6afe928c0d
ФУНДАМЕНТ (4 новых файла): - _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake - _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust) - _fx_motion.js: tween + 12 easings + critically-damped spring - _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API - Sound toggle в шапке lab.html с localStorage-persist UX МИКРО (CSS + JS): - Button states: hover scale+brightness, active scale-down, disabled grayscale - Slider polish: custom thumb с тенью, filled-track gradient, hover/active - Focus rings через :focus-visible - Tooltip system .tt-host data-tt= с 400ms hover, fade-in - Marching ants для selection - Loading skeleton с shimmer - Empty state .sim-empty-* паттерн - Toast: progress bar внизу, icons по типу - Cursor states utility classes - View Transitions API для smooth sim-switch, fallback на CSS fade PHASE 2 — визуальные эффекты для 33 симуляций: Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks) Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds) Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow) Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click) Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow) Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям) Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
154 lines
5.1 KiB
JavaScript
154 lines
5.1 KiB
JavaScript
'use strict';
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(function(global) {
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global.LabFX = global.LabFX || {};
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/* ─────────────────────────────────────────────
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EASINGS — standard Penner equations
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───────────────────────────────────────────── */
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var easings = {
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linear: function(t) { return t; },
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easeInQuad: function(t) { return t * t; },
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easeOutQuad: function(t) { return t * (2 - t); },
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easeInOutQuad: function(t) { return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; },
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easeInCubic: function(t) { return t * t * t; },
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easeOutCubic: function(t) { var u = t - 1; return u * u * u + 1; },
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easeInOutCubic: function(t) {
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return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
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},
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easeInOutQuint: function(t) {
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return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t;
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},
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easeOutBack: function(t) {
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var c1 = 1.70158;
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var c3 = c1 + 1;
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return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
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},
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easeOutElastic: function(t) {
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if (t === 0 || t === 1) return t;
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var c4 = (2 * Math.PI) / 3;
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return Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * c4) + 1;
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},
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easeInExpo: function(t) { return t === 0 ? 0 : Math.pow(2, 10 * t - 10); },
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easeOutExpo: function(t) { return t === 1 ? 1 : 1 - Math.pow(2, -10 * t); }
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};
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/* ─────────────────────────────────────────────
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TWEEN
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───────────────────────────────────────────── */
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/**
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* Tween a numeric value from `from` to `to` over `durMs` milliseconds.
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*
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* @param {number} from
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* @param {number} to
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* @param {number} durMs
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* @param {function|string} easing - easing fn or key in LabFX.motion.easings
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* @param {function} onUpdate - called with current value each frame
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* @param {function} [onDone]
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* @returns {{ cancel: function, running: boolean }}
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*/
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function tween(from, to, durMs, easing, onUpdate, onDone) {
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var easeFn = (typeof easing === 'function')
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? easing
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: (easings[easing] || easings.linear);
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var start = null;
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var handle = { running: true, cancel: null };
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var rafId;
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function step(now) {
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if (!handle.running) return;
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if (start === null) start = now;
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var elapsed = now - start;
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var progress = Math.min(elapsed / durMs, 1);
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var value = from + (to - from) * easeFn(progress);
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onUpdate(value);
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if (progress < 1) {
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rafId = requestAnimationFrame(step);
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} else {
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handle.running = false;
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if (typeof onDone === 'function') onDone();
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}
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}
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handle.cancel = function() {
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handle.running = false;
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cancelAnimationFrame(rafId);
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};
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rafId = requestAnimationFrame(step);
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return handle;
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}
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/* ─────────────────────────────────────────────
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SPRING (critically-damped simulation)
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───────────────────────────────────────────── */
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/**
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* Returns a spring factory.
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* Usage: LabFX.motion.spring(170, 26)(from, to, onUpdate, onDone) → handle
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*
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* @param {number} stiffness (default 170)
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* @param {number} damping (default 26)
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*/
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function springFactory(stiffness, damping) {
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stiffness = stiffness != null ? stiffness : 170;
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damping = damping != null ? damping : 26;
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return function(from, to, onUpdate, onDone) {
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var pos = from;
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var vel = 0;
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var prev = null;
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var handle = { running: true, cancel: null };
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var rafId;
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function step(now) {
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if (!handle.running) return;
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if (prev === null) { prev = now; }
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var dt = Math.min((now - prev) / 1000, 0.05); /* cap at 50ms */
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prev = now;
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var force = -stiffness * (pos - to) - damping * vel;
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vel += force * dt;
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pos += vel * dt;
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onUpdate(pos);
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var settled = Math.abs(pos - to) < 0.01 && Math.abs(vel) < 0.01;
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if (!settled) {
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rafId = requestAnimationFrame(step);
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} else {
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onUpdate(to);
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handle.running = false;
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if (typeof onDone === 'function') onDone();
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}
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}
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handle.cancel = function() {
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handle.running = false;
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cancelAnimationFrame(rafId);
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};
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rafId = requestAnimationFrame(step);
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return handle;
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};
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}
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/* ─────────────────────────────────────────────
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EXPORT
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───────────────────────────────────────────── */
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global.LabFX.motion = {
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tween: tween,
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spring: springFactory,
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easings: easings
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};
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})(window);
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