Commit Graph

66 Commits

Author SHA1 Message Date
b0a769b781 Move tags input under name field in all entity editor modals
Remove the separate tags form-group (label, hint toggle, hint text)
from all 14 editor modals and place the tags container directly
below the name input for a cleaner, more compact layout.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 12:15:46 +03:00
ee40d99067 Add Daylight Cycle value source type
New value source that outputs brightness (0-1) based on the daylight
color LUT, computing BT.601 luminance from the simulated sky color.
Supports real-time wall-clock mode or configurable simulation speed.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 11:27:36 +03:00
37c80f01af Add Daylight Cycle and Candlelight CSS source types
Full-stack implementation of two new color strip source types:
- Daylight: simulates day/night color cycle with real-time or speed-based mode, latitude support
- Candlelight: multi-candle fire simulation with Gaussian falloff, layered-sine flicker, warm color shift

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 11:07:30 +03:00
30fa107ef7 Add tags to all entity types with chip-based input and autocomplete
- Add `tags: List[str]` field to all 13 entity types (devices, output targets,
  CSS sources, picture sources, audio sources, value sources, sync clocks,
  automations, scene presets, capture/audio/PP/pattern templates)
- Update all stores, schemas, and route handlers for tag CRUD
- Add GET /api/v1/tags endpoint aggregating unique tags across all stores
- Create TagInput component with chip display, autocomplete dropdown,
  keyboard navigation, and API-backed suggestions
- Display tag chips on all entity cards (searchable via existing text filter)
- Add tag input to all 14 editor modals with dirty check support
- Add CSS styles and i18n keys (en/ru/zh) for tag UI
- Also includes code review fixes: thread safety, perf, store dedup

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 22:20:19 +03:00
2712c6682e Add EntitySelect/IconSelect UI improvements across modals
- Portal IconSelect popups to document.body with position:fixed to prevent
  clipping by modal overflow-y:auto
- Replace custom scene selectors in automation editor with EntitySelect
  command-palette pickers (main scene + fallback scene)
- Add IconSelect grid for automation deactivation mode (none/revert/fallback)
- Add IconSelect grid for automation condition type and match type
- Replace mapped zone source dropdowns with EntitySelect pickers
- Replace scene target selector with EntityPalette.pick() pattern
- Remove effect palette preview bar from CSS editor
- Remove sensitivity badge from audio color strip source cards
- Clean up unused scene-selector CSS and scene-target-add-row CSS
- Add locale keys for all new UI elements across en/ru/zh

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 16:00:30 +03:00
0984a3b639 Add IconSelect for filter types, audio modes, engine descriptions; fix scroll flash
- Filter type picker: IconSelect with 3-column grid, auto-add on select, removed redundant + button
- Audio mode picker: IconSelect with SVG visualizations for RMS/Peak/Beat
- Capture engine grid: added per-engine icons and localized descriptions
- Fixed scroll flash during icon grid open animation (settled class after transitionend)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 01:01:49 +03:00
d6bda9afed Unify process picker, improve notification CSS editor, remove notification led_count
- Extract shared process picker module (core/process-picker.js) used by
  both automation conditions and notification CSS app filter
- Remove led_count property from notification CSS source (backend + frontend)
- Replace comma-separated app filter with newline-separated textarea + browse
- Inline color cycle add button (+) into the color row
- Fix notification app color layout to horizontal rows

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:58:36 +03:00
de04872fdc Add notification reactive color strip source with webhook trigger
New source_type "notification" fires one-shot visual effects (flash, pulse, sweep)
triggered via POST webhook. Designed as a composite layer for overlay on persistent
sources. Includes app color mapping, whitelist/blacklist filtering, and auto-sizing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:10:32 +03:00
fddbd771f2 Replace auto-start with startup automation, add card colors to dashboard
- Add `startup` automation condition type that activates on server boot,
  replacing the per-target `auto_start` flag
- Remove `auto_start` field from targets, scene snapshots, and all API layers
- Remove auto-start UI section and star buttons from dashboard and target cards
- Remove `color` field from scene presets (backend, API, modal, frontend)
- Add card color support to scene preset cards (color picker + border style)
- Show localStorage-backed card colors on all dashboard cards (targets,
  automations, sync clocks, scene presets)
- Fix card color picker updating wrong card when duplicate data attributes
  exist by using closest() from picker wrapper instead of global querySelector
- Add sync clocks step to Sources tab tutorial
- Bump SW cache v9 → v10

