Files
ledgrab/TODO.md
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alexei.dolgolyov 56853b7123 feat(dashboard): per-account customizable dashboard with slide-in panel
Open-registry section/perf-cell schema persisted server-side under
db.get_setting('dashboard_layout'); localStorage cache for instant
first-paint, server sync after auth. 5 built-in presets
(Studio/Operator/Showrunner/Diagnostics/TV); JSON export/import.

Slide-in Customize panel toggles section + perf-cell visibility,
reorders via hand-rolled HTML5 drag (with up/down buttons for
keyboard/TV-remote use), changes density per section, and exposes
global Width / Animations / Perf-mode / Window with per-cell Inherit
overrides.

Window setting now drives the actual sparkline slice (30s/1m/2m/5m at
configurable poll interval) instead of always rendering 120 fixed
samples. Perf-grid edits re-render in place — sparklines repaint from
persistent module-level history, value labels replay from cached
last-fetch payload, so there is no flicker frame and no zero-data
window between layout change and next poll. initPerfCharts now fires
an immediate fetch on init so reload no longer shows "—" until the
first interval tick.

Reset confirmation uses the project's themed showConfirm modal
instead of the browser dialog. Reserved registry keys (audio-meters,
alerts, led-preview, source-thumbs, pinned, flow) are forward-
compatible so v1.1 cards slot in without a schema bump.

Backend exposes GET/PUT/DELETE /api/v1/preferences/dashboard-layout
treating the body as opaque JSON with a numeric version gate; covered
by 6 round-trip / validation / unknown-field tests.
2026-04-25 01:43:14 +03:00

346 lines
28 KiB
Markdown

# LedGrab TODO
## WebUI Redesign — "Lumenworks" Studio-Console Aesthetic
Full-app UI/UX refresh. Design direction committed to by user 2026-04-24.
Mockup lives at [server/docs/ui-redesign-mockup.html](server/docs/ui-redesign-mockup.html).
Phases are independent and CSS-only where possible — backend untouched.
### Phase 1 — Design tokens & font embed
- [x] Embed variable fonts (`server/src/ledgrab/static/fonts/`):
Manrope (latin + latin-ext + cyrillic + cyrillic-ext),
JetBrains Mono (same 4 subsets),
Big Shoulders Display (latin + latin-ext). Total +201 KB gzipped,
served via `unicode-range` so only latin paints on first load.
- [x] `fonts.css` — declare `@font-face` entries for all new families with
proper `unicode-range` subsetting; keep DM Sans + Orbitron registered
for legacy-token callers during migration.
- [x] `base.css` — add additive Lumenworks tokens:
`--font-display/--font-brand/--font-body`, `--lux-r-*`, `--lux-hairline`,
`--lux-rule`. Both `[data-theme="dark"]` and `[data-theme="light"]`
define `--lux-bg-0…3`, `--lux-line/-bold`, `--lux-ink/-dim/-mute/-faint`,
`--ch-signal/-cyan/-magenta/-amber/-coral/-violet`, `--lux-signal-glow`,
`--lux-shadow-rack`. Existing tokens untouched — no visual regression.
### Phase 2 — Shell (header → transport bar + channel-strip sidebar)
- [x] `index.html``.tab-bar` moved out of `<header>` into a new
`<aside class="sidebar">`; wrapped content in `.app-body` 2-col grid
(sidebar | main). `.transport-center` section added between
`.header-title` and `.header-toolbar` with a placeholder `.transport-status`
chip ("Ready" → "Armed · N live" wired in Phase 3). All tab-button IDs,
`data-tab` attributes, and `onclick="switchTab(…)"` handlers preserved.
- [x] `layout.css``<header>` rebuilt as the transport bar: 3-column grid
(brand | center | toolbar), 60 px fixed height, sticky, gradient bottom
rule with channel-color wash. `.header-title::before/::after` render
the glowing LED brand mark; `#server-status` repositioned as the LED
core pip. `#server-version` restyled as a mono-type console badge.
