Files
Learn_System/frontend/js/labs/pendulum.js
T
Maxim Dolgolyov 6afe928c0d feat(labs): visual polish wave — LabFX foundation + 33 sims juiced up
ФУНДАМЕНТ (4 новых файла):
- _fx_core.js: LabFX namespace, glow.drawGlow, glow.pulse, haptic, shake
- _fx_particles.js: пул 1500 объектов, 6 shapes (dot/spark/ring/smoke/splash/dust)
- _fx_motion.js: tween + 12 easings + critically-damped spring
- _fx_sound.js: 9 procedural synth-звуков (click/tick/whoosh/chime/fizz/spark/bounce/pour/drone), Web Audio API
- Sound toggle в шапке lab.html с localStorage-persist

UX МИКРО (CSS + JS):
- Button states: hover scale+brightness, active scale-down, disabled grayscale
- Slider polish: custom thumb с тенью, filled-track gradient, hover/active
- Focus rings через :focus-visible
- Tooltip system .tt-host data-tt= с 400ms hover, fade-in
- Marching ants для selection
- Loading skeleton с shimmer
- Empty state .sim-empty-* паттерн
- Toast: progress bar внизу, icons по типу
- Cursor states utility classes
- View Transitions API для smooth sim-switch, fallback на CSS fade

PHASE 2 — визуальные эффекты для 33 симуляций:

Physics motion: projectile (launch whoosh + landing splash/shake/haptic + target chime), pendulum (max-extension tick + bob glow), collision (bounce + sparks + shake), angrybirds (whoosh/bounce/fizz/chime + confetti), newton (rocket flame trail + scene transitions), forcesandbox (spring glow + impact sparks)

Physics fields: emfield (field-lines glow + particle trail + lightning при high field + Gauss-drag haptic + rod motion sparks), circuit (energized-wire glow ∝ current + LED bloom + short-circuit shake/spark + heat shimmer smoke + place/erase/switch sounds), opticsbench (beam glow на всех режимах + caustics dust у фокуса + TIR/Brewster one-shot sounds)

Thermo+waves: waves (mode-switch whoosh + Mach-cone particles + spectrum harmonic chime + waveform glow), hydrostatics (pour sound + splash при погружении + valve click), isoprocess (PV-trail dust), heatengine (drone цикла + hot/cold reservoir smoke/dust + phase-change ticks), radioactive (Geiger tick throttle + decay sparks + half-life chime + α/β/γ glow)

Chemistry: chemsandbox (pour splash + fizz bubbles/dust/spark по типу реакции + shake при горении), equilibrium/electrolysis/reactions/titration/flask/ionexchange/redox (pour/fizz/spark/chime по событиям, частицы при ключевых моментах), stoichiometry (fizz bubbles + recipe-change click)

Math+geom: geometry (tool-click + object-create tick + locus glow + challenge confetti via LabFX + haptic), triangle (vertex-drop tick + special-point glow), stereo (figure-change whoosh + cross-section chime, no particles — Three.js), trigcircle (drag-haptic + pitch∝angle tick + sin/cos glow), graph/graphtransform/quadratic (slider-tick throttled + curve glow + discriminant-cross chime), probability (bounce + finish-chime burst), normaldist (pulsing shade + bell glow)

Bio+misc: celldivision (phase-change whoosh + prophase dust + anaphase poles spark + cytokinesis chime), photosynthesis (photon tick + ATP chime + glucose sparkle), bohratom (electron-jump chime ∝ levels + photon spark), orbitals/crystal (mode-change whoosh — Three.js, sound only), logic (gate-place + wire-connect + LED bloom + HIGH wire flowing dots + preset chime), gas/brownian/diffusion/states (preset whoosh, throttled tick по событиям)

Все LabFX вызовы обёрнуты в if (window.LabFX) guard — graceful degradation если фундамент не загружен. 47 JS файлов прошли syntax check.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 13:58:49 +03:00

