 'rgba(255,214,102,.12)', 'rgba(255,214,102,.8)'); } /* ── 19. Hover inspector ── */ if (!this.playing && this._hover) { this._drawInspector(ctx, tpx, tpy, PL, gy, W, H, PB, PT); } } /* ── hover inspector ── */ _onMouseMove(e) { if (this.playing) { this._hover = null; return; } const tf = this._curTFlight(); if (tf <= 0 || !this._viewParams) { this._hover = null; return; } const r = this.c.getBoundingClientRect(); const cw = this._cw || this.c.width, ch = this._ch || this.c.height; const mx = (e.clientX - r.left) * (cw / r.width); const my = (e.clientY - r.top) * (ch / r.height); const { xMax, yMax, PL, PR, PT, PB, W, H } = this._viewParams; const pw = W - PL - PR, ph = H - PT - PB; const scX = pw / xMax, scY = ph / yMax; const tpx = wx => PL + wx * scX; const tpy = wy => H - PB - wy * scY; let bestT = null, bestDist = Infinity; const N = 400; if (this._path) { const step = Math.max(1, Math.floor(this._path.length / N)); for (let i = 0; i < this._path.length; i += step) { const p = this._path[i]; const d = Math.hypot(tpx(p.x) - mx, tpy(Math.max(0, p.y)) - my); if (d < bestDist) { bestDist = d; bestT = p.t; } } /* also check last point */ const last = this._path[this._path.length - 1]; const d = Math.hypot(tpx(last.x) - mx, tpy(Math.max(0, last.y)) - my); if (d < bestDist) { bestDist = d; bestT = last.t; } } else { for (let i = 0; i <= N; i++) { const t = (i / N) * tf; const s = this._stateAnalytical(t); const d = Math.hypot(tpx(s.x) - mx, tpy(Math.max(0, s.y)) - my); if (d < bestDist) { bestDist = d; bestT = t; } } } if (bestDist < 32 && bestT !== null) { const s = this._curState(bestT); this._hover = { t: bestT, s }; } else { this._hover = null; } this.draw(); } _onMouseLeave() { this._hover = null; this.draw(); } _drawInspector(ctx, tpx, tpy, PL, gy, W, H, PB, PT) { const { t, s } = this._hover; const bx = tpx(s.x); const by = tpy(Math.max(0, s.y)); const speed = Math.sqrt(s.vx ** 2 + s.vy ** 2); const velAng = Math.atan2(s.vy, s.vx) * 180 / Math.PI; /* ── crosshair lines ── */ ctx.save(); ctx.strokeStyle = 'rgba(255,214,102,.3)'; ctx.lineWidth = 1; ctx.setLineDash([4, 3]); ctx.beginPath(); ctx.moveTo(bx, by); ctx.lineTo(bx, gy); ctx.stroke(); ctx.beginPath(); ctx.moveTo(PL, by); ctx.lineTo(bx, by); ctx.stroke(); ctx.setLineDash([]); ctx.restore(); /* ── axis labels ── */ ctx.font = 'bold 9px Manrope'; ctx.fillStyle = 'rgba(255,214,102,.7)'; ctx.textAlign = 'center'; ctx.textBaseline = 'top'; ctx.fillText(_projFmt(Math.max(0, s.x)) + ' м', bx, gy + 6); ctx.textAlign = 'right'; ctx.textBaseline = 'middle'; ctx.fillText(_projFmt(Math.max(0, s.y)) + ' м', PL - 4, by); /* ── dot on trajectory ── */ const glow = ctx.createRadialGradient(bx, by, 0, bx, by, 14); glow.addColorStop(0, 'rgba(255,214,102,.5)'); glow.addColorStop(1, 'transparent'); ctx.fillStyle = glow; ctx.beginPath(); ctx.arc(bx, by, 14, 0, Math.PI * 2); ctx.fill(); ctx.fillStyle = '#FFD166'; ctx.strokeStyle = 'rgba(255,255,255,.9)'; ctx.lineWidth = 1.5; ctx.beginPath(); ctx.arc(bx, by, 5.5, 0, Math.PI * 2); ctx.fill(); ctx.stroke(); /* ── tooltip ── */ const rows = [ { label: 't', val: t.toFixed(3) + ' с', color: '#FFD166' }, { label: 'x', val: _projFmt(Math.max(0, s.x)) + ' м', color: '#06D6E0' }, { label: 'y', val: _projFmt(Math.max(0, s.y)) + ' м', color: '#7BF5A4' }, { label: '|v|', val: _projFmt(speed) + ' м/с', color: '#ffffff' }, { label: 'vx', val: _projFmt(s.vx) + ' м/с', color: '#06D6E0' }, { label: 'vy', val: _projFmt(s.vy) + ' м/с', color: '#9B5DE5' }, { label: 'угол', val: velAng.toFixed(1) + '°', color: '#F15BB5' }, ]; const padX = 10, padY = 8, lineH = 17; const