- [x] `sidebar.css` (new) — vertical channel-strip navigation. Active tab
gets a glowing left stripe + radial tint. `.sidebar-foot` contains
a `.cpu-meter` plate with two live bars (Load, FPS) ready to be
JS-bound in Phase 3. Collapses to a 56 px icon rail at ≤1100 px;
hides entirely at ≤600 px via `display: contents` so `.tab-bar`
falls through to `mobile.css`'s fixed-bottom strip unchanged.
- [x] `all.css` — new sidebar import after layout.
- [x] `base.css` — body font-family switched to `var(--font-body)` which
resolves to Manrope (with DM Sans + system fallbacks). Added
`font-feature-settings` for stylistic set + alternate 1.
- [x] Locale additions: `sidebar.workspaces`, `sidebar.load`, `sidebar.fps`,
`transport.status.ready`, `transport.status.armed` in en/ru/zh.
- [x] Tutorial + auth selectors (`header .header-title`, `#tab-btn-*`,
`.tab-bar` querySelector, `a.header-link[href="/docs"]`, onclick
markers on theme/settings/search) all survive the move.
- [ ] JS: bind `.cpu-meter` + `.transport-status` chip to existing
`performance` WebSocket / poller. Done as part of Phase 3.
- [ ] Tablet-range visual polish pass once other phases render (some tabs
currently have their own internal sticky headers that may overlap
the transport bar on narrow viewports).
### Phase 3 — Dashboard hero + module redesign
- [x] `cards.css``.card` gets rack-module treatment: channel stripe on
left edge (color-coded via `data-card-type` + `.ch-*` utility classes),
`::after` corner bracket in top-right, mono-typed metric labels
planned for Phase 4. Running cards glow the stripe brighter + emit a
`signalFlow` keyframe strip along the bottom edge.
- [x] Removed the `@property --border-angle` rotating conic-gradient border
(retired the WebKit mask workaround + light-theme variant + fallback
for `@supports not (mask-composite: exclude)`). Replaced with the
signal-flow strip — one animated linear-gradient on a 2 px line, no
GPU layer compositing per card.
- [x] `dashboard.css``.dashboard-target` rows pick up the same channel
stripe + signal-flow treatment. Section headers now use mono caps
with a channel-green underline accent. Metric values use mono with
tabular numerics; labels use silkscreened micro-caps.
- [x] Skeleton-card rewritten: left hairline + corner bracket so it reads
as "loading module" instead of a generic flashing block.
`skeletonShimmer` gradient replaces the old opacity-pulse on
`--text-color`.
- [x] `_updateSidebarMeter` binds CPU% (Load) and app-CPU share (FPS)
to the sidebar meter plate on every perf poll.
- [x] `_updateTransportStatus` updates the transport chip ("Ready" →
"Armed · N live") whenever the dashboard's running-target set is
recomputed.
- [ ] `.hero` 4-cell readout row (Active Patches / Throughput / CPU /
Latency + inline sparklines) — CSS tokens + layout are ready; HTML
render deferred until the dashboard JS is refactored to emit it
(Phase 3b, non-blocking).
### Phase 4 — Other tabs adopt module language
- [x] `tree-nav.css` — trigger pill gets a channel stripe on its left edge
(glows + widens when open). Trigger title uses mono-uppercase with
wide letter-spacing. Dropdown panel has a gradient channel-accent
rule across its top edge. Group headers use silkscreened micro-caps
with a small square marker instead of the old bold-uppercase. Active
leaf has a pulsing LED pip on the left and a channel tint behind it.
Count badges switched to mono tabular-nums in 2-px-radius pills.
- [x] `.subtab-section-header` — channel-green underline accent + mono
micro-caps. Consistent with the dashboard-section pattern so the
whole app shares one section-header language.