472 lines
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JavaScript
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'use strict';
/* ══════════════════════════════════════════════════════════════
PendulumSim — simple pendulum simulation
θ'' = -(g/L)sin(θ) γ·θ'
RK4 integration · energy bar · trail · phase portrait
══════════════════════════════════════════════════════════════ */
class PendulumSim {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.W = 0; this.H = 0;
/* physics */
this.L = 200; // px length
this.g = 9.81;
this.theta = Math.PI / 4; // angle (rad)
this.omega = 0; // angular velocity
this.damping = 0; // damping coefficient γ
/* animation */
this.playing = false;
this._raf = null;
this._lastTs = null;
this.speed = 1;
/* trail */
this._trail = []; // [{x, y, age}]
this._maxTrail = 200;
/* energy chart (bottom) */
this._eHistory = []; // [{t, ke, pe}]
this._tSim = 0;
this.onUpdate = null;
this._drag = null;
this._bindEvents();
new ResizeObserver(() => { this.fit(); this.draw(); }).observe(canvas.parentElement);
}
/* ── public API ─────────────────────────────── */
fit() {
const dpr = window.devicePixelRatio || 1;
const w = this.canvas.offsetWidth || 600;
const h = this.canvas.offsetHeight || 400;
this.canvas.width = w * dpr;
this.canvas.height = h * dpr;
this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
this.W = w; this.H = h;
}
getParams() {
return { L: this.L, g: this.g, theta: +(this.theta * 180 / Math.PI).toFixed(3), damping: this.damping };
}
setParams({ L, g, theta, damping } = {}) {
if (L !== undefined) this.L = +L;
if (g !== undefined) this.g = +g;
if (theta !== undefined) { this.theta = +theta * Math.PI / 180; this.omega = 0; this._clearTrail(); }
if (damping !== undefined) this.damping = +damping;
this.draw();
this._emit();
}
play() {
if (this.playing) return;
this.playing = true;
this._lastTs = null;
this._tick();
}
pause() {
this.playing = false;
if (this._raf) { cancelAnimationFrame(this._raf); this._raf = null; }
}
reset() {
this.pause();
this.theta = Math.PI / 4;
this.omega = 0;
this._tSim = 0;
this._clearTrail();
this._eHistory = [];
if (window.LabFX) LabFX.sound.play('click');
this.draw();
this._emit();
}
start() { this.play(); }
stop() { this.pause(); }
info() {
const T = 2 * Math.PI * Math.sqrt(this.L / (this.g * 100)); // L in px <svg class="ic" viewBox="0 0 24 24"><line x1="5" y1="12" x2="19" y2="12"/><polyline points="12 5 19 12 12 19"/></svg> approx
const KE = 0.5 * this.omega * this.omega * this.L * this.L;
const PE = this.g * 100 * this.L * (1 - Math.cos(this.theta));
const total = KE + PE;
return {
angle: (this.theta * 180 / Math.PI).toFixed(1) + '°',
omega: this.omega.toFixed(3) + ' рад/с',
period: T.toFixed(2) + ' с',
energy: total > 0 ? Math.round(KE / total * 100) + '% KE' : '—',
};
}
/* ── internals ─────────────────────────────── */
_emit() { if (this.onUpdate) this.onUpdate(this.info()); }
_clearTrail() { this._trail = []; }
_tick() {
if (!this.playing) return;
this._raf = requestAnimationFrame(ts => {
if (this._lastTs === null) this._lastTs = ts;
const rawDt = Math.min((ts - this._lastTs) / 1000, 0.05);
this._lastTs = ts;
const dt = rawDt * this.speed;
const prevOmega = this.omega;
this._step(dt);
this._tSim += dt;
if (window.LabFX) LabFX.particles.update(rawDt);
