Files
Learn_System/frontend/js/labs/waves.js
T
Maxim Dolgolyov ae31e4c4e8 refactor: distribute lab-init.js into 34 engine files
lab-init.js: 4098 -> 543 lines (infrastructure + THEORY only)

Each sim's _open*() + UI helpers moved to its engine file:
graph.js, projectile.js, collision.js, magnetic.js, triangle.js,
geometry.js, trigcircle.js, gas.js (molphys), coulomb.js, circuit.js,
reactions.js (chemistry), newton.js (dynamics), chemsandbox.js,
celldivision.js, photosynthesis.js, angrybirds.js, quadratic.js,
normaldist.js, graphtransform.js, pendulum.js, equilibrium.js,
thinlens.js, mirror.js, isoprocess.js, titration.js, refraction.js,
probability.js, bohratom.js, electrolysis.js, waves.js,
crystal.js, orbitals.js, stereo.js, hydrostatics.js

All 34 engine files syntax-checked OK.
2026-05-08 14:54:54 +03:00

548 lines
21 KiB
JavaScript

'use strict';
/* ═══════════════════════════════════════════
WavesSim v2 — Волны и звук
Modes: transverse | longitudinal | superposition | standing
─────────────────────────────────────────── */
class WavesSim {
static BG = '#0D0D1A';
static FONT = "700 12px 'Manrope',sans-serif";
static V = '#9B5DE5'; /* violet */
static C = '#06D6E0'; /* cyan */
static P = '#F15BB5'; /* pink */
static G = '#FFD166'; /* gold */
constructor(canvas) {
this._c = canvas;
this._ctx = canvas.getContext('2d');
this._dpr = 1;
this._W = 0;
this._H = 0;
this._mode = 'transverse';
this._t = 0;
this._last = null;
this._raf = null;
this._paused = true;
this._A1 = 50; this._f1 = 1.0; this._phi1 = 0;
this._A2 = 40; this._f2 = 1.5; this._phi2 = 0;
this._n = 1;
this._speed = 2.0;
this._resizeObs = null;
this.onUpdate = null;
}
/* ── публичное API ── */
fit() {
const par = this._c.parentElement;
const dpr = window.devicePixelRatio || 1;
const w = par.clientWidth || 600;
const h = par.clientHeight || 400;
this._c.width = Math.round(w * dpr);
this._c.height = Math.round(h * dpr);
this._dpr = dpr;
this._W = w;
this._H = h;
if (this._resizeObs) this._resizeObs.disconnect();
this._resizeObs = new ResizeObserver(() => this.fit());
this._resizeObs.observe(par);
this.draw();
}
setMode(mode) {
this._mode = mode;
this._t = 0;
this._last = null;
this.draw();
this._emit();
}
getParams() {
return { A1: this._A1, f1: this._f1, phi1: this._phi1, A2: this._A2, f2: this._f2, phi2: this._phi2,
n: this._n, speed: this._speed, mode: this._mode };
}
setParams({ A1, f1, phi1, A2, f2, phi2, n, speed } = {}) {
if (A1 !== undefined) this._A1 = Math.max(5, Math.min(90, +A1));
if (f1 !== undefined) this._f1 = Math.max(0.3, Math.min(4, +f1));
if (phi1 !== undefined) this._phi1 = +phi1;
if (A2 !== undefined) this._A2 = Math.max(5, Math.min(90, +A2));
if (f2 !== undefined) this._f2 = Math.max(0.3, Math.min(4, +f2));
if (phi2 !== undefined) this._phi2 = +phi2;
if (n !== undefined) this._n = Math.max(1, Math.min(5, Math.round(+n)));
if (speed !== undefined) this._speed = Math.max(0.3, Math.min(5, +speed));
this.draw();
this._emit();
}
play() {
this._paused = false;
this._last = null;
if (!this._raf) this._raf = requestAnimationFrame(t => this._tick(t));
}
pause() {
this._paused = true;