- [x] `.stream-tab-btn` sub-tabs — mono uppercase with wide tracking,
active tab shows channel-green underline + glowing count badge.
- [x] `.perf-chart-card` — channel stripe on the left (replaces old
`border-top` accent). Per-metric accents swapped to channel palette
(`--ch-coral` for CPU, `--ch-violet` for RAM, `--ch-signal` for GPU,
`--ch-amber` for temp). Corner bracket added. Metric values pick up
`tabular-nums` + a soft glow.
- [x] `cards.css` — channel-color mapping extended to attributes the JS
already emits (`data-target-id` → green, `data-stream-id` → cyan,
`data-audio-source-id` → magenta, `data-automation-id` /
`data-scene-id` → violet). No JS changes required; cards pick up
their correct stripe automatically on the Targets/Sources/Automations
tabs.
- [x] Graph editor — toolbar gets a gradient background + hairline +
rack shadow + backdrop blur. Canvas and nodes untouched.
### Phase 5 — Modal restyle
- [x] `modal.css` — backdrop gains a radial dim + 6 px blur for stronger
separation. `.modal-content` gets a gradient background + hairline +
deep rack shadow. Channel-accent rule across the top edge driven by
`--modal-ch` (per-modal override). Corner bracket bottom-right on
desktop. `.modal-header` gains a vertical channel-color stripe to
the left of the title; `.modal-footer` picks up a hairline divider.
- [x] Per-modal channel mapping by modal ID:
- Target editors → green
- Input/Source editors → cyan
- Audio editors → magenta
- Automation / Scene / Game editors → violet
- Settings / API key / Setup / Notifications → amber
- Confirm dialog → coral
- [x] `components.css` — inputs use hairline borders, tabular-nums mono
for `input[type="number"]`, channel-green focus ring + glow. Buttons
use mono-uppercase type, signal-glow on primary, coral-glow on
danger. `<select>` audit deferred (project already enforces via
CLAUDE.md rule + IconSelect/EntitySelect wrappers).
### Phase 6 — Mobile dedicated shell
- [x] `mobile.css` (existing file, not forked) — fixed-bottom `.tab-bar`
promoted to full Lumenworks treatment: gradient background + hairline
divider at top + channel-accent rule matching the transport-bar
bottom. Active tab gets an LED pip above the icon and a channel-tint
background. Tab labels + badges use mono uppercase to match the
rest of the app. Phone (≤600 px): modal corner-bracket hidden
(fullscreen modals), modal-header stripe slimmed to 18 px.
- [x] Phase 2's layout.css already strips the transport-center on phones
and collapses the sidebar via `display: contents`, so the mobile
shell automatically routes the tab-bar to the bottom without a
separate JS hook.
- [WONTDO] Fork into `mobile-shell.css` — keeping changes in `mobile.css`
since the cascade was already organized by viewport. A rename adds
churn without improving maintainability.
### Phase 7 — Microcopy + retire legacy
- [x] Locale rename: `targets.title` + `dashboard.section.targets`
"Channels" (en) / "Каналы" (ru) / "通道" (zh);
`streams.title` → "Inputs" / "Входы" / "输入".
Automations kept as-is (Automations + Scenes is a meaningful
distinction; "Patches" would conflate them). Internal tab keys
(`dashboard` / `automations` / `targets` / `streams` / `integrations`
/ `graph`) unchanged so no JS or localStorage migration needed.
- [x] Ambient WebGL background — default is already `off`; kept the
toggle button and localStorage preference so users who want the
shader can turn it on. No entry-point change needed: `data-bg-anim`
is initialized from localStorage with `off` fallback.
- [DEFERRED] Delete DM Sans + legacy color tokens — would cascade through
every file that reads `--primary-color` / `--text-color` etc. Safer
as a separate cleanup PR after the new design has soaked.
- [WONTDO] Delete `mobile.css` — Phase 6 kept the filename.