/* LabFX: tick sound at maximum extension (velocity sign flip) */
if (window.LabFX && prevOmega !== 0 && Math.sign(this.omega) !== Math.sign(prevOmega)) {
LabFX.sound.play('tick', { pitch: 1.2, volume: 0.2 });
}
// trail
const { bx, by } = this._bobPos();
this._trail.push({ x: bx, y: by });
if (this._trail.length > this._maxTrail) this._trail.shift();
// energy history
const KE = 0.5 * this.omega * this.omega * this.L * this.L;
const PE = this.g * 100 * this.L * (1 - Math.cos(this.theta));
this._eHistory.push({ t: this._tSim, ke: KE, pe: PE });
if (this._eHistory.length > 300) this._eHistory.shift();
this.draw();
this._emit();
this._tick();
});
}
/* RK4 step for θ'' = -(g/L)sinθ - γ·ω */
_step(dt) {
const gL = this.g * 100 / this.L; // scale g for px units
const c = this.damping;
const deriv = (th, om) => ({
dth: om,
dom: -gL * Math.sin(th) - c * om,
});
const k1 = deriv(this.theta, this.omega);
const k2 = deriv(this.theta + k1.dth * dt / 2, this.omega + k1.dom * dt / 2);
const k3 = deriv(this.theta + k2.dth * dt / 2, this.omega + k2.dom * dt / 2);
const k4 = deriv(this.theta + k3.dth * dt, this.omega + k3.dom * dt);
this.theta += dt / 6 * (k1.dth + 2 * k2.dth + 2 * k3.dth + k4.dth);
this.omega += dt / 6 * (k1.dom + 2 * k2.dom + 2 * k3.dom + k4.dom);
}
_bobPos() {
const cx = this.W / 2;
const cy = Math.min(this.H * 0.18, 80);
return {
px: cx,
py: cy,
bx: cx + this.L * Math.sin(this.theta),
by: cy + this.L * Math.cos(this.theta),
};
}
/* ── draw ──────────────────────────────────── */
draw() {
const ctx = this.ctx, W = this.W, H = this.H;
if (!W || !H) return;
ctx.fillStyle = '#0D0D1A';
ctx.fillRect(0, 0, W, H);
const { px, py, bx, by } = this._bobPos();
// trail
this._drawTrail(ctx);
// support
ctx.fillStyle = 'rgba(255,255,255,0.25)';
ctx.fillRect(W / 2 - 30, py - 4, 60, 4);
// string
ctx.strokeStyle = 'rgba(255,255,255,0.6)';
ctx.lineWidth = 2;
ctx.beginPath(); ctx.moveTo(px, py); ctx.lineTo(bx, by); ctx.stroke();
// pivot
ctx.fillStyle = '#666';
ctx.beginPath(); ctx.arc(px, py, 5, 0, Math.PI * 2); ctx.fill();
// bob
const bobR = 18;
const _drawBob = () => {
ctx.fillStyle = '#9B5DE5';
ctx.beginPath(); ctx.arc(bx, by, bobR, 0, Math.PI * 2); ctx.fill();
ctx.strokeStyle = 'rgba(255,255,255,0.5)'; ctx.lineWidth = 2; ctx.stroke();
// glow
const grad = ctx.createRadialGradient(bx, by, 0, bx, by, bobR * 2);
grad.addColorStop(0, 'rgba(155,93,229,0.25)');
grad.addColorStop(1, 'rgba(155,93,229,0)');
ctx.fillStyle = grad;
ctx.beginPath(); ctx.arc(bx, by, bobR * 2, 0, Math.PI * 2); ctx.fill();
};
if (window.LabFX) {
LabFX.glow.drawGlow(ctx, _drawBob, { color: '#9B5DE5', intensity: 8 });
} else {
_drawBob();
}
// angle arc
if (Math.abs(this.theta) > 0.02) {
ctx.strokeStyle = 'rgba(6,214,224,0.5)';
ctx.lineWidth = 1.5;
const arcR = 40;
const startAngle = Math.PI / 2;
const endAngle = Math.PI / 2 + this.theta;
ctx.beginPath();
ctx.arc(px, py, arcR, Math.min(startAngle, endAngle), Math.max(startAngle, endAngle));
ctx.stroke();
ctx.fillStyle = '#06D6E0';
ctx.font = '12px Manrope, sans-serif';
ctx.textAlign = 'center'; ctx.textBaseline = 'middle';
const labelAngle = startAngle + this.theta / 2;
ctx.fillText(
(this.theta * 180 / Math.PI).toFixed(1) + '°',
px + (arcR + 16) * Math.cos(labelAngle),
py + (arcR + 16) * Math.sin(labelAngle)
);
}
// energy bar
this._drawEnergyBar(ctx, W, H);