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 01:09:27 +03:00
39e41dfce7 Remove per-source speed, fix device dirty check, and add frontend caching
Speed is now exclusively controlled via sync clocks — CSS sources no longer
carry their own speed/cycle_speed fields. Streams default to 1.0× when no
clock is assigned. Also fixes false-positive dirty check on the device
settings modal (array reference comparison) and converts several frontend
modules to use DataCache for consistent API response caching.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 22:07:54 +03:00
aa1e4a6afc Add sync clock entity for synchronized animation timing
Introduces Synchronization Clocks — shared, controllable time bases
that CSS sources can optionally reference for synchronized animation.

Backend:
- New SyncClock dataclass, JSON store, Pydantic schemas, REST API
- Runtime clock with thread-safe pause/resume/reset and speed control
- Ref-counted runtime pool with eager creation for API control
- clock_id field on all ColorStripSource types
- Stream integration: clock time/speed replaces source-local values
- Paused clock skips rendering (saves CPU + stops frame pushes)
- Included in backup/restore via STORE_MAP

Frontend:
- Sync Clocks tab in Streams section with cards and controls
- Clock dropdown in CSS editor (hidden speed slider when clock set)
- Clock crosslink badge on CSS source cards (replaces speed badge)
- Targets tab uses DataCache for picture/audio sources and sync clocks

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 21:46:55 +03:00
52ee4bdeb6 Add OpenRGB per-zone LED control with separate/combined modes and zone preview
- Zone picker UI in device add/settings modals with per-zone checkbox selection
- Combined mode: pixels distributed sequentially across zones
- Separate mode: full effect resampled independently to each zone via linear interpolation
- Per-zone LED preview in target cards: one canvas strip per zone with hover overlay labels
- Zone badges on device cards enriched with actual LED counts from OpenRGB API
- Fix stale led_count by using device_led_count discovered at connect time

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 20:35:51 +03:00
ddfa7637d6 Speed up camera source modal with cached enumeration and instant open
Cache camera enumeration results for 30s and limit probe range using
WMI camera count on Windows. Open source modal instantly with a loading
spinner while dropdowns are populated asynchronously.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 13:35:26 +03:00
8fe9c6489b Add camera/webcam capture engine with engine-aware display picker
- New CameraEngine using OpenCV VideoCapture for webcam capture
- HAS_OWN_DISPLAYS class attribute on CaptureEngine base to distinguish
  engines with their own device lists from desktop monitor engines
- Display picker renders device list for cameras/scrcpy, spatial layout
  for desktop monitors
- Engine-aware display label formatting (camera name vs monitor index)
- Stream modal properly loads engine-specific displays on template change,
  edit, and clone
- Camera backend config rendered as dropdown (auto/dshow/msmf/v4l2)
- Remove offline label from device cards (healthcheck indicator suffices)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 12:46:28 +03:00
b9ec509f56 Add OpenRGB device support for PC peripheral ambient lighting
New device type enabling control of keyboards, mice, RAM, GPU, and fans
via the OpenRGB SDK server (TCP port 6742). Includes auto-discovery,
health monitoring, state snapshot/restore, and fast synchronous pixel
send with brightness scaling. Also updates TODO.md with complexity notes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 11:30:02 +03:00
fa81d6a608 Add WebSocket device type, capability-driven settings, hide filter on collapse
- New WS device type: broadcaster singleton + LEDClient that sends binary
  frames to connected WebSocket clients during processing
- FastAPI WS endpoint at /api/v1/devices/{device_id}/ws with token auth
- Frontend: add/edit WS devices, connection URL with copy button in settings
- Add health_check and auto_restore capabilities to WLED and Serial providers;
  hide health interval and auto-restore toggle for devices without them
- Skip health check loop for virtual devices (Mock, MQTT, WS) — set always-online
- Copy buttons and labels for API CSS push endpoints (REST POST / WebSocket)
- Hide mock:// and ws:// URLs in target device dropdown
- Hide filter textbox when card section is collapsed (cs-collapsed CSS class)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 20:55:09 +03:00
175a2c6c10 Fix SVG markup in select options, add missing name placeholders
Remove SVG icon function calls from <option> textContent — native
select elements render markup as literal text. Capture template options
now show "name (engine_type)", source options show just the name.