## Dashboard Customization
Per-account dashboard layout — slide-in Customize panel lets users
toggle section / perf-cell visibility, reorder via drag, change density,
pick presets, and import/export the layout as JSON. Server-synced via
`db.get_setting('dashboard_layout')` so settings follow the user.
- [x] `js/features/dashboard-layout.ts` — schema (open registry of section
/ perf-cell keys so v1.1 cards slot in with no migration), defaults,
5 built-in presets (Studio/Operator/Showrunner/Diagnostics/TV),
localStorage cache + server sync, legacy-key migration from
`dashboard_collapsed`, `perfMetricsMode`, `perfChartColor_*`.
- [x] `api/routes/preferences.py` — `GET/PUT/DELETE
/api/v1/preferences/dashboard-layout`. Treats payload as opaque
(frontend owns the schema); validates only that body is an object
with a numeric `version`. 6 pytest tests in
`tests/test_preferences_api.py` cover round-trip, default-empty,
validation, delete, and unknown-field passthrough.
- [x] `js/features/dashboard.ts` — sections rendered into a fragment map,
then assembled in layout-driven order; perf section stays pinned
top (chart-persistence reasons) but its visibility is layout-
driven. Layout-change subscription invalidates the in-place-update
optimization so density / order / visibility changes always
rebuild section HTML.
- [x] `js/features/perf-charts.ts` — `renderPerfSection()` iterates
`getOrderedPerfCells()`; existing legacy `setPerfMode` writes
through to the layout so the global toggle and the customize
panel stay in sync.
- [x] `js/features/dashboard-customize.ts` + `css/dashboard-customize.css`
— slide-in panel, hand-rolled HTML5 drag-and-drop reorder, ↑/↓
buttons for keyboard / TV remote, debounced (300 ms) autosave,
live preview while open. Reset / export / import actions.
- [x] i18n keys for `dashboard.customize.*` in en/ru/zh.
- [ ] (v1.1) Audio meters section — peak / RMS / BPM bars per audio
source. Schema key `audio-meters` already reserved.
- [ ] (v1.1) Alerts section — quiet by default, loud on issues.
Reserved key `alerts`.
- [ ] (v1.1) Live LED preview strip per running device. Reserved
key `led-preview`.
- [ ] (v1.1) Source thumbnails grid (1 fps multiviewer). Reserved
key `source-thumbs`.
- [ ] (v1.2) Pinned section (user-curated mix of targets / scenes /
devices). Reserved key `pinned`.
- [ ] (v1.2) Patch/flow map — read-only mini graph of routing.
Reserved key `flow`.
## BLE LED Controller Support (SP110E / Triones / Zengge / Govee)
Add support for Bluetooth Low Energy LED controllers driven by mobile apps like "LED Hue", HappyLighting, iLightsIn. Whole-strip ambient-color output only — these protocols don't support per-pixel streaming.
