Add clone support for scene presets and update TODO
- Add clone_preset() to ScenePresetStore with deep copy of target snapshots
- Add POST /scene-presets/{id}/clone API endpoint
- Add clone button to scene preset cards in Automations tab
- Add i18n keys for clone feedback in all 3 locales
- Add TODO items for dashboard stats collapse and protocol badge review
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2
TODO.md
2
TODO.md
@@ -59,3 +59,5 @@ Priority: `P1` quick win · `P2` moderate · `P3` large effort
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- Complexity: medium — new `tags: List[str]` field on all card entities; tag CRUD API; filter bar UI per section; tag badge rendering on cards; persistence migration
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- Impact: medium-high — essential for setups with many devices/targets; enables quick filtering (e.g. "bedroom", "desk", "gaming")
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- [x] `P3` **PWA / mobile layout** — Mobile-first layout + "Add to Home Screen" manifest
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- [ ] `P1` **Collapse dashboard running target stats** — Show only FPS chart by default; uptime, errors, and pipeline timings in an expandable section collapsed by default
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- [ ] `P1` **Review protocol badge on LED target cards** — Review and improve the protocol badge display on LED target cards
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@@ -164,6 +164,28 @@ async def delete_scene_preset(
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raise HTTPException(status_code=404, detail=str(e))
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# ===== Clone =====
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@router.post(
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"/api/v1/scene-presets/{preset_id}/clone",
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response_model=ScenePresetResponse,
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tags=["Scene Presets"],
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status_code=201,
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)
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async def clone_scene_preset(
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preset_id: str,
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_auth: AuthRequired,
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store: ScenePresetStore = Depends(get_scene_preset_store),
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):
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"""Duplicate a scene preset with all its stored target snapshots."""
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try:
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cloned = store.clone_preset(preset_id)
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except ValueError as e:
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raise HTTPException(status_code=404, detail=str(e))
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return _preset_to_response(cloned)
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# ===== Recapture =====
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@router.post(
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@@ -85,7 +85,7 @@ import {
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} from './features/automations.js';
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import {
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openScenePresetCapture, editScenePreset, saveScenePreset, closeScenePresetEditor,
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activateScenePreset, recaptureScenePreset, deleteScenePreset,
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activateScenePreset, recaptureScenePreset, cloneScenePreset, deleteScenePreset,
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addSceneTarget, removeSceneTarget,
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} from './features/scene-presets.js';
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@@ -325,6 +325,7 @@ Object.assign(window, {
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closeScenePresetEditor,
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activateScenePreset,
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recaptureScenePreset,
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cloneScenePreset,
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deleteScenePreset,
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addSceneTarget,
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removeSceneTarget,
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@@ -9,7 +9,7 @@ import { showToast, showConfirm } from '../core/ui.js';
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import { Modal } from '../core/modal.js';
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import { CardSection } from '../core/card-sections.js';
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import {
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ICON_SCENE, ICON_CAPTURE, ICON_START, ICON_EDIT, ICON_REFRESH, ICON_TARGET,
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ICON_SCENE, ICON_CAPTURE, ICON_START, ICON_EDIT, ICON_REFRESH, ICON_TARGET, ICON_CLONE,
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} from '../core/icons.js';
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import { scenePresetsCache } from '../core/state.js';
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import { cardColorStyle, cardColorButton } from '../core/card-colors.js';
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@@ -61,6 +61,7 @@ export function createSceneCard(preset) {
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${updated ? `<span class="stream-card-prop">${updated}</span>` : ''}
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</div>
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<div class="card-actions">
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<button class="btn btn-icon btn-secondary" onclick="cloneScenePreset('${preset.id}')" title="${t('common.clone')}">${ICON_CLONE}</button>
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<button class="btn btn-icon btn-secondary" onclick="editScenePreset('${preset.id}')" title="${t('scenes.edit')}">${ICON_EDIT}</button>
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<button class="btn btn-icon btn-secondary" onclick="recaptureScenePreset('${preset.id}')" title="${t('scenes.recapture')}">${ICON_REFRESH}</button>
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<button class="btn btn-icon btn-success" onclick="activateScenePreset('${preset.id}')" title="${t('scenes.activate')}">${ICON_START}</button>
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@@ -304,6 +305,26 @@ export async function recaptureScenePreset(presetId) {
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}
