492bdb95e3
Receive real-time events from games (CS2, Dota 2, LoL, etc.) and drive LED effects through the existing color strip and value source pipelines. Core: - GameEventBus (thread-safe pub/sub) with standardized 23-type event vocabulary - GameAdapter ABC + AdapterRegistry + MappingAdapter (YAML-driven) - Built-in adapters: CS2 GSI, Dota 2 GSI, LoL Live Client, Generic Webhook - Community YAML adapters: Minecraft, Valorant, Rocket League - GameEventColorStripStream with 5 effects (flash/pulse/sweep/color_shift/breathing) - GameEventValueSource with EMA smoothing and timeout - 4 built-in effect presets (FPS Combat, MOBA Health, Racing, Generic Alert) - Auto-setup for Valve GSI games (Steam path detection, cfg file writing) - Demo capture engine exposed to non-demo mode Frontend: - Game tab in Streams tree navigation with integration cards - Game integration editor modal with adapter picker, config fields, event mappings - game_event source type in CSS and ValueSource editors - Setup instructions overlay (markdown rendered) - Live event monitor and connection test API: - Full CRUD for game integrations - Event ingestion endpoint (adapter-level auth) - Adapter metadata, presets, auto-setup, status/diagnostics endpoints
80 lines
5.1 KiB
Markdown
80 lines
5.1 KiB
Markdown
# Phase 7: Frontend — ColorStrip & ValueSource Game Bindings
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**Status:** ✅ Complete
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**Parent plan:** [PLAN.md](./PLAN.md)
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**Domain:** frontend
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## Objective
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Add "game_event" as a selectable source type in the ColorStrip and ValueSource editors so users can create game-driven LED streams and parameter bindings from the existing entity UIs.
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## Tasks
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- [x] Task 1: Add "game_event" to ColorStripSource type selector (IconSelect)
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- New icon + label in the source type grid
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- When selected, show game integration picker (EntitySelect) and event mapping editor
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- [x] Task 2: Game integration picker in CSS editor
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- EntitySelect dropdown listing available game integrations
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- When selected, show the integration's supported events
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- [x] Task 3: Inline event mapping UI in CSS source editor
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- Simplified version of the full mapping editor from Phase 6
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- Allows override/supplement of the integration-level mappings
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- Idle color picker
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- [x] Task 4: Add "game_event" to ValueSource type selector
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- New icon + label in the value source type grid
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- [x] Task 5: Game value source config fields
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- Game integration picker (EntitySelect)
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- Event type picker (dropdown of continuous events from the selected integration)
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- Min/max game value inputs
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- Smoothing slider (0.0-1.0)
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- Default value input
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- Timeout input (seconds)
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- [x] Task 6: Add i18n keys for new source type labels and config fields
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- [x] Task 7: Update TypeScript types for new source types
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## Files to Modify/Create
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- `server/src/wled_controller/static/js/features/streams.ts` — CSS editor game_event fields
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- `server/src/wled_controller/static/js/features/game-integration.ts` — shared helpers
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- `server/src/wled_controller/static/js/types.ts` — type definitions
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- `server/src/wled_controller/templates/modals/` — update CSS and value source modals
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- `server/src/wled_controller/static/locales/en.json`
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- `server/src/wled_controller/static/locales/ru.json`
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- `server/src/wled_controller/static/locales/zh.json`
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## Acceptance Criteria
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- "game_event" appears in both source type selectors with appropriate icon
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- Selecting it shows game integration picker and relevant config fields
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- CSS editor shows event mapping override UI
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- Value source editor shows normalization and smoothing controls
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- All i18n keys present
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## Notes
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- Depends on Phase 4 (CSS source type exists) and Phase 5 (value source type exists)
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- Reuse game-integration.ts helpers for adapter/event metadata fetching
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## Review Checklist
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- [x] All tasks completed
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- [x] Code follows frontend conventions
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- [x] TypeScript compiles without errors
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- [x] Bundle builds successfully
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## Handoff to Next Phase
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All 7 tasks implemented. Key implementation details:
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**Files modified:**
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- `icons.ts` — added `game_event` to both `_colorStripTypeIcons` and `_valueSourceTypeIcons` maps (gamepad2 icon)
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- `types.ts` — added `game_event` to `CSSSourceType` and `ValueSourceType` unions, added `GameEventValueSource` interface, added game event fields to `ColorStripSource` interface, also fixed pre-existing `system_metrics` missing from `ValueSourceType`
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- `color-strips.ts` — added `game_event` to `CSS_TYPE_KEYS`, `CSS_SECTION_MAP`, `CSS_TYPE_SETUP`, and `_typeHandlers`; added helper functions for game integration EntitySelect dropdown, idle color BindableColorWidget, inline event mapping editor (add/remove/preset), and game mapping collection for save
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- `value-sources.ts` — added `game_event` to `VS_FLOAT_TYPE_KEYS`; added section toggle in `onValueSourceTypeChange`; added loading/save logic for game event fields; added EntitySelect for game integration picker with filtered continuous event type dropdown
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- `css-editor.html` — added `css-editor-game-event-section` with game integration select, idle color container, mapping preset select, inline mapping editor, and add mapping button
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- `value-source-editor.html` — added `value-source-game-event-section` with game integration select, event type select (continuous events), min/max game value inputs, smoothing/default/timeout sliders
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- `app.ts` — imported and wired `addCSSGameMapping`, `removeCSSGameMapping`, `onCSSGameMappingPresetChange` to window
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- `global.d.ts` — added window type declarations for the 3 new exported functions
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- `en.json`, `ru.json`, `zh.json` — added ~28 i18n keys each for CSS and value source game_event labels, hints, and errors
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**UI behavior:**
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- CSS editor: selecting "Game Event" type shows a game integration EntitySelect, BindableColor idle color picker, and an inline event mapping editor with preset loading (FPS Combat / MOBA Health), add/remove mapping rows (event type, effect type, color, duration, intensity, priority)
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- Value source editor: selecting "Game Event" type shows a game integration EntitySelect, event type dropdown (filtered to continuous events from the adapter's supported_events), min/max game value number inputs, smoothing slider, default value slider, timeout slider
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**Conventions followed:** No emoji (SVG icons only), EntitySelect for game integration picker, BindableColorWidget for idle color, fetchWithAuth, cache.invalidate() + reload pattern, all strings via t() with i18n keys in 3 locales, dirty check via snapshotValues(), widget cleanup in onForceClose().
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