Add i18n placeholders to automation and scene editor name inputs.
Rename HAOS Scenes device from "{server_name} Scenes" to "Scenes".

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 20:08:06 +03:00
ff4e7f8adb Simplify scenes to capture only target state, add target selector
- Remove DeviceBrightnessSnapshot and AutomationSnapshot from scene data model
- Simplify capture_current_snapshot and apply_scene_state to targets only
- Remove device/automation dependencies from scene preset API routes
- Add target selector (combobox + add/remove) to scene capture modal
- Fix stale profiles reference bug in scene_preset_store recapture
- Update automation engine call sites for simplified scene functions
- Sync scene presets cache between automations and scene-presets modules

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 18:55:11 +03:00
21248e2dc9 Rename profiles to automations across backend and frontend
Rename the "profiles" entity to "automations" throughout the entire
codebase for clarity. Updates Python models, storage, API routes/schemas,
engine, frontend JS modules, HTML templates, CSS classes, i18n keys
(en/ru/zh), dashboard, tutorials, and command palette.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 18:01:39 +03:00
da3e53e1f1 Replace profile targets with scene activation and searchable scene selector
Profiles now activate scene presets instead of individual targets, with
configurable deactivation behavior (none/revert/fallback scene). The
target checklist UI is replaced by a searchable combobox for scene
selection that scales well with many scenes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 17:29:02 +03:00
2e747b5ece Add profile conditions, scene presets, MQTT integration, and Scenes tab
Feature 1 — Profile Conditions: time-of-day, system idle (Win32
GetLastInputInfo), and display state (GUID_CONSOLE_DISPLAY_STATE)
condition types for automatic profile activation.

Feature 2 — Scene Presets: snapshot/restore system that captures target
running states, device brightness, and profile enables. Server-side
capture with 5-step activation order. Dedicated Scenes tab with
CardSection-based card grid, command palette integration, and dashboard
quick-activate section.

Feature 3 — MQTT Integration: MQTTService singleton with aiomqtt,
MQTTLEDClient device provider for pixel output, MQTT profile condition
type with topic/payload matching, and frontend support for MQTT device
type and condition editor.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:57:42 +03:00
bd8d7a019f Codebase review: stability, performance, usability, and i18n fixes
Stability:
- Fix race condition: set _is_running before create_task in target processors
- Await probe task after cancel in wled_target_processor
- Replace raw fetch() with fetchWithAuth() across devices, kc-targets, pattern-templates
- Add try/catch to showTestTemplateModal in streams.js
- Wrap blocking I/O in asyncio.to_thread (picture_targets, system restore)
- Fix dashboardStopAll to filter only running targets with ok guard

Performance:
- Vectorize fire effect spark loop with numpy in effect_stream
- Vectorize FFT band binning with cumulative sum in analysis.py
- Rewrite pixel_processor with vectorized numpy (accept ndarray or list)
- Add httpx.AsyncClient connection pooling with lock in wled_provider
- Optimize _send_pixels_http to avoid np.hstack allocation in wled_client
- Mutate chart arrays in-place in dashboard, perf-charts, targets
- Merge dashboard 2-batch fetch into single Promise.all
- Hoist frame_time outside loop in mapped_stream

Usability:
- Fix health check interval load/save in device settings
- Swap confirm modal button classes (No=secondary, Yes=danger)
- Add aria-modal to audio/value source editors, fix close button aria-labels
- Add modal footer close button to settings modal
- Add dedicated calibration LED count validation error keys

i18n:
- Replace ~50 hardcoded English strings with t() calls across 12 JS files
- Add 50 new keys to en.json, ru.json, zh.json
- Localize inline toasts in index.html with window.t fallback
- Add data-i18n to command palette footer
- Add localization policy to CLAUDE.md

