Files
wled-screen-controller-mixed/contexts/frontend.md
alexei.dolgolyov fc62d5d3b1
Some checks failed
Lint & Test / test (push) Failing after 30s
chore: sync CI/CD with upstream guide and update context docs
release.yml: add fallback for existing releases on tag re-push.
installer.nsi: add .onInit file lock check, use LaunchApp function
instead of RUN_PARAMETERS to fix NSIS quoting bug.
build-dist.ps1: copy start-hidden.vbs to dist scripts/.
start-hidden.vbs: embedded Python fallback for installed/dev envs.

Update ci-cd.md with version detection, NSIS best practices, local
build testing, Gitea vs GitHub differences, troubleshooting.
Update frontend.md with full entity type checklist and common pitfalls.
2026-03-24 13:59:27 +03:00

28 KiB
Raw Blame History

Frontend Rules & Conventions

Read this file when working on frontend tasks (HTML, CSS, JS, locales, templates).

CSS Custom Properties (Variables)

Defined in server/src/wled_controller/static/css/base.css.

IMPORTANT: There is NO --accent variable. Always use --primary-color for accent/brand color.

Global (:root)

Variable Value Usage
--primary-color #4CAF50 Accent/brand color — borders, highlights, active states
--primary-hover #5cb860 Hover state for primary elements
--primary-contrast #ffffff Text on primary background
--danger-color #f44336 Destructive actions, errors
--warning-color #ff9800 Warnings
--info-color #2196F3 Informational highlights

Theme-specific ([data-theme="dark"] / [data-theme="light"])

Variable Dark Light Usage
--bg-color #1a1a1a #f5f5f5 Page background
--bg-secondary #242424 #eee Secondary background
--card-bg #2d2d2d #ffffff Card/panel background
--text-color #e0e0e0 #333333 Primary text
--text-secondary #999 #666 Secondary text
--text-muted #777 #999 Muted/disabled text
--border-color #404040 #e0e0e0 Borders, dividers
--primary-text-color #66bb6a #3d8b40 Primary-colored text
--success-color #28a745 #2e7d32 Success indicators
--shadow-color rgba(0,0,0,0.3) rgba(0,0,0,0.12) Box shadows

UI Conventions for Dialogs

Hints

Every form field in a modal should have a hint. Use the .label-row wrapper with a ? toggle button:

<div class="form-group">
    <div class="label-row">
        <label for="my-field" data-i18n="my.label">Label:</label>
        <button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?">?</button>
    </div>
    <small class="input-hint" style="display:none" data-i18n="my.label.hint">Hint text</small>
    <input type="text" id="my-field">
</div>

Add hint text to both en.json and ru.json locale files using a .hint suffix on the label key.

Select dropdowns

Do not add placeholder options like -- Select something --. Populate the <select> with real options only and let the first one be selected by default.

Empty/None option format

When a selector has an optional entity (e.g., sync clock, processing template, brightness source), the empty option must use the format None (<description>) where the description explains what happens when nothing is selected. Use i18n keys, never hardcoded or bare None.

Examples:

  • None (no processing template)t('common.none_no_cspt')
  • None (no input source)t('common.none_no_input')
  • None (use own speed)t('common.none_own_speed')
  • None (full brightness)t('color_strip.composite.brightness.none')
  • None (device brightness)t('targets.brightness_vs.none')

For EntitySelect with allowNone: true, pass the same i18n string as noneLabel.

Enhanced selectors (IconSelect & EntitySelect)

Plain <select> dropdowns should be enhanced with visual selectors depending on the data type:

  • Predefined options (source types, effect types, palettes, waveforms, viz modes) → use IconSelect from js/core/icon-select.ts. This replaces the <select> with a visual grid of icon+label+description cells. See _ensureCSSTypeIconSelect(), _ensureEffectTypeIconSelect(), _ensureInterpolationIconSelect() in color-strips.ts for examples.