// energy chart
this._drawEnergyChart(ctx, W, H);
/* LabFX: particles overlay */
if (window.LabFX) LabFX.particles.draw(ctx);
}
_drawTrail(ctx) {
const n = this._trail.length;
if (n < 2) return;
for (let i = 1; i < n; i++) {
const a = i / n * 0.6;
ctx.strokeStyle = `rgba(155,93,229,${a})`;
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.moveTo(this._trail[i - 1].x, this._trail[i - 1].y);
ctx.lineTo(this._trail[i].x, this._trail[i].y);
ctx.stroke();
}
}
_drawEnergyBar(ctx, W, H) {
const KE = 0.5 * this.omega * this.omega * this.L * this.L;
const PE = this.g * 100 * this.L * (1 - Math.cos(this.theta));
const total = KE + PE || 1;
const bw = 160, bh = 14;
const x = W - bw - 20, y = 20;
ctx.fillStyle = 'rgba(22,22,38,0.85)';
ctx.beginPath(); ctx.roundRect(x - 8, y - 6, bw + 16, bh + 32, 8); ctx.fill();
// KE bar
const kw = (KE / total) * bw;
ctx.fillStyle = '#EF476F';
ctx.beginPath(); ctx.roundRect(x, y, Math.max(2, kw), bh, 4); ctx.fill();
// PE bar
ctx.fillStyle = '#06D6E0';
ctx.beginPath(); ctx.roundRect(x + kw, y, Math.max(2, bw - kw), bh, 4); ctx.fill();
ctx.font = '10px Manrope, sans-serif';
ctx.textBaseline = 'top';
ctx.fillStyle = '#EF476F'; ctx.textAlign = 'left';
ctx.fillText('KE ' + Math.round(KE / total * 100) + '%', x, y + bh + 4);
ctx.fillStyle = '#06D6E0'; ctx.textAlign = 'right';
ctx.fillText('PE ' + Math.round(PE / total * 100) + '%', x + bw, y + bh + 4);
}
_drawEnergyChart(ctx, W, H) {
const data = this._eHistory;
if (data.length < 2) return;
const cw = Math.min(300, W * 0.4);
const ch = 80;
const cx = W - cw - 20;
const cy = H - ch - 20;
ctx.fillStyle = 'rgba(22,22,38,0.7)';
ctx.beginPath(); ctx.roundRect(cx - 8, cy - 8, cw + 16, ch + 16, 8); ctx.fill();
let maxE = 0;
for (const d of data) maxE = Math.max(maxE, d.ke + d.pe);
if (maxE < 0.01) return;
// PE filled area
ctx.fillStyle = 'rgba(6,214,224,0.2)';
ctx.beginPath();
ctx.moveTo(cx, cy + ch);
for (let i = 0; i < data.length; i++) {
const x = cx + (i / (data.length - 1)) * cw;
const y = cy + ch - (data[i].pe / maxE) * ch;
ctx.lineTo(x, y);
}
ctx.lineTo(cx + cw, cy + ch);
ctx.closePath(); ctx.fill();
// KE line
ctx.strokeStyle = '#EF476F';
ctx.lineWidth = 1.5;
ctx.beginPath();
for (let i = 0; i < data.length; i++) {
const x = cx + (i / (data.length - 1)) * cw;
const y = cy + ch - (data[i].ke / maxE) * ch;
i === 0 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
}
ctx.stroke();
// total line
ctx.strokeStyle = 'rgba(255,255,255,0.25)';
ctx.lineWidth = 1;
ctx.setLineDash([4, 4]);
ctx.beginPath();
for (let i = 0; i < data.length; i++) {
const x = cx + (i / (data.length - 1)) * cw;
const y = cy + ch - ((data[i].ke + data[i].pe) / maxE) * ch;
i === 0 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
}
ctx.stroke();
ctx.setLineDash([]);
// labels
ctx.font = '10px Manrope, sans-serif';
ctx.textBaseline = 'bottom';
ctx.fillStyle = '#EF476F'; ctx.textAlign = 'left'; ctx.fillText('KE', cx + 2, cy);
ctx.fillStyle = '#06D6E0'; ctx.textAlign = 'center'; ctx.fillText('PE', cx + 30, cy);
ctx.fillStyle = 'rgba(255,255,255,0.4)'; ctx.textAlign = 'right'; ctx.fillText('Total', cx + cw, cy);
}
/* ── events ─────────────────────────────────── */
_bindEvents() {
const cv = this.canvas;
cv.addEventListener('mousedown', e => {
const { bx, by } = this._bobPos();
