Add clone support for scene presets and update TODO

- Add clone_preset() to ScenePresetStore with deep copy of target snapshots
- Add POST /scene-presets/{id}/clone API endpoint
- Add clone button to scene preset cards in Automations tab
- Add i18n keys for clone feedback in all 3 locales
- Add TODO items for dashboard stats collapse and protocol badge review

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-08 20:17:09 +03:00
parent fddbd771f2
commit 80b48e3618
8 changed files with 74 additions and 3 deletions

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@@ -59,3 +59,5 @@ Priority: `P1` quick win · `P2` moderate · `P3` large effort
- Complexity: medium — new `tags: List[str]` field on all card entities; tag CRUD API; filter bar UI per section; tag badge rendering on cards; persistence migration
- Impact: medium-high — essential for setups with many devices/targets; enables quick filtering (e.g. "bedroom", "desk", "gaming")
- [x] `P3` **PWA / mobile layout** — Mobile-first layout + "Add to Home Screen" manifest
- [ ] `P1` **Collapse dashboard running target stats** — Show only FPS chart by default; uptime, errors, and pipeline timings in an expandable section collapsed by default
- [ ] `P1` **Review protocol badge on LED target cards** — Review and improve the protocol badge display on LED target cards

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@@ -164,6 +164,28 @@ async def delete_scene_preset(
raise HTTPException(status_code=404, detail=str(e))
# ===== Clone =====
@router.post(
"/api/v1/scene-presets/{preset_id}/clone",
response_model=ScenePresetResponse,
tags=["Scene Presets"],
status_code=201,
)
async def clone_scene_preset(
preset_id: str,
_auth: AuthRequired,
store: ScenePresetStore = Depends(get_scene_preset_store),
):
"""Duplicate a scene preset with all its stored target snapshots."""
try:
cloned = store.clone_preset(preset_id)
except ValueError as e:
raise HTTPException(status_code=404, detail=str(e))
return _preset_to_response(cloned)
# ===== Recapture =====
@router.post(

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@@ -85,7 +85,7 @@ import {
} from './features/automations.js';
import {
openScenePresetCapture, editScenePreset, saveScenePreset, closeScenePresetEditor,
activateScenePreset, recaptureScenePreset, deleteScenePreset,
activateScenePreset, recaptureScenePreset, cloneScenePreset, deleteScenePreset,
addSceneTarget, removeSceneTarget,
} from './features/scene-presets.js';
@@ -325,6 +325,7 @@ Object.assign(window, {
closeScenePresetEditor,
activateScenePreset,
recaptureScenePreset,
cloneScenePreset,
deleteScenePreset,
addSceneTarget,
removeSceneTarget,

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@@ -9,7 +9,7 @@ import { showToast, showConfirm } from '../core/ui.js';
import { Modal } from '../core/modal.js';
import { CardSection } from '../core/card-sections.js';
import {
ICON_SCENE, ICON_CAPTURE, ICON_START, ICON_EDIT, ICON_REFRESH, ICON_TARGET,
ICON_SCENE, ICON_CAPTURE, ICON_START, ICON_EDIT, ICON_REFRESH, ICON_TARGET, ICON_CLONE,
} from '../core/icons.js';
import { scenePresetsCache } from '../core/state.js';
import { cardColorStyle, cardColorButton } from '../core/card-colors.js';
@@ -61,6 +61,7 @@ export function createSceneCard(preset) {
${updated ? `<span class="stream-card-prop">${updated}</span>` : ''}
</div>
<div class="card-actions">
<button class="btn btn-icon btn-secondary" onclick="cloneScenePreset('${preset.id}')" title="${t('common.clone')}">${ICON_CLONE}</button>
<button class="btn btn-icon btn-secondary" onclick="editScenePreset('${preset.id}')" title="${t('scenes.edit')}">${ICON_EDIT}</button>
<button class="btn btn-icon btn-secondary" onclick="recaptureScenePreset('${preset.id}')" title="${t('scenes.recapture')}">${ICON_REFRESH}</button>
<button class="btn btn-icon btn-success" onclick="activateScenePreset('${preset.id}')" title="${t('scenes.activate')}">${ICON_START}</button>
@@ -304,6 +305,26 @@ export async function recaptureScenePreset(presetId) {
}
}
// ===== Clone =====
export async function cloneScenePreset(presetId) {
try {
const resp = await fetchWithAuth(`/scene-presets/${presetId}/clone`, {
method: 'POST',
});
if (resp.ok) {
showToast(t('scenes.cloned'), 'success');
_reloadScenesTab();
} else {
const err = await resp.json().catch(() => ({}));
showToast(err.detail || t('scenes.error.clone_failed'), 'error');
}
} catch (error) {
if (error.isAuth) return;
showToast(t('scenes.error.clone_failed'), 'error');
}
}
// ===== Delete =====
export async function deleteScenePreset(presetId) {

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@@ -681,6 +681,8 @@
"scenes.error.activate_failed": "Failed to activate scene",
"scenes.error.recapture_failed": "Failed to recapture scene",
"scenes.error.delete_failed": "Failed to delete scene",
"scenes.cloned": "Scene cloned",
"scenes.error.clone_failed": "Failed to clone scene",
"time.hours_minutes": "{h}h {m}m",
"time.minutes_seconds": "{m}m {s}s",
"time.seconds": "{s}s",

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@@ -681,6 +681,8 @@
"scenes.error.activate_failed": "Не удалось активировать сцену",
"scenes.error.recapture_failed": "Не удалось перезахватить сцену",
"scenes.error.delete_failed": "Не удалось удалить сцену",
"scenes.cloned": "Сцена клонирована",
"scenes.error.clone_failed": "Не удалось клонировать сцену",
"time.hours_minutes": "{h}ч {m}м",
"time.minutes_seconds": "{m}м {s}с",
"time.seconds": "{s}с",

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@@ -681,6 +681,8 @@
"scenes.error.activate_failed": "激活场景失败",
"scenes.error.recapture_failed": "重新捕获场景失败",
"scenes.error.delete_failed": "删除场景失败",
"scenes.cloned": "场景已克隆",
"scenes.error.clone_failed": "克隆场景失败",
"time.hours_minutes": "{h}时 {m}分",
"time.minutes_seconds": "{m}分 {s}秒",
"time.seconds": "{s}秒",

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@@ -6,7 +6,7 @@ from datetime import datetime
from pathlib import Path
from typing import Dict, List, Optional
from wled_controller.storage.scene_preset import ScenePreset
from wled_controller.storage.scene_preset import ScenePreset, TargetSnapshot
from wled_controller.utils import atomic_write_json, get_logger
logger = get_logger(__name__)
@@ -117,6 +117,25 @@ class ScenePresetStore:
logger.info(f"Recaptured scene preset: {preset_id}")
return existing
def clone_preset(self, preset_id: str) -> ScenePreset:
"""Duplicate an existing preset with a new ID and '(Copy)' suffix."""
if preset_id not in self._presets:
raise ValueError(f"Scene preset not found: {preset_id}")
source = self._presets[preset_id]
new_id = f"scene_{uuid.uuid4().hex[:8]}"
cloned = ScenePreset(
id=new_id,
name=f"{source.name} (Copy)",
description=source.description,
targets=[TargetSnapshot.from_dict(t.to_dict()) for t in source.targets],
order=source.order,
)
self._presets[new_id] = cloned
self._save()
logger.info(f"Cloned scene preset: {preset_id} -> {new_id}")
return cloned
def delete_preset(self, preset_id: str) -> None:
if preset_id not in self._presets:
raise ValueError(f"Scene preset not found: {preset_id}")