292223174c
Adds a calibration dashboard that joins persisted SuspensionFlip anomalies with EventResult rows and reports whether the post-flip favourite actually won — the single metric that says whether the detector is doing its job. Domain: - AnomalyEvidenceData + AnomalyEvidenceParser to read the JSON written by AnomalyDetector without re-implementing the schema. - AnomalyOutcomeEvaluator: pure function returning Hit / Miss / Unresolved. Tennis-style two-way markets with a Draw winner are downgraded to Unresolved rather than silently counted as Miss. - AnomalySeverityThresholds: shared Low/Medium/High constants so the UI badge and the report buckets cannot drift. Application: - EvaluateAnomalyOutcomesUseCase orchestrates the join + aggregation. - AnomalyOutcomeReport carries totals, hit rate, three breakdowns (severity / sport / score bins) and a per-event title lookup so the UI needs no second pass over IEventRepository. - Score bins extend below 0.30 automatically when the operator lowers the detector threshold so the histogram total always equals ResolvedCount. UI: - Insights page at /anomalies/insights — hero header, 4-card KPI strip (hit rate tinted by tone), three breakdown grids with bar visualisation, drill-down tables for resolved and unresolved anomalies. Honors prefers-reduced-motion. RU + EN localisation. - Nav entry under Analysis section + chip button on the Anomaly Feed. Tests: +42 across Domain + Application (evaluator boundary cases including tennis two-way and Draw guard, score-bin edges, dynamic floor when threshold is lowered, event-title pass-through). All 324 tests pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
24 lines
988 B
C#
24 lines
988 B
C#
namespace Marathon.Application.Reporting;
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/// <summary>
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/// Canonical, culture-invariant <see cref="OutcomeBucket.Key"/> prefixes and
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/// literals. Used by the use case to emit keys and by the UI to localise them
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/// — both sides reference these constants so a rename can never produce silent
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/// "key not found" rendering on the page.
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/// </summary>
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public static class OutcomeBucketKeys
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{
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/// <summary>Prefix for sport-grouped buckets, e.g. <c>Sport.6</c>.</summary>
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public const string SportPrefix = "Sport.";
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/// <summary>Prefix for score-bin buckets, e.g. <c>Bin.0.30-0.40</c>.</summary>
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public const string BinPrefix = "Bin.";
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/// <summary>Prefix for severity buckets, e.g. <c>Severity.High</c>.</summary>
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public const string SeverityPrefix = "Severity.";
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public const string SeverityLow = SeverityPrefix + "Low";
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public const string SeverityMedium = SeverityPrefix + "Medium";
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public const string SeverityHigh = SeverityPrefix + "High";
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}
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