Files
ledgrab/README.md
T
alexei.dolgolyov 1c1bbe2551 feat(android): foreground-app automation condition
Make the existing Application automation rule (foreground app -> activate
scene) work on the Android-TV build. A Kotlin ForegroundAppBridge reads the
foreground app via UsageStatsManager and lists launchable apps via LauncherApps;
PlatformDetector bridges it in (ahead of the Windows-only ctypes guard) so the
existing AutomationEngine / ApplicationRule / storage / deactivation modes are
unchanged. New /system/installed-apps + /system/info endpoints feed an app picker
that stores package names (vs process names on desktop); on Android the editor
hides the match-type selector since the foreground app is the only obtainable
signal. PACKAGE_USAGE_STATS is granted via an on-device button + a web-UI banner
(no blanket prompt at capture start); detection degrades gracefully until granted.

Zero new Python/Gradle deps (UsageStatsManager + LauncherApps are in-platform;
matching only string-compares the package name, so no QUERY_ALL_PACKAGES).
assembleDebug + 1897 pytest + ruff + tsc + npm build all green; independent final
review (0 blockers) + security review (no critical issues).
2026-06-02 14:57:29 +03:00

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Markdown

# LED Grab
Ambient lighting system that captures screen content and drives LED strips and smart lights in real time. Supports a wide range of devices — WLED, DDP, Adalight, smart bulbs, PC peripherals, Bluetooth strips, and more — with audio-reactive effects, pattern generation, and condition-based automation.
**Free and open source.** LedGrab is released under the [MIT license](LICENSE) — free to use, modify, and self-host, with no accounts, telemetry, or cloud dependency. Everything runs locally on your own machine and network.
## What It Does
The server captures pixels from a screen (or from a connected Android phone via ADB), extracts border colors, applies a post-processing filter pipeline, and streams the result to your LED devices at up to 60 fps. A built-in web dashboard provides device management, calibration, a visual wiring editor, live LED preview, and real-time metrics — no external UI required.
A separate Home Assistant integration exposes devices as entities for smart-home automation.
## Screenshots
![LedGrab dashboard](docs/screenshots/dashboard.PNG)
*Dashboard — live system performance, integrations, automations, and scene presets at a glance.*
![Channels view](docs/screenshots/dashboard-targets.PNG)
*Channels — start, stop, and monitor each source-to-device pipeline with live FPS.*
![Live capture preview](docs/screenshots/test-preview-capture.PNG)
*Live preview — inspect the processed capture output in real time before it reaches the LEDs.*
## Features
### Screen Capture
- Multi-monitor support with per-target display selection
- Capture engine backends: MSS (cross-platform), DXCam, BetterCam, Windows Graphics Capture (Windows only), and Camera/Webcam (OpenCV)
- Capture from a connected Android phone's screen via scrcpy (ADB) — the device is a *source*; LedGrab itself runs on your desktop
- Configurable capture regions, FPS, and border width
- Reusable capture templates
### LED Device Support
LedGrab speaks many protocols, so a single setup can drive everything from a DIY strip to off-the-shelf smart bulbs:
![Device type picker](docs/screenshots/devices.PNG)
- **Network LED controllers** — WLED (HTTP/UDP, with mDNS auto-discovery), DDP (Pixelblaze, ESPixelStick, Falcon), Open Pixel Control (OPC), Art-Net / sACN (E1.31), ESP-NOW, and generic WebSocket streaming
- **Serial / direct hardware** — Adalight (Arduino-compatible), AmbiLED, SPI-attached strips (e.g. WS2812B), and USB HID controllers
- **Smart bulbs & panels** — Philips Hue (Entertainment API), Nanoleaf, Yeelight, WiZ, LIFX, and Govee (Wi-Fi LAN)
- **Bluetooth LE strips** — SP110E, Triones / HappyLighting, Zengge, and Govee BLE
- **PC peripherals** — OpenRGB, Razer Chroma, and SteelSeries GameSense (keyboards, mice, RAM, fans, etc.)