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 12:12:37 +03:00
c262ec0775 Replace all emoji icons with Lucide SVGs, add accent color picker
- Replace all emoji characters across WebUI with inline Lucide SVG icons
  for cross-platform consistency (icon paths in icon-paths.js)
- Add accent color picker popover with 9 preset colors + custom picker,
  persisted to localStorage, updates all CSS custom properties
- Remove subtab separator line for cleaner look
- Color badge icons with accent color for visual pop
- Remove processing badge from target cards
- Fix hardcoded #4CAF50 in FPS labels and active badges to use CSS vars
- Replace CSS content emoji (▶) with pure CSS triangle

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 16:14:18 +03:00
fda040ae18 Add per-target protocol selection (DDP/HTTP) and reorganize target editor
- Add protocol field (ddp/http) to storage, API schemas, routes, processor
- WledTargetProcessor passes protocol to create_led_client(use_ddp=...)
- Target editor: protocol dropdown + keepalive in collapsible Specific Settings
- FPS, brightness threshold, adaptive FPS moved to main form area
- Hide Specific Settings section for serial devices (protocol is WLED-only)
- Card badge: show DDP/HTTP for WLED devices, Serial for serial devices

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 20:52:03 +03:00
cadef971e7 Add adaptive FPS and honest device reachability during streaming
DDP uses fire-and-forget UDP, so when a WiFi device becomes overwhelmed
by sustained traffic, sends appear successful while the device is
actually unreachable. This adds:

- HTTP liveness probe (GET /json/info, 2s timeout) every 10s during
  streaming, exposed as device_streaming_reachable in target state
- Adaptive FPS (opt-in): exponential backoff when device is unreachable,
  gradual recovery when it stabilizes — finds sustainable send rate
- Honest health checks: removed the lie that forced device_online=true
  during streaming; now runs actual health checks regardless
- Target editor toggle, FPS display shows effective rate when throttled,
  health dot reflects streaming reachability, red highlight when
  unreachable
- Auto-backup scheduling support in settings modal

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 20:22:58 +03:00
f8656b72a6 Add configuration backup/restore with settings modal
Backend: GET /api/v1/system/backup bundles all 11 store JSON files into a
single downloadable backup with metadata envelope. POST /api/v1/system/restore
validates and writes stores atomically, then schedules a delayed server restart
via detached restart.ps1 subprocess.

Frontend: Settings modal (gear button in header) with Download Backup and
Restore from Backup buttons. Restore shows confirm dialog, uploads via
multipart FormData, then displays fullscreen restart overlay that polls
/health until the server comes back and reloads the page.

Locales: en, ru, zh translations for all settings.* keys.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 18:23:18 +03:00
dac0c2d418 Hide immutable type field in color strip source edit modal
Type is set at creation and cannot be changed, so hide the selector
when editing (same pattern already used in value source editor).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 16:45:51 +03:00
3c35bf0c49 Hide immutable type field in value source edit modal
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 16:03:35 +03:00
88b3ecd5e1 Add value source test modal, auto-gain, brightness always-show, shared value streams
- Add real-time value source test: WebSocket endpoint streams get_value() at
  ~20Hz, frontend renders scrolling time-series chart with min/max/current stats
- Add auto-gain for audio value sources: rolling peak normalization with slow
  decay, sensitivity range increased to 0.1-20.0
- Always show brightness overlay on LED preview when brightness source is set
- Refactor ValueStreamManager to shared ref-counted streams (value streams
  produce scalars, not LED-count-dependent, so sharing is correct)
- Simplify acquire/release API: remove consumer_id parameter since streams
  are no longer consumer-dependent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 15:48:45 +03:00
a164abe774 Add min brightness threshold to LED targets
New per-target property: when effective output brightness
(max pixel value × device/source brightness) falls below
the threshold, LEDs turn off completely. Useful for cutting
dim flicker in audio-reactive and ambient setups.

Threshold slider (0–254) in target editor, badge on card,
hot-swap to running processors, persisted in storage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 15:03:53 +03:00
147ef3b4eb Add real-time audio spectrum test for audio sources and templates
- Add WebSocket endpoints for live audio spectrum streaming at ~20Hz
- Audio source test: resolves device/channel, shares stream via ref-counting
- Audio template test: includes device picker dropdown for selecting input
- Canvas-based 64-band spectrum visualizer with falling peaks and beat flash
- Channel-aware: mono sources show left/right/mixed spectrum correctly

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 14:19:41 +03:00
4806f5020c Hide audio source type selector — type is determined by add button context
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 13:57:41 +03:00
bae2166bc2 Add audio capture engine template system with multi-backend support
Introduces an engine+template abstraction for audio capture, mirroring the
existing screen capture engine pattern. This enables multiple audio backends
(WASAPI for Windows, sounddevice for cross-platform) with per-source
engine configuration via reusable templates.