tw = 138, th = padY * 2 + rows.length * lineH; /* position — avoid canvas edges */ let tx = bx + 16, ty = by - th / 2; if (tx + tw > W - 22) tx = bx - tw - 16; if (ty < PT + 4) ty = PT + 4; if (ty + th > H - PB - 4) ty = H - PB - th - 4; /* shadow */ ctx.save(); ctx.shadowColor = 'rgba(0,0,0,.6)'; ctx.shadowBlur = 12; ctx.fillStyle = 'rgba(8,8,18,.92)'; ctx.beginPath(); ctx.roundRect(tx, ty, tw, th, 9); ctx.fill(); ctx.restore(); /* border */ ctx.strokeStyle = 'rgba(255,214,102,.35)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.roundRect(tx, ty, tw, th, 9); ctx.stroke(); /* top accent line */ ctx.strokeStyle = 'rgba(255,214,102,.6)'; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(tx + 9, ty + 1); ctx.lineTo(tx + tw - 9, ty + 1); ctx.stroke(); /* rows */ ctx.font = '10px Manrope, sans-serif'; for (let i = 0; i < rows.length; i++) { const row = rows[i]; const ry = ty + padY + i * lineH + lineH / 2; /* separator */ if (i > 0) { ctx.strokeStyle = 'rgba(255,255,255,.04)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(tx + 8, ry - lineH / 2); ctx.lineTo(tx + tw - 8, ry - lineH / 2); ctx.stroke(); } ctx.fillStyle = 'rgba(255,255,255,.35)'; ctx.textAlign = 'left'; ctx.textBaseline = 'middle'; ctx.fillText(row.label, tx + padX, ry); ctx.fillStyle = row.color; ctx.textAlign = 'right'; ctx.fillText(row.val, tx + tw - padX, ry); } /* connector dot */ ctx.fillStyle = '#FFD166'; ctx.strokeStyle = 'rgba(8,8,18,.9)'; ctx.lineWidth = 1.5; const cx = tx < bx ? tx + tw : tx; const cy = ty + th / 2; ctx.beginPath(); ctx.arc(cx, cy, 3, 0, Math.PI * 2); ctx.fill(); ctx.stroke(); } /* ── draw helpers ── */ _drawBadge(ctx, rightX, y, text, bg, fg) { const bh = 20; ctx.font = 'bold 9px Manrope'; const tw = ctx.measureText(text).width; const bw = tw + 16; const bx = rightX - bw; ctx.fillStyle = bg; ctx.beginPath(); ctx.roundRect(bx, y, bw, bh, 6); ctx.fill(); ctx.fillStyle = fg; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(text, bx + bw / 2, y + bh / 2); } _drawWind(ctx, x, y, w, h) { const now = performance.now() / 1000; const dir = this.wind > 0 ? 1 : -1; const strength = Math.min(1, Math.abs(this.wind) / 20); const count = Math.floor(4 + strength * 7); const len = (18 + strength * 45) * dir; ctx.save(); ctx.strokeStyle = '#06D6E0'; for (let i = 0; i < count; i++) { const phase = ((i / count) + now * strength * 0.25) % 1; const streak_x = dir > 0 ? x + phase * w : x + (1 - phase) * w; const streak_y = y + (0.1 + (i / count) * 0.8) * h; const alpha = 0.08 + strength * 0.15; ctx.globalAlpha = alpha; ctx.lineWidth = 0.8 + strength * 0.6; ctx.beginPath(); ctx.moveTo(streak_x, streak_y); ctx.lineTo(streak_x + len, streak_y); ctx.stroke(); } ctx.restore(); } } /* ── module helpers ── */ function _projNiceStep(range, n) { const raw = range / n; const p = Math.pow(10, Math.floor(Math.log10(raw))); for (const m of [1, 2, 5, 10]) if (m * p >= raw) return m * p; return p; } function _projFmt(n) { if (n >= 1000) return (n / 1000).toFixed(1) + 'k'; if (n >= 100) return Math.round(n).toString(); if (n >= 10) return n.toFixed(1); return n.toFixed(2); } function _projArrow(ctx, x1, y1, x2, y2, color, lw) { const ang = Math.atan2(y2 - y1, x2 - x1); ctx.save(); ctx.strokeStyle = color; ctx.fillStyle = color; ctx.lineWidth = lw; ctx.shadowColor = color; ctx.shadowBlur = 6; ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke(); ctx.beginPath(); ctx.moveTo(x2, y2); ctx.lineTo(x2 - 9 * Math.cos(ang - 0.4), y2 - 9 * Math.sin(ang - 0.4)); ctx.lineTo(x2 - 9 * Math.cos(ang + 0.4), y2 - 9 * Math.sin(ang + 0.4)); ctx.closePath(); ctx.fill(); ctx.restore(); }