- [x] Add `bleak>=0.22` as optional extra `[ble]` in `server/pyproject.toml` (desktop-only, NOT in android `build.gradle.kts`)
- [x] `core/devices/ble_transport.py` — bleak wrapper: scan, connect, write-with/without-response
- [x] `core/devices/ble_protocols/` package
- [x] `__init__.py` — `BLEProtocol` dataclass + registry (family → encoder)
- [x] `sp110e.py` — SP110E / SP108E (service FFE0, char FFE1, `RR GG BB 00 1E` static-color frame)
- [x] `triones.py` — Triones / HappyLighting / LEDnet (service FFE5, char FFE9, `7E 07 05 03 RR GG BB 10 EF`)
- [x] `zengge.py` — Zengge / iLightsIn (service FFE0, framing `56 RR GG BB 00 F0 AA`)
- [x] `govee.py` — Govee unencrypted framed protocol (AES keyed variants — marked experimental)
- [x] `core/devices/ble_client.py` — unified `BLEClient(LEDClient)` — picks protocol by `ble_family`, averages strip → one color, drops duplicate frames, rate-limits to BLE connection interval
- [x] `core/devices/ble_provider.py` — `BLEDeviceProvider` + discovery via `BleakScanner`
- [x] Register in `core/devices/led_client.py::_register_builtin_providers` (guarded `try/except ImportError`)
- [x] Storage: `ble_family`, `ble_govee_key` fields threaded through `Device.__init__`/`to_dict`/`from_dict`/`_UPDATABLE_FIELDS`/`create_device`
- [x] Schemas: BLE fields on `DeviceCreate`, `DeviceUpdate`, `DeviceResponse`
- [x] Routes: BLE fields propagated through create/update in `api/routes/devices.py` + `_device_to_response`
- [x] ProcessorManager: `ble_family`/`ble_govee_key` added to `_DEVICE_FIELD_DEFAULTS` and `DeviceInfo`; passed through `wled_target_processor.py` and `group_client.py` to `create_led_client`
- [x] Tests: 21 protocol encoder unit tests + 16 BLEClient fake-transport tests — all passing, 814 total tests still green
- [x] Frontend: BLE option in the device type picker with a bluetooth Lucide icon; add-device modal shows a 4-option `IconSelect` for protocol family (SP110E / Triones / Zengge / Govee) with a Govee-only AES key field that auto-hides for the other three families; URL label/placeholder/hint adapt to `ble://<address>` pattern; submit payload carries `ble_family` (+ optional `ble_govee_key`); clone flow pre-fills family and key; modal dirty-check snapshots the new fields; network scan button now also discovers BLE peripherals via the existing `/api/v1/devices/discover?device_type=ble` endpoint
- [x] Frontend: `isBleDevice` helper in `core/api.ts`; `ICON_BLUETOOTH` + `ICON_LIGHTBULB` constants in `core/icons.ts`; `bluetooth` path in `core/icon-paths.ts`; i18n keys in `en.json` / `ru.json` / `zh.json`; TypeScript compiles; esbuild bundle rebuilt
- [x] Android BLE via Kotlin bridge — `BleBridge.kt` singleton (scan/connect/write/disconnect); `android_ble_transport.py` Python wrapper; `make_transport()` factory in `ble_transport.py` auto-selects backend; `BleBridge.init()` called from `LedGrabApp.onCreate`; BLE permissions in `AndroidManifest.xml`
- [x] Govee per-model AES key — `_encrypt_govee_frame()` in `ble_client.py` uses AES-128-ECB from `cryptography`; key validated on `BLEClient` construction; applied to both `send_pixels` and `set_power`; 8 new AES unit tests
## Android — Restore Multi-ABI Wheels
During emulator testing, we switched the build to **x86 only** (see `android/app/build.gradle.kts` `abiFilters`) to avoid having to keep the arm64-v8a / x86_64 pydantic-core wheels current. Before shipping, restore all three ABIs:
- [x] Rebuild `pydantic-core` wheels for all three ABIs with the current SOABI + libpython linking settings (`android/build-scripts/build-pydantic-core.sh` — now supports `arm64`, `x86_64`, `x86` args; defaults to all three).
- [x] Verify wheels: all three now list `libpython3.11.so` in `NEEDED` (`llvm-readelf -d`), automated in the build script.
- [x] Restored `abiFilters += listOf("arm64-v8a", "x86_64", "x86")` in `build.gradle.kts`. Multi-ABI debug APK builds cleanly (~99 MB).
- [ ] Re-test on real ARM64 Android TV hardware (still pending — only emulator-verified build).
Build cache + scripts live in `android/build-scripts/` and `android/.build-cache/` (junction host + sysconfigdata for each ABI).
## Android CI Pipeline
Build the Android APK automatically on push/tag.