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}
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// ===== Clone =====
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export async function cloneScenePreset(presetId) {
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try {
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const resp = await fetchWithAuth(`/scene-presets/${presetId}/clone`, {
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method: 'POST',
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});
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if (resp.ok) {
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showToast(t('scenes.cloned'), 'success');
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_reloadScenesTab();
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} else {
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const err = await resp.json().catch(() => ({}));
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showToast(err.detail || t('scenes.error.clone_failed'), 'error');
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}
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} catch (error) {
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if (error.isAuth) return;
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showToast(t('scenes.error.clone_failed'), 'error');
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}
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}
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// ===== Delete =====
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export async function deleteScenePreset(presetId) {
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@@ -681,6 +681,8 @@
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"scenes.error.activate_failed": "Failed to activate scene",
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"scenes.error.recapture_failed": "Failed to recapture scene",
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"scenes.error.delete_failed": "Failed to delete scene",
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"scenes.cloned": "Scene cloned",
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"scenes.error.clone_failed": "Failed to clone scene",
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"time.hours_minutes": "{h}h {m}m",
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"time.minutes_seconds": "{m}m {s}s",
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"time.seconds": "{s}s",
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@@ -681,6 +681,8 @@
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"scenes.error.activate_failed": "Не удалось активировать сцену",
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"scenes.error.recapture_failed": "Не удалось перезахватить сцену",
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"scenes.error.delete_failed": "Не удалось удалить сцену",
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"scenes.cloned": "Сцена клонирована",
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"scenes.error.clone_failed": "Не удалось клонировать сцену",
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"time.hours_minutes": "{h}ч {m}м",
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"time.minutes_seconds": "{m}м {s}с",
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"time.seconds": "{s}с",
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@@ -681,6 +681,8 @@
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"scenes.error.activate_failed": "激活场景失败",
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"scenes.error.recapture_failed": "重新捕获场景失败",
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"scenes.error.delete_failed": "删除场景失败",
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"scenes.cloned": "场景已克隆",
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"scenes.error.clone_failed": "克隆场景失败",
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"time.hours_minutes": "{h}时 {m}分",
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"time.minutes_seconds": "{m}分 {s}秒",
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"time.seconds": "{s}秒",
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@@ -6,7 +6,7 @@ from datetime import datetime
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from pathlib import Path
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from typing import Dict, List, Optional
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from wled_controller.storage.scene_preset import ScenePreset
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from wled_controller.storage.scene_preset import ScenePreset, TargetSnapshot
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from wled_controller.utils import atomic_write_json, get_logger
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logger = get_logger(__name__)
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@@ -117,6 +117,25 @@ class ScenePresetStore:
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logger.info(f"Recaptured scene preset: {preset_id}")
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return existing
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def clone_preset(self, preset_id: str) -> ScenePreset:
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"""Duplicate an existing preset with a new ID and '(Copy)' suffix."""
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if preset_id not in self._presets:
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raise ValueError(f"Scene preset not found: {preset_id}")
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source = self._presets[preset_id]
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new_id = f"scene_{uuid.uuid4().hex[:8]}"
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cloned = ScenePreset(
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id=new_id,
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name=f"{source.name} (Copy)",
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description=source.description,
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targets=[TargetSnapshot.from_dict(t.to_dict()) for t in source.targets],
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order=source.order,
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)
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self._presets[new_id] = cloned
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self._save()
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logger.info(f"Cloned scene preset: {preset_id} -> {new_id}")
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return cloned
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def delete_preset(self, preset_id: str) -> None:
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if preset_id not in self._presets:
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raise ValueError(f"Scene preset not found: {preset_id}")
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