Backend:
- AudioCaptureEngine ABC with WasapiEngine and SounddeviceEngine implementations
- AudioEngineRegistry for engine discovery and factory creation
- AudioAnalyzer class decouples FFT/RMS/beat analysis from engine-specific capture
- ManagedAudioStream wraps engine stream + analyzer in background thread
- AudioCaptureTemplate model and AudioTemplateStore with JSON CRUD
- AudioCaptureManager keyed by (engine_type, device_index, is_loopback)
- Auto-migration: default template created on startup, assigned to existing sources
- Full REST API: CRUD for audio templates + engine listing with availability flags
- audio_template_id added to MultichannelAudioSource model and API schemas

Frontend:
- Audio template cards in Streams > Audio tab with engine badge and config details
- Audio template editor modal with engine selector and dynamic config fields
- Audio template dropdown in multichannel audio source editor
- Template name crosslink badge on multichannel audio source cards
- Confirm modal z-index fix (always stacks above editor modals)
- i18n keys for EN and RU

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 13:55:46 +03:00
466527bd4a Add clone buttons, fix card navigation highlight, UI polish
- Add clone buttons to Audio Source and Value Source cards
- Fix command palette navigation destroying card highlight by skipping
  redundant data reload (skipLoad option on switchTab)
- Convert value source modal sliders to value-in-label pattern
- Change audio/value source modal footers to icon-only buttons
- Remove separator lines between card sections
- Add UI conventions to CLAUDE.md (card appearance, modal footer, sliders)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 03:10:36 +03:00
68ce394ccc Move overlay toggle into calibration visual editor, add tutorial step
Place the overlay button inside the preview screen as a pill toggle,
add it as a tutorial step that auto-skips in device calibration mode.
Tutorial engine now skips hidden/missing targets in both directions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 00:50:39 +03:00
d45e59b0e6 Add min/max value range to audio value sources
Add min_value and max_value fields to AudioValueSource so audio
brightness can be mapped to a configurable range (e.g. silence =
30% brightness floor instead of fully black).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 20:41:49 +03:00
a39dc1b06a Add mock LED device type for testing without hardware
Virtual device with configurable LED count, RGB/RGBW mode, and simulated
send latency. Includes full provider/client implementation, API schema
support, and frontend add/settings modal integration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 19:22:53 +03:00
a6253e8d96 Add overlay toggle to calibration dialog, fix serial reconnect on edge test
Add a 💡 button in the calibration modal header (CSS mode only) that
toggles the LED overlay visualization. Auto-stops overlay on modal close
if started from the dialog. Checks and reflects current overlay status
on modal open.

Fix serial devices creating a new connection on every edge test toggle,
which triggered Arduino bootloader resets. Now reuses the cached idle
client for all device types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 17:22:15 +03:00
67a15776b2 Add API Input color strip source type with REST and WebSocket push
New source_type "api_input" allows external clients to push raw LED
color arrays ([R,G,B] per LED) via REST POST or WebSocket. Includes
configurable fallback color and timeout for automatic revert when no
data is received. Stream auto-sizes LED count from the target device.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 17:07:47 +03:00
1e4a7a067f Split adaptive value source into explicit adaptive_time and adaptive_scene types
Replace single "adaptive" type with adaptive_mode sub-selector by two
distinct source types in the dropdown. Removes the adaptive_mode field
entirely — the source_type itself carries the mode. Clearer UX with
"Adaptive (Time of Day)" and "Adaptive (Scene)" as separate options.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 15:23:50 +03:00
d339dd3f90 Add adaptive brightness value source with time-of-day and scene modes
New "adaptive" value source type that automatically adjusts brightness
based on external conditions. Two sub-modes: time-of-day (schedule-based
interpolation with midnight wrap) and scene brightness (frame luminance
analysis via numpy BT.601 subsampling with EMA smoothing).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 15:14:30 +03:00
425deb9570 Add server-side metrics ring buffer, seed dashboard charts from server history
Background task samples system (CPU/RAM/GPU) and per-target (FPS/timing) metrics
every 1s into a 120-sample ring buffer (~2 min). New API endpoint
GET /system/metrics-history returns the buffer. Dashboard charts now seed from
server history on load instead of sessionStorage, surviving page refreshes.