if (this._raf) { cancelAnimationFrame(this._raf); this._raf = null; }
}
start() { this.play(); }
stop() { this.pause(); }
reset() { this._t = 0; this._last = null; this.draw(); this._emit(); }
info() {
const v = (this._W || 600) / 3;
return {
T: (1 / this._f1).toFixed(2),
lambda: (v / this._f1).toFixed(0),
v: v.toFixed(0),
f1: this._f1
};
}
/* ── анимационный цикл ── */
_tick(ts) {
if (!this._paused) {
if (this._last !== null)
this._t += Math.min((ts - this._last) / 1000, 0.05) * this._speed;
this._last = ts;
this._raf = requestAnimationFrame(t => this._tick(t));
} else {
this._raf = null;
}
this.draw();
this._emit();
}
/* ── главный draw ── */
draw() {
const { _ctx: ctx, _W: W, _H: H, _dpr: dpr } = this;
if (!W || !H) return;
/* сбрасываем трансформ + заливаем фон */
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.fillStyle = WavesSim.BG;
ctx.fillRect(0, 0, W, H);
if (this._mode === 'transverse') this._transvDraw(ctx, W, H);
else if (this._mode === 'longitudinal') this._longDraw(ctx, W, H);
else if (this._mode === 'superposition') this._superDraw(ctx, W, H);
else this._standDraw(ctx, W, H);
}
/* ══════════════════════════════════════
ПОПЕРЕЧНАЯ ВОЛНА
══════════════════════════════════════ */
_transvDraw(ctx, W, H) {
const PL = 48, PR = 20, PT = 50, PB = 48;
const cw = W - PL - PR;
const ch = H - PT - PB;
const cy = PT + ch / 2;
this._grid(ctx, PL, PR, PT, PB, W, H);
this._axisLine(ctx, PL, PR, PT, PB, W, H, cy);
const A = Math.max(4, Math.min(this._A1, ch / 2 - 8));
const v = cw / 3;
const lam = v / this._f1;
const k = (2 * Math.PI) / lam;
const om = 2 * Math.PI * this._f1;
const t = this._t;
const phi = this._phi1;
const y = x => A * Math.sin(om * t - k * (x - PL) + phi);
/* волновая кривая */
ctx.save();
ctx.shadowColor = WavesSim.V;
ctx.shadowBlur = 16;
ctx.strokeStyle = WavesSim.V;
ctx.lineWidth = 2.5;
ctx.beginPath();
for (let x = PL; x <= PL + cw; x += 1) {
const py = cy + y(x);
x === PL ? ctx.moveTo(x, py) : ctx.lineTo(x, py);
}
ctx.stroke();
ctx.restore();
/* частицы */
const step = Math.max(12, Math.floor(lam / 10));
for (let x = PL + step * 0.5; x < PL + cw; x += step) {
const py = cy + y(x);
const norm = Math.abs(y(x)) / (A || 1);
ctx.beginPath(); ctx.moveTo(x, cy); ctx.lineTo(x, py);
ctx.strokeStyle = 'rgba(155,93,229,0.2)'; ctx.lineWidth = 1; ctx.stroke();
ctx.save();
ctx.shadowColor = WavesSim.V; ctx.shadowBlur = 8;
ctx.beginPath(); ctx.arc(x, py, 4, 0, 6.28);
ctx.fillStyle = `rgba(155,93,229,${(0.4 + 0.6 * norm).toFixed(2)})`; ctx.fill();
ctx.restore();
}
/* выделенная частица */
const hx = PL + Math.min(lam * 0.5, cw * 0.22);
const hy = cy + y(hx);
ctx.save();
ctx.shadowColor = WavesSim.G; ctx.shadowBlur = 18;
ctx.beginPath(); ctx.arc(hx, hy, 6, 0, 6.28);
ctx.fillStyle = WavesSim.G; ctx.fill();
ctx.restore();
ctx.save();
ctx.setLineDash([3, 4]);
ctx.strokeStyle = 'rgba(255,209,102,0.22)'; ctx.lineWidth = 1;
ctx.beginPath(); ctx.moveTo(hx, cy - A); ctx.lineTo(hx, cy + A); ctx.stroke();
ctx.restore();
/* аннотация длины волны */
const ld = Math.min(lam, cw - 16);
if (ld > 36) {
const ay = cy + A + 26;
ctx.save();
ctx.strokeStyle = 'rgba(6,214,224,0.7)'; ctx.lineWidth = 1.4;