- **Device groups** — combine multiple devices into one logical target
- Serial port auto-detection and baud-rate configuration
### Color Processing
- Post-processing filter pipeline: brightness, gamma, saturation, color correction, auto-crop, frame interpolation, pixelation, flip, and more
- Reusable post-processing templates
- Color strip sources: audio-reactive, pattern generator, gradients, composite layering, and audio-to-color mapping
- Pattern templates with customizable effects
### Audio Integration
- Multichannel audio capture from any system device (input or loopback)
- WASAPI engine on Windows, Sounddevice (PortAudio) engine on Linux/macOS
- Per-channel mono extraction
- Audio filter / processing pipeline feeding audio-reactive color sources driven by frequency analysis
### Automation
- Automations engine with condition-based rules — switch targets, scenes, or brightness by time of day, active window/process, MQTT, webhooks, or game events
- Scene presets for one-click lighting changes
- Dynamic value sources for brightness and other parameters (schedule-based, weather-based, scene-aware)
- Weather sources, clock sync, webhooks, and inbound/outbound HTTP endpoints
- Game integration adapters (e.g. League of Legends)
### Dashboard
- Web UI at `http://localhost:8080` — nothing to install on the client side
- Visual node-graph editor for wiring sources → processing → targets
- Progressive Web App (PWA) — installable on phones and tablets with offline caching
- Responsive mobile layout with bottom tab navigation
- Device management with auto-discovery wizard
- Visual calibration editor with overlay preview
- Live LED strip preview via WebSocket
- Real-time FPS, latency, and uptime charts
- Localized in English, Russian, and Chinese
### Home Assistant Integration
- HACS-compatible custom component (separate repository)
- Light, switch, sensor, and number entities per device
- Real-time metrics via a data coordinator
- WebSocket-based live LED preview in HA
## Platforms
LedGrab runs as a desktop / server application:
| Platform | Status | Notes |
| -------- | ------ | ----- |
| Windows | ✅ Supported | Installer (`.exe`) and portable ZIP; all capture/audio backends |
| Linux | ✅ Supported | Tarball and Docker image; X11 capture (Wayland in-container capture not supported) |
| macOS | ✅ Supported | Runs from source / Docker; MSS capture |
| Docker | ✅ Supported | Multi-arch container image |
| Android (TV) | ⚠️ Experimental | An on-device Android-TV build exists (APK attached to releases) but is emulator-verified only and **not officially supported** |
> **There is no production Android app.** Android phones are only supported as a *capture source* (via scrcpy/ADB) from a desktop host. The on-device Android-TV build is experimental.
### Feature support by OS
| Feature | Windows | Linux / macOS | Android TV (experimental) |
| ------- | ------- | ------------- | ------------------------- |
| Screen capture | DXCam, BetterCam, WGC, MSS | MSS | MediaProjection; root `screenrecord` (rooted devices) |
| Webcam capture | OpenCV (DirectShow) | OpenCV (V4L2) | Camera2 (on-demand, while capture is running) |
| Audio capture | WASAPI, Sounddevice | Sounddevice (PulseAudio/PipeWire) | AudioPlaybackCapture (API 29+) |
| GPU monitoring | NVIDIA (nvidia-ml-py) | NVIDIA (nvidia-ml-py) | — (CPU/RAM/battery/thermal via `/proc`) |
| Capture from Android phone | scrcpy (ADB) | scrcpy (ADB) | — (captures its own screen instead) |
| Notification capture | WinRT | dbus (Linux) | NotificationListenerService |
| Monitor names | Friendly names (WMI) | Generic ("Display 0") | Single built-in display |
| LED transports | Network, USB-serial, BLE | Network, USB-serial, BLE | Network, USB-serial (Android driver), BLE (Android bridge) |
| Automation: window/process conditions | Supported | Partial | Foreground-app condition (UsageStatsManager) |
## Requirements
- Python 3.11+ (or Docker)
- A supported LED device on the local network, connected via USB/serial, or reachable over Bluetooth
- Windows, Linux, or macOS
## Quick Start
### Prebuilt downloads
Grab a ready-to-run build from the [Releases page](https://git.dolgolyov-family.by/alexei.dolgolyov/ledgrab/releases):
- **Windows** — `LedGrab-<version>-setup.exe` (installer, no admin required) or `LedGrab-<version>-win-x64.zip` (portable)
- **Linux** — `LedGrab-<version>-linux-x64.tar.gz`
- **Docker** — see below
- **Android TV** — `.apk` (experimental, see [Platforms](#platforms))
### Docker (recommended for servers)
```bash
git clone https://git.dolgolyov-family.by/alexei.dolgolyov/ledgrab.git
cd ledgrab/server
docker compose up -d
```
### Manual
Requires Python 3.11+ and Node.js 18+.
```bash
git clone https://git.dolgolyov-family.by/alexei.dolgolyov/ledgrab.git
cd ledgrab/server
# Build the frontend bundle
npm ci && npm run build
# Create a virtual environment and install
python -m venv venv
source venv/bin/activate # Linux/Mac
# venv\Scripts\activate # Windows
pip install .