Also removes emoji from brightness source labels.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 13:21:37 +03:00
8f79b77fe4 Add dynamic brightness value source support for KC targets, fix subtab selector collision
Extend value source brightness modulation to Key Colors targets (matching LED target support).
Also fix stream subtab CSS selector collision that broke target subtab selection, and use 🔢 emoji
for value source UI elements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:42:00 +03:00
ef474fe275 Add value sources for dynamic brightness control on LED targets
Introduces a new Value Source entity that produces a scalar float (0.0-1.0)
for dynamic brightness modulation. Three subtypes: Static (constant),
Animated (sine/triangle/square/sawtooth waveform), and Audio-reactive
(RMS/peak/beat from mono audio source). Value sources can be optionally
attached to LED targets to control brightness each frame.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 12:19:40 +03:00
808037775f Remove target segments, use single color strip source per target
Segments are redundant now that the "mapped" CSS type handles spatial
multiplexing internally. Each target now references one color_strip_source_id
instead of an array of segments with start/end/reverse ranges.

Backward compat: existing targets with old segments format are migrated
on load by extracting the first segment's CSS source ID.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-24 00:00:26 +03:00
9efb08acb6 Add audio sources as first-class entities, add mapped CSS type, simplify target editor for mapped sources
- Audio sources moved to separate tab with dedicated CRUD API, store, and editor modal
- New "mapped" color strip source type: assigns different CSS sources to distinct LED sub-ranges (zones)
- Mapped stream runtime with per-zone sub-streams, auto-sizing, hot-update support
- Target editor auto-collapses segments UI when mapped CSS is selected
- Delete protection for CSS sources referenced by mapped zones
- Compact header/footer layout

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 23:35:58 +03:00
199039326b Add ADB-based Android screen capture engine with display picker integration
New scrcpy/ADB capture engine that captures Android device screens over
ADB using screencap polling. Supports USB and WiFi ADB connections with
device auto-discovery. Engine-aware display picker shows Android devices
when scrcpy engine is selected, with inline ADB connect form for WiFi
devices.

Key changes:
- New scrcpy_engine.py using adb screencap polling (~1-2 FPS over WiFi)
- Engine-aware GET /config/displays?engine_type= API
- ADB connect/disconnect API endpoints (POST /adb/connect, /adb/disconnect)
- Display picker supports engine-specific device lists
- Stream/test modals pass engine type to display picker
- Test template handler changed to sync def to prevent event loop blocking
- Restart script merges registry PATH for newly-installed tools
- All engines (including unavailable) shown in engine list with status flag

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 18:06:15 +03:00
f15ff8fea0 Add audio channel selection (mono/left/right), show device LED count in target editor
Audio capture now produces per-channel FFT spectrum and RMS alongside
the existing mono mix. Each audio color strip source can select which
channel to visualize via a new "Channel" dropdown. This enables stereo
setups with separate left/right segments on the same LED strip.

Also shows the device LED count under the device selector in the target
editor for quick reference.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 15:05:15 +03:00
9d593379b8 Add multi-segment LED targets, replace single color strip source + skip fields
Each target now has a segments list where each segment maps a color strip
source to a pixel range (start/end) on the device with optional reverse.
This enables composing multiple visualizations on a single LED strip.
Old targets auto-migrate from the single source format on load.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 12:49:26 +03:00
bbd2ac9910 Add audio-reactive color strip sources, improve delete error messages
Add new "audio" color strip source type with three visualization modes
(spectrum analyzer, beat pulse, VU meter) supporting WASAPI loopback and
microphone input via PyAudioWPatch. Includes shared audio capture with
ref counting, real-time FFT spectrum analysis, and beat detection.

Improve all referential integrity 409 error messages across delete
endpoints to include specific names of referencing entities instead of
generic "one or more" messages.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 11:56:54 +03:00