ctx.beginPath();
ctx.moveTo(PL + 8, ay); ctx.lineTo(PL + 8 + ld, ay);
ctx.moveTo(PL + 13, ay - 4); ctx.lineTo(PL + 8, ay); ctx.lineTo(PL + 13, ay + 4);
ctx.moveTo(PL + 8 + ld - 5, ay - 4); ctx.lineTo(PL + 8 + ld, ay); ctx.lineTo(PL + 8 + ld - 5, ay + 4);
ctx.stroke();
ctx.fillStyle = WavesSim.C; ctx.textAlign = 'center';
ctx.font = "700 10px 'Manrope',sans-serif";
ctx.fillText('\u03bb = ' + ld.toFixed(0), PL + 8 + ld / 2, ay - 5);
ctx.restore();
}
/* аннотация амплитуды */
if (A > 16) {
const ax = PL - 20;
ctx.save();
ctx.strokeStyle = 'rgba(241,91,181,0.7)'; ctx.lineWidth = 1.4;
ctx.beginPath();
ctx.moveTo(ax, cy); ctx.lineTo(ax, cy - A);
ctx.moveTo(ax - 4, cy - A + 5); ctx.lineTo(ax, cy - A); ctx.lineTo(ax + 4, cy - A + 5);
ctx.moveTo(ax - 3, cy - 3); ctx.lineTo(ax, cy); ctx.lineTo(ax + 3, cy - 3);
ctx.stroke();
ctx.fillStyle = WavesSim.P; ctx.textAlign = 'center';
ctx.font = "700 10px 'Manrope',sans-serif";
ctx.save(); ctx.translate(ax - 12, cy - A / 2); ctx.rotate(-Math.PI / 2);
ctx.fillText('A', 0, 0); ctx.restore();
ctx.restore();
}
/* подпись */
ctx.fillStyle = 'rgba(255,255,255,0.28)';
ctx.font = WavesSim.FONT; ctx.textAlign = 'left';
ctx.fillText('y = A sin(\u03c9t \u2212 kx + \u03c6)', PL, PT - 14);
}
/* ══════════════════════════════════════
ПРОДОЛЬНАЯ ВОЛНА
══════════════════════════════════════ */
_longDraw(ctx, W, H) {
const PL = 24, PR = 24, PT = 50, PB = 60;
const cw = W - PL - PR;
const ch = H - PT - PB;
const nRows = 5;
const rowH = ch / nRows;
const nPart = Math.max(20, Math.floor(cw / 10));
const dx0 = cw / nPart;
const v = cw / 3;
const lam = v / this._f1;
const k = (2 * Math.PI) / lam;
const om = 2 * Math.PI * this._f1;
const A = Math.min(this._A1 * 0.5, lam / 4, rowH * 0.36);
const t = this._t;
const phi = this._phi1;
/* ряды частиц */
for (let row = 0; row < nRows; row++) {
const cy = PT + rowH * (row + 0.5);
for (let i = 0; i < nPart; i++) {
const x0 = PL + (i + 0.5) * dx0;
const phase = om * t - k * (x0 - PL) + phi;
const disp = A * Math.sin(phase);
const xd = Math.max(PL + 1, Math.min(PL + cw - 1, x0 + disp));
const dens = 1 / Math.max(0.15, 1 + (-A * k * Math.cos(phase)));
const alpha = Math.max(0.1, Math.min(0.95, dens * 0.55));
ctx.beginPath(); ctx.arc(xd, cy, 3, 0, 6.28);
ctx.fillStyle = `rgba(155,93,229,${alpha.toFixed(2)})`; ctx.fill();
}
}
/* график давления */
const pTop = PT + ch + 10;
const pH = H - pTop - 8;
if (pH > 20) {
const axY = pTop + pH / 2;
ctx.strokeStyle = 'rgba(255,255,255,0.08)'; ctx.lineWidth = 1;
ctx.setLineDash([4, 3]);
ctx.beginPath(); ctx.moveTo(PL, axY); ctx.lineTo(PL + cw, axY); ctx.stroke();
ctx.setLineDash([]);
ctx.save();
ctx.shadowColor = WavesSim.C; ctx.shadowBlur = 8;
ctx.strokeStyle = WavesSim.C; ctx.lineWidth = 2;
ctx.beginPath();
for (let x = PL; x <= PL + cw; x += 1) {
const py = axY - Math.cos(om * t - k * (x - PL) + phi) * pH * 0.4;
x === PL ? ctx.moveTo(x, py) : ctx.lineTo(x, py);
}
ctx.stroke(); ctx.restore();
ctx.fillStyle = WavesSim.C; ctx.font = "600 9px 'Manrope',sans-serif"; ctx.textAlign = 'left';
ctx.fillText('P(x,t)', PL + 2, pTop + 11);
}
ctx.fillStyle = 'rgba(255,255,255,0.28)';