# Start the server
export PYTHONPATH=$(pwd)/src # Linux/Mac
# set PYTHONPATH=%CD%\src # Windows
uvicorn ledgrab.main:app --host 0.0.0.0 --port 8080
```
Open <http://localhost:8080> to access the dashboard.
> **Network access:** By default, LedGrab allows anonymous access only from `localhost`. Any request from another machine on your LAN is rejected unless you configure an API key (`auth.api_keys`). Set a key before exposing the server on your network — see [INSTALLATION.md](INSTALLATION.md).
See [INSTALLATION.md](INSTALLATION.md) for the full installation guide, including configuration, Docker manual builds, and CORS setup.
## Demo Mode
Demo mode runs the server with virtual devices, sample data, and isolated storage — useful for exploring the UI without real hardware.
Set the `LEDGRAB_DEMO` environment variable to `true`, `1`, or `yes`:
```bash
# Docker
docker compose run -e LEDGRAB_DEMO=true server
# Python
LEDGRAB_DEMO=true uvicorn ledgrab.main:app --host 0.0.0.0 --port 8081
```
Demo mode uses port **8081**, config file `config/demo_config.yaml`, and stores data under `data/demo/` (separate from production data). It can run alongside the main server.
## Configuration
Edit `server/config/default_config.yaml` or use environment variables with the `LEDGRAB_` prefix:
```yaml
server:
host: "0.0.0.0"
port: 8080
log_level: "INFO"
cors_origins:
- "http://localhost:8080"
auth:
# Empty (default) → loopback-only anonymous access; LAN requests are rejected.
# Add a key to enable LAN/remote access (generate one with: openssl rand -hex 32).
api_keys: {}
# api_keys:
# dev: "your-secret-key-here"
logging:
format: "json"
file: "logs/ledgrab.log"
max_size_mb: 100
```
- Application data is stored in a SQLite database (`data/ledgrab.db` by default). Set `LEDGRAB_DATA_DIR` to relocate the data root (database + assets).
- Environment variable override example: `LEDGRAB_SERVER__PORT=9090`.
See [INSTALLATION.md](INSTALLATION.md) and [`server/.env.example`](server/.env.example) for the full configuration reference.
## API
The server exposes a REST API (with interactive Swagger docs at `/docs`) plus WebSocket endpoints. Resources include:
- **Devices** — CRUD, discovery, validation, state, metrics
- **Capture Templates** & **Picture Sources** — screen capture configuration and stream definitions
- **Output Targets** — LED target management, start/stop processing, live color stream
- **Post-Processing Templates** — filter pipeline configurations
- **Color Strip Sources**, **Pattern Templates**, **Gradients** — color generation
- **Audio Sources / Templates / Filters** — audio capture and reactive processing
- **Value Sources**, **Weather Sources**, **Scene Presets** — dynamic parameters and presets
- **Automations**, **Webhooks**, **HTTP Endpoints**, **Game Integration** — triggers and rules
- **MQTT** & **Home Assistant** — broker sources and HA integration
Authentication uses a Bearer token (`Authorization: Bearer <api-key>`) when API keys are configured; loopback requests are anonymous by default. WebSocket connections authenticate via a first-message handshake.
See [docs/API.md](docs/API.md) for the full reference.
## Calibration
The calibration system maps screen border pixels to physical LED positions. Configure layout direction, start position, and per-edge segments through the web dashboard or API.
See [docs/CALIBRATION.md](docs/CALIBRATION.md) for a step-by-step guide.
## Home Assistant
For Home Assistant integration, see the separate [ledgrab-haos-integration](https://git.dolgolyov-family.by/alexei.dolgolyov/ledgrab-haos-integration) repository.
## Development
```bash
cd server
# Install with dev dependencies
pip install -e ".[dev]"
# Run tests
pytest
# Format and lint
black src/ tests/
ruff check src/ tests/
```
Optional extras:
```bash
pip install -e ".[perf]" # High-performance capture engines (Windows: DXCam, BetterCam, WGC)
pip install -e ".[notifications]" # OS notification capture (WinRT / dbus)
pip install -e ".[scrcpy]" # Capture from an Android phone via scrcpy
pip install -e ".[ble]" # Bluetooth LE LED controllers (desktop only)
```
## Contributing
Contributions are welcome. LedGrab is MIT-licensed, so you're free to fork, modify, and self-host. Please open an issue or pull request on the [repository](https://git.dolgolyov-family.by/alexei.dolgolyov/ledgrab).
## License
MIT — see [LICENSE](LICENSE). Free and open source.