- [x] Generate Gradle wrapper (`gradlew`) and commit it
- [x] Create CI workflow (`.gitea/workflows/build-android.yml`)
- JDK 17 + Android SDK + NDK setup
- Python 3.11 for Chaquopy build
- Recreate the directory junction via `ln -s` on Linux CI
- `./gradlew assembleDebug` on master push, `assembleRelease` on `v*` tags (if signing secrets set)
- Uploads APK as CI artifact; attaches to Gitea release on tag push
- [x] Commit pre-built pydantic-core wheels to `android/wheels/` (arm64, x86, x86_64)
- [x] APK signing for release builds — conditional signing config reads keystore from env vars (`ANDROID_KEYSTORE_PATH/_PASSWORD/_ALIAS/_KEY_PASSWORD`), falls back to debug signing locally
- [ ] Provision a real keystore and add the four CI secrets:
- `ANDROID_KEYSTORE_BASE64` (base64-encoded .jks)
- `ANDROID_KEYSTORE_PASSWORD`
- `ANDROID_KEY_ALIAS`
- `ANDROID_KEY_PASSWORD`
- [ ] Add `LedGrab-{tag}-android-release.apk` row to the release description table in `.gitea/workflows/release.yml` → `create-release` job
- [ ] Verify the CI workflow passes end-to-end with the now-restored multi-ABI build (larger APK, longer Android build step)
## Android Root Capture (No Permission Dialog, No System Indicator)
MediaProjection shows a mandatory system overlay/indicator while capturing — unavoidable on stock Android. Many cheap Android TV boxes ship pre-rooted, so an alternative root-only path gives much better UX.
- [x] Root detection — `Root.kt` checks common `su` binary paths and, on demand, runs `su -c id` to actually prove UID 0. First call triggers Magisk's grant dialog; grant is cached per session. Exposed to Python via Chaquopy.
- [x] `RootScreenrecord.kt` — spawns `su -c screenrecord --output-format=h264 --size=WxH -`, feeds the H.264 stdout through a MediaCodec decoder whose output Surface is wired into an ImageReader (RGBA_8888, row-stride-aware). Decoded frames reach the Python pipeline via `PythonBridge.pushRootFrame`.
- [x] Python-side `RootScreenrecordEngine` (`core/capture_engines/root_screenrecord_engine.py`) mirrors `MediaProjectionEngine` with `ENGINE_PRIORITY=110` (> MediaProjection's 100) so the factory picks it automatically when available.
- [x] `MainActivity` tries `Root.requestGrant()` before launching the MediaProjection consent flow — on rooted devices the consent dialog is skipped entirely. `CaptureService` has a `createRootIntent()` entry point that bypasses the MediaProjection path.
- [x] Fallback: if `Root.requestGrant()` returns false (no root, user denied, or `su` timeout) the existing MediaProjection flow runs unchanged.
- [ ] Real-hardware test pending — need to verify on the user's Magisk'd TV box that: (1) grant dialog appears once, (2) frames actually flow through MediaCodec without the Android 14 capture indicator showing, (3) stop/start cycle terminates the `su` process cleanly.
- [WONTDO] `SurfaceControl.screenshot()` via reflection — renamed/moved across API 28/29/30/33, hidden-API blocklist varies by release, even rooted apps hit it; days of maintenance for a marginal latency win over the screenrecord path. Not worth it.
- [WONTDO] `adb screencap` fallback — full-PNG-per-frame pipeline is slower than MediaProjection, no value as a last resort.
Known projects using the screenrecord approach for reference: scrcpy (over ADB), scrcpy-hidden-api, shizuku.
## Android Autostart on Boot
Boot-time, zero-interaction startup so LedGrab always has display capture and control on rooted TV boxes.
- [x] Manifest: declare `RECEIVE_BOOT_COMPLETED`, `REQUEST_IGNORE_BATTERY_OPTIMIZATIONS`, `WAKE_LOCK`; register `.BootReceiver` for `BOOT_COMPLETED` / `LOCKED_BOOT_COMPLETED` / `MY_PACKAGE_REPLACED`.