ctx.font = WavesSim.FONT; ctx.textAlign = 'left';
ctx.fillText('Продольная волна', PL, PT - 16);
}
/* ══════════════════════════════════════
СУПЕРПОЗИЦИЯ
══════════════════════════════════════ */
_superDraw(ctx, W, H) {
const PL = 48, PR = 20, PT = 70, PB = 48;
const cw = W - PL - PR;
const ch = H - PT - PB;
const cy = PT + ch / 2;
this._grid(ctx, PL, PR, PT, PB, W, H);
this._axisLine(ctx, PL, PR, PT, PB, W, H, cy);
const v = cw / 3;
const t = this._t;
const mk = (f, A) => {
const lam = v / f, k = (2 * Math.PI) / lam, om = 2 * Math.PI * f;
const amp = Math.max(4, Math.min(A, ch / 2 - 8));
return { k, om, amp };
};
const w1 = mk(this._f1, this._A1);
const w2 = mk(this._f2, this._A2);
const y1 = x => w1.amp * Math.sin(w1.om * t - w1.k * (x - PL) + this._phi1);
const y2 = x => w2.amp * Math.sin(w2.om * t - w2.k * (x - PL) + this._phi2);
const yR = x => y1(x) + y2(x);
this._waveLine(ctx, PL, cw, cy, y1, WavesSim.V, 1.5, 0.45, false);
this._waveLine(ctx, PL, cw, cy, y2, WavesSim.C, 1.5, 0.45, false);
this._waveLine(ctx, PL, cw, cy, yR, WavesSim.P, 2.8, 1.0, true);
/* легенда */
const items = [
{ c: WavesSim.V, txt: 'y\u2081 = A\u2081 sin(\u03c9\u2081t \u2212 k\u2081x + \u03c6\u2081)' },
{ c: WavesSim.C, txt: 'y\u2082 = A\u2082 sin(\u03c9\u2082t \u2212 k\u2082x + \u03c6\u2082)' },
{ c: WavesSim.P, txt: 'y = y\u2081 + y\u2082' },
];
ctx.font = "600 9px 'Manrope',sans-serif";
items.forEach((it, i) => {
const lx = PL + 6, ly = PT - 56 + i * 18;
ctx.save();
ctx.shadowColor = it.c; ctx.shadowBlur = 8;
ctx.fillStyle = it.c;
ctx.beginPath(); ctx.arc(lx + 4, ly + 4, 3.5, 0, 6.28); ctx.fill();
ctx.restore();
ctx.fillStyle = 'rgba(255,255,255,0.55)'; ctx.textAlign = 'left';
ctx.fillText(it.txt, lx + 13, ly + 8);
});
}
/* ══════════════════════════════════════
СТОЯЧАЯ ВОЛНА
══════════════════════════════════════ */
_standDraw(ctx, W, H) {
const PL = 48, PR = 20, PT = 50, PB = 48;
const cw = W - PL - PR;
const ch = H - PT - PB;
const cy = PT + ch / 2;
this._grid(ctx, PL, PR, PT, PB, W, H);
this._axisLine(ctx, PL, PR, PT, PB, W, H, cy);
const n = this._n;
const k = (n * Math.PI) / cw;
const om = 2 * Math.PI * this._f1;
const A = Math.max(4, Math.min(this._A1, ch / 2 - 10));
const t = this._t;
/* прямая и обратная (тусклые) */
this._waveLine(ctx, PL, cw, cy, x => A * Math.sin(om * t - k * (x - PL)), WavesSim.V, 1.0, 0.25, false);
this._waveLine(ctx, PL, cw, cy, x => A * Math.sin(om * t + k * (x - PL) + Math.PI), WavesSim.C, 1.0, 0.25, false);
/* огибающая */
ctx.save();
ctx.globalAlpha = 0.12;
ctx.fillStyle = WavesSim.V;
ctx.beginPath(); ctx.moveTo(PL, cy);
for (let x = PL; x <= PL + cw; x++) ctx.lineTo(x, cy - 2 * A * Math.abs(Math.sin(k * (x - PL))));
for (let x = PL + cw; x >= PL; x--) ctx.lineTo(x, cy + 2 * A * Math.abs(Math.sin(k * (x - PL))));
ctx.closePath(); ctx.fill(); ctx.restore();
/* стоячая волна */
const cosT = Math.cos(om * t + this._phi1);
this._waveLine(ctx, PL, cw, cy, x => 2 * A * Math.sin(k * (x - PL)) * cosT, WavesSim.G, 2.8, 1.0, true);
/* узлы (cyan) */
ctx.save(); ctx.shadowColor = WavesSim.C; ctx.shadowBlur = 10; ctx.fillStyle = WavesSim.C;
for (let m = 0; m <= n; m++) {