const r = cv.getBoundingClientRect();
const mx = (e.clientX - r.left) * (this.W / r.width);
const my = (e.clientY - r.top) * (this.H / r.height);
if (Math.hypot(mx - bx, my - by) < 30) {
this._drag = true;
this.pause();
}
});
window.addEventListener('mousemove', e => {
if (!this._drag) return;
const r = cv.getBoundingClientRect();
const mx = (e.clientX - r.left) * (this.W / r.width);
const my = (e.clientY - r.top) * (this.H / r.height);
const { px, py } = this._bobPos();
this.theta = Math.atan2(mx - px, my - py);
this.omega = 0;
this._clearTrail();
this.draw();
this._emit();
});
window.addEventListener('mouseup', () => {
if (this._drag) {
this._drag = false;
this.play();
}
});
// touch
cv.addEventListener('touchstart', e => {
if (e.touches.length !== 1) return;
const { bx, by } = this._bobPos();
const r = cv.getBoundingClientRect();
const mx = (e.touches[0].clientX - r.left) * (this.W / r.width);
const my = (e.touches[0].clientY - r.top) * (this.H / r.height);
if (Math.hypot(mx - bx, my - by) < 40) {
this._drag = true;
this.pause();
}
}, { passive: true });
cv.addEventListener('touchmove', e => {
if (!this._drag) return;
e.preventDefault();
const r = cv.getBoundingClientRect();
const mx = (e.touches[0].clientX - r.left) * (this.W / r.width);
const my = (e.touches[0].clientY - r.top) * (this.H / r.height);
const { px, py } = this._bobPos();
this.theta = Math.atan2(mx - px, my - py);
this.omega = 0;
this._clearTrail();
this.draw();
this._emit();
}, { passive: false });
cv.addEventListener('touchend', () => {
if (this._drag) { this._drag = false; this.play(); }
});
}
}
/* ─── lab UI init ─────────────────────────────────── */
var pendSim = null;
function _openPendulum() {
document.getElementById('sim-topbar-title').textContent = 'Маятник';
_simShow('sim-pendulum');
_registerSimState('pendulum', () => pendSim?.getParams(), st => pendSim?.setParams(st));
if (_embedMode) _startStateEmit('pendulum');
requestAnimationFrame(() => requestAnimationFrame(() => {
if (!pendSim) {
pendSim = new PendulumSim(document.getElementById('pendulum-canvas'));
pendSim.onUpdate = _pendUpdateUI;
}
pendSim.fit();
pendSim.play();
}));
}
function pendParam(name, val) {
const v = parseFloat(val);
const ids = { theta: 'pend-theta-val', L: 'pend-L-val', g: 'pend-g-val', damping: 'pend-damp-val' };
const el = document.getElementById(ids[name]);
if (el) el.textContent = v % 1 === 0 ? v : v.toFixed(name === 'g' ? 2 : 1);
if (pendSim) pendSim.setParams({ [name]: v });
}
function pendPreset(theta, L, g, damp) {
document.getElementById('sl-pend-theta').value = theta; document.getElementById('pend-theta-val').textContent = theta;
document.getElementById('sl-pend-L').value = L; document.getElementById('pend-L-val').textContent = L;
document.getElementById('sl-pend-g').value = g; document.getElementById('pend-g-val').textContent = g;
document.getElementById('sl-pend-damp').value = damp; document.getElementById('pend-damp-val').textContent = damp;
if (pendSim) {
pendSim.setParams({ theta, L, g, damping: damp });
pendSim.play();
}
}
function _pendUpdateUI(info) {
const v = (id, val) => { const el = document.getElementById(id); if (el) el.textContent = val; };
v('pendbar-v1', info.angle);
v('pendbar-v2', info.omega);
v('pendbar-v3', info.period);
v('pendbar-v4', info.energy);
}
/* ── equilibrium ── */