- [x] `BootReceiver.kt` — gated by `AutostartPrefs` + `Root.looksRooted()`; dispatches `CaptureService.createRootIntent()` via `ContextCompat.startForegroundService`. Unrooted devices are a no-op because MediaProjection consent cannot be bypassed silently.
- [x] `AutostartPrefs.kt` — thin SharedPreferences wrapper, defaults to enabled. Shown as a CheckBox on the stopped panel; greyed out on unrooted devices.
- [x] `CaptureService` returns `START_REDELIVER_INTENT` for root-mode intents so the OS can cleanly restart the service after being killed (token-free path). MediaProjection-mode keeps `START_NOT_STICKY` — restart is pointless with a dead consent token.
- [x] `isRunning` race: moved assignment to after `startForeground` succeeds, resets on exception; `onStartCommand` wraps `startForeground` in try/catch and stops the service cleanly if the FG transition fails.
- [x] Root-capture watchdog: coroutine on `serviceScope` checks `RootScreenrecord.framesDelivered` every 5s after a 5s grace. Respawns the pipeline (reusing the existing Python bridge) on stall, caps at 3 consecutive restarts before giving up.
- [x] `RootScreenrecord.framesDelivered` exposed as a property backed by `AtomicInteger` (was `@Volatile var framesDelivered = 0` with non-atomic `+= 1`).
- [x] `ScreenCapture` accepts `onProjectionStopped` lambda — `MediaProjection.Callback.onStop` now tears the whole service down instead of leaving a stale FG notification.
- [x] `MainActivity` wires the autostart toggle to `AutostartPrefs`; enabling it prompts `REQUEST_IGNORE_BATTERY_OPTIMIZATIONS` so Doze doesn't kill the FG service on phones.
- [x] `versionCode` derived from `git rev-list --count HEAD` (or `ANDROID_VERSION_CODE` env var in CI). Was stuck at 1 — sideload updates were silently refusing to install.
- [ ] Real-hardware test pending — need to verify on the user's Magisk'd TV box that: (1) boot-time autostart dispatches the service without UI, (2) capture indicator still absent under root mode post-reboot, (3) watchdog respawns the pipeline when `screenrecord` is externally killed, (4) sideload upgrade installs cleanly after the versionCode bump.
- [ ] Optional follow-up: "kiosk" mode — add `<category android:name="android.intent.category.HOME" />` to `MainActivity` so power users can set LedGrab as the default TV launcher for truly always-running behavior.
## Android USB Serial Support
Drive USB LED controllers (APA102, WS2812) connected directly to the Android TV box via USB-to-serial adapters.
- [x] Added `com.github.mik3y:usb-serial-for-android:3.8.1` (via JitPack) to `android/app/build.gradle.kts`.
- [x] Kotlin `UsbSerialBridge` singleton (`android/app/src/main/java/com/ledgrab/android/UsbSerialBridge.kt`) — exposes `listDevices()`, `open(vid, pid, serial, baud)`, `write(handle, ByteArray)`, `close(handle)`. Permission request fires automatically from `open()` when the user hasn't granted access yet. Handles are opaque integers, port map is synchronized, so Python threads can share one bridge.
- [x] Python `AndroidSerialTransport` in `server/src/ledgrab/core/devices/android_serial_transport.py` drives the bridge through Chaquopy. `SerialTransport` Protocol + `PySerialTransport` + `list_serial_ports()` factory live in `serial_transport.py`; `AdalightClient` and `SerialDeviceProvider` now go through the abstraction instead of importing `pyserial` directly.
- [x] URL scheme extended: `usb:VID:PID[:serial][@baud]` on Android alongside the existing `COM3[:baud]` / `/dev/ttyUSB0[:baud]` desktop paths.