ctx.beginPath(); ctx.arc(PL + m * cw / n, cy, 5, 0, 6.28); ctx.fill();
}
ctx.restore();
/* пучности (pink) */
ctx.save(); ctx.shadowColor = WavesSim.P; ctx.shadowBlur = 12; ctx.fillStyle = WavesSim.P;
for (let m = 0; m < n; m++) {
const ax = PL + (m + 0.5) * cw / n;
const ay = cy + 2 * A * Math.sin(k * (ax - PL)) * cosT;
ctx.beginPath(); ctx.arc(ax, ay, 5, 0, 6.28); ctx.fill();
}
ctx.restore();
/* легенда */
const lx = W - PR - 128, ly = PT - 20;
ctx.font = "600 9px 'Manrope',sans-serif";
[{ c: WavesSim.C, t: 'Узел (y\u22610)', dy: 0 }, { c: WavesSim.P, t: 'Пучность', dy: 16 }].forEach(r => {
ctx.save(); ctx.shadowColor = r.c; ctx.shadowBlur = 8; ctx.fillStyle = r.c;
ctx.beginPath(); ctx.arc(lx + 5, ly + r.dy + 5, 4, 0, 6.28); ctx.fill(); ctx.restore();
ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.textAlign = 'left';
ctx.fillText(r.t, lx + 14, ly + r.dy + 9);
});
ctx.fillStyle = 'rgba(255,255,255,0.28)'; ctx.font = WavesSim.FONT; ctx.textAlign = 'left';
ctx.fillText('n = ' + n + ' \u03bb = 2L/' + n, PL, PT - 14);
}
/* ══════════════════════════════════════
ВСПОМОГАТЕЛЬНЫЕ
══════════════════════════════════════ */
_waveLine(ctx, PL, cw, cy, fn, color, lw, alpha, glow) {
ctx.save();
ctx.globalAlpha = alpha;
if (glow) { ctx.shadowColor = color; ctx.shadowBlur = 16; }
ctx.strokeStyle = color; ctx.lineWidth = lw;
ctx.beginPath();
for (let x = PL; x <= PL + cw; x += 1) {
const py = cy + fn(x);
x === PL ? ctx.moveTo(x, py) : ctx.lineTo(x, py);
}
ctx.stroke(); ctx.restore();
}
_grid(ctx, PL, PR, PT, PB, W, H) {
ctx.strokeStyle = 'rgba(255,255,255,0.04)'; ctx.lineWidth = 1;
ctx.beginPath();
for (let y = PT; y <= H - PB; y += 28) { ctx.moveTo(PL, y); ctx.lineTo(W - PR, y); }
for (let x = PL; x <= W - PR; x += 40) { ctx.moveTo(x, PT); ctx.lineTo(x, H - PB); }
ctx.stroke();
}
_axisLine(ctx, PL, PR, PT, PB, W, H, cy) {
ctx.save();
ctx.setLineDash([6, 4]);
ctx.strokeStyle = 'rgba(255,255,255,0.12)'; ctx.lineWidth = 1;
ctx.beginPath(); ctx.moveTo(PL, cy); ctx.lineTo(W - PR, cy); ctx.stroke();
ctx.restore();
ctx.strokeStyle = 'rgba(255,255,255,0.18)'; ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(PL, PT - 6); ctx.lineTo(PL, H - PB);
ctx.moveTo(PL, H - PB); ctx.lineTo(W - PR + 6, H - PB);
ctx.stroke();
ctx.fillStyle = 'rgba(255,255,255,0.22)';
ctx.font = "600 9px 'Manrope',sans-serif";
ctx.textAlign = 'right'; ctx.fillText('y', PL - 4, PT);
ctx.textAlign = 'left'; ctx.fillText('x', W - PR + 8, H - PB + 4);
}
_emit() { if (this.onUpdate) this.onUpdate(this.info()); }
}
/* ─── lab UI init ─────────────────────────────────── */
function _openWaves() {
document.getElementById('sim-topbar-title').textContent = 'Волны и звук';
document.getElementById('ctrl-waves').style.display = '';
_simShow('sim-waves');
_registerSimState('waves', () => wavesSim?.getParams(),
st => { if (wavesSim) { if (st.mode) wavesSim.setMode(st.mode); wavesSim.setParams(st); } });
if (_embedMode) _startStateEmit('waves');
requestAnimationFrame(() => requestAnimationFrame(() => {
if (!wavesSim) {
wavesSim = new WavesSim(document.getElementById('waves-canvas'));
wavesSim.onUpdate = _wavesUpdateUI;
}
wavesSim.fit();
wavesSim.reset();
wavesSim.play();
_wavesUpdateUI(wavesSim.info());
}));
}
function wavesMode(mode, btn) {
document.querySelectorAll('.wave-mode-btn').forEach(b => b.classList.remove('active'));
if (btn) btn.classList.add('active');
document.getElementById('waves-w2-section').style.display = mode === 'superposition' ? '' : 'none';
document.getElementById('waves-n-section').style.display = mode === 'standing' ? '' : 'none';
if (wavesSim) wavesSim.setMode(mode);
}
function wavesParam(name, val) {
const v = parseFloat(val);
const el = (id, txt) => { const e = document.getElementById(id); if (e) e.textContent = txt; };
if (name === 'A1') el('waves-A1-val', v);
if (name === 'f1') el('waves-f1-val', v.toFixed(1) + ' Гц');
if (name === 'phi1') el('waves-phi1-val', v.toFixed(1));
if (name === 'A2') el('waves-A2-val', v);
if (name === 'f2') el('waves-f2-val', v.toFixed(1) + ' Гц');
if (name === 'phi2') el('waves-phi2-val', v.toFixed(1));
if (name === 'speed') el('waves-speed-val', '\u00d7' + v.toFixed(1));
if (wavesSim) wavesSim.setParams({ [name]: v });
}
function wavesN(n, btn) {
document.querySelectorAll('.wave-n-btn').forEach(b => b.classList.remove('active'));
if (btn) btn.classList.add('active');
if (wavesSim) wavesSim.setParams({ n });
}
function wavesPreset(name) {
const presets = {
constructive: { A1: 50, f1: 1.0, phi1: 0, A2: 50, f2: 1.0, phi2: 0 },
destructive: { A1: 50, f1: 1.0, phi1: 0, A2: 50, f2: 1.0, phi2: 3.14 },
beats: { A1: 50, f1: 1.0, phi1: 0, A2: 50, f2: 1.3, phi2: 0 },
};
const p = presets[name]; if (!p) return;
document.getElementById('sl-waves-A1').value = p.A1;
document.getElementById('sl-waves-f1').value = p.f1;
document.getElementById('sl-waves-phi1').value = p.phi1;
document.getElementById('sl-waves-A2').value = p.A2;
document.getElementById('sl-waves-f2').value = p.f2;
document.getElementById('sl-waves-phi2').value = p.phi2;
document.getElementById('waves-A1-val').textContent = p.A1;
document.getElementById('waves-f1-val').textContent = p.f1.toFixed(1) + ' Гц';
document.getElementById('waves-phi1-val').textContent = p.phi1.toFixed(1);
document.getElementById('waves-A2-val').textContent = p.A2;
document.getElementById('waves-f2-val').textContent = p.f2.toFixed(1) + ' Гц';
document.getElementById('waves-phi2-val').textContent = p.phi2.toFixed(1);
if (wavesSim) wavesSim.setParams({ A1: p.A1, f1: p.f1, phi1: p.phi1, A2: p.A2, f2: p.f2, phi2: p.phi2 });
}
function wavesPlayPause() {
if (!wavesSim) return;
const btn = document.getElementById('waves-play-btn');
if (wavesSim._paused) {
wavesSim.play();
btn.innerHTML = '<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.2"><rect x="6" y="4" width="4" height="16"/><rect x="14" y="4" width="4" height="16"/></svg>';
} else {
wavesSim.pause();
btn.innerHTML = '<svg viewBox="0 0 24 24" fill="currentColor"><polygon points="5 3 19 12 5 21 5 3"/></svg>';
}
}
function _wavesUpdateUI(info) {
const v = (id, val) => { const e = document.getElementById(id); if (e) e.textContent = val; };
v('wavesbar-T', info.T);
v('wavesbar-lam', info.lambda);
v('wavesbar-v', info.v);
v('wavesbar-f', (+info.f1).toFixed(1));
}
/* ── crystal lattice (3D) ── */