- [x] App initializes the bridge on startup (`LedGrabApp.onCreate` → `UsbSerialBridge.init(this)`); manifest declares `uses-feature android.hardware.usb.host`.
- [ ] Real-device test pending — no USB-serial hardware on dev machine. Need to verify on a TV box with CH340, CP2102, or FTDI adapter.
- [ ] Document supported USB LED controllers in README (once real-device test passes).
- [ ] Optional: auto-launch the app when a known USB-serial adapter is plugged in (intent-filter on `USB_DEVICE_ATTACHED` + `res/xml/device_filter.xml`). Skipped in v1 — users can just open LedGrab and hit "Discover".
- [x] ESP-NOW client (`espnow_client.py` / `espnow_provider.py`) now routes through `SerialTransport` — `open_transport()` for the gateway serial link, `list_serial_ports()` + `port_exists()` for discovery/validation. Works transparently with `usb:VID:PID` URLs on Android. (Gateway protocol is write-only, so no `read()` extension was needed after all.)
## Performance Metrics Abstraction
- [x] `MetricsProvider` protocol + dataclass DTOs (`MemorySnapshot`, `ProcessSnapshot`) live in `server/src/ledgrab/utils/metrics/types.py`. Each provider has its own module: `psutil_provider.py`, `null_provider.py`, `android_provider.py`.
- [x] Factory `get_metrics_provider()` in `utils/metrics/__init__.py` selects Android → psutil → Null. `psutil` import is now confined to one place.
- [x] `api/routes/system.py` and `core/processing/metrics_history.py` use the provider; no more `if psutil is not None` guards in the hot paths.
- [x] Android `/proc`-backed provider implemented (`/proc/stat`, `/proc/meminfo`, `/proc/self/stat`, `/proc/self/status`). Carries previous-sample state for delta-based CPU%; degrades to zeros if any `/proc` file is locked down. 12 unit tests cover both desktop and Android paths.
## Android Performance Metrics — Future Enhancements
Beyond the `/proc`-based AndroidMetricsProvider that's now in place:
- [x] Device battery + thermal-zone readings (`/sys/class/power_supply/battery/{capacity,temp}`, `/sys/class/thermal/thermal_zone*/temp` filtered by zone type). Surfaced through `MetricsProvider.thermals()`, `PerformanceResponse.{cpu_temp_c,battery_percent,battery_temp_c}`, the metrics-history snapshot, and a new dashboard temperature chart that hides itself when the backend reports null. GPU card now hides (no "unavailable" placeholder) when no GPU is present.
- [WONTDO] Optional: app-specific memory via `Debug.getMemoryInfo()` through a Kotlin → Python Chaquopy bridge (more accurate than `VmRSS` for split-app-process accounting)
- [WONTDO] Optional: GPU usage via `/sys/class/kgsl/kgsl-3d0/gpubusy` on Adreno, Mali-specific paths for Mali GPUs
## Refactor: Per-Provider Device Configs
Replace flat `DeviceInfo` + `**kwargs` provider contract with a discriminated union of typed per-provider config dataclasses. Full plan: [docs/plans/device-typed-configs.md](docs/plans/device-typed-configs.md).
- [x] Phase 1 — `DeviceConfig` hierarchy + `Device.to_config()` (non-breaking, additive only)
- [x] Phases 2+3 — narrow `LEDDeviceProvider.create_client` to typed configs; migrate 3 call sites; delete `DeviceInfo` + `_get_device_info` + `_DEVICE_FIELD_DEFAULTS` (single PR)
- [x] Phase 4 — migrate `tests/test_group_device.py` to `GroupConfig`/`ProviderDeps`; remove legacy `GroupLEDClient` init path; 47-test config suite with 100% coverage on `device_config.py`
- [ ] Phase 5 (separate PR, optional) — Pydantic v2 discriminated union in `api/schemas/devices.py`; scope frontend POST/PATCH payloads by `device_type`