  • Entity references (picture sources, audio sources, devices, templates, clocks) → use EntitySelect from js/core/entity-palette.ts. This replaces the <select> with a searchable command-palette-style picker. See _cssPictureSourceEntitySelect in color-strips.ts or _lineSourceEntitySelect in advanced-calibration.ts for examples.

Both widgets hide the native <select> but keep it in the DOM with its value in sync. The <select> and the visual widget are two separate things — changing one does NOT automatically update the other. After programmatically changing the <select> value, call .refresh() (EntitySelect) or .setValue(val) (IconSelect) to update the trigger display. Call .destroy() when the modal closes.

Common pitfall: Using a preset/palette selector (e.g. gradient preset dropdown or effect type picker) that changes the underlying <select> value but forgets to call .setValue() on the IconSelect — the visual grid still shows the old selection.

IMPORTANT: For IconSelect item icons, use SVG icons from js/core/icon-paths.ts (via _icon(P.iconName)) or styled <span> elements (e.g., <span style="font-weight:bold">A</span>). Never use emoji — they render inconsistently across platforms and themes.

Modal dirty check (discard unsaved changes)

Every editor modal must have a dirty check so closing with unsaved changes shows a "Discard unsaved changes?" confirmation. Use the Modal base class pattern from js/core/modal.ts:

  1. Subclass Modal with snapshotValues() returning an object of all tracked field values:

    class MyEditorModal extends Modal {
        constructor() { super('my-modal-id'); }
        snapshotValues() {
            return {
                name: document.getElementById('my-name').value,
                // ... all form fields
            };
        }
        onForceClose() {
            // Optional: cleanup (reset flags, clear state, etc.)
        }
    }
    const myModal = new MyEditorModal();
    
  2. Call modal.snapshot() after the form is fully populated (after modal.open()).

  3. Close/cancel button calls await modal.close() — triggers dirty check + confirmation.

  4. Save function calls modal.forceClose() after successful save — skips dirty check.

  5. For complex/dynamic state (filter lists, schedule rows, conditions), serialize to JSON string in snapshotValues().

The base class handles: isDirty() comparison, confirmation dialog, backdrop click, ESC key, focus trapping, and body scroll lock.

Card appearance

When creating or modifying entity cards (devices, targets, CSS sources, streams, audio/value sources, templates), always reference existing cards of the same or similar type for visual consistency. Cards should have:

  • Clone (📋) and Edit (✏️) icon buttons in .template-card-actions
  • Delete (✕) button as .card-remove-btn
  • Property badges in .stream-card-props with emoji icons
  • Crosslinks: When a card references another entity (audio source, picture source, capture template, PP template, etc.), make the property badge a clickable link using the stream-card-link CSS class and an onclick handler calling navigateToCard(tab, subTab, sectionKey, cardAttr, cardValue). Only add the link when the referenced entity is found (to avoid broken navigation). Example: <span class="stream-card-prop stream-card-link" onclick="event.stopPropagation(); navigateToCard('streams','audio','audio-multi','data-id','${id}')">🎵 Name</span>

Use icon-only buttons (✓ / ✕) matching the device settings modal pattern, not text buttons:

<div class="modal-footer">
    <button class="btn btn-icon btn-secondary" onclick="closeMyModal()" title="Cancel" data-i18n-title="settings.button.cancel" data-i18n-aria-label="aria.cancel">&#x2715;</button>
    <button class="btn btn-icon btn-primary" onclick="saveMyEntity()" title="Save" data-i18n-title="settings.button.save" data-i18n-aria-label="aria.save">&#x2713;</button>
</div>

Slider value display

For range sliders, display the current value inside the label (not in a separate wrapper). This keeps the value visible next to the property name:

<label for="my-slider"><span data-i18n="my.label">Speed:</span> <span id="my-slider-display">1.0</span></label>
...
<input type="range" id="my-slider" min="0" max="10" step="0.1" value="1.0"
    oninput="document.getElementById('my-slider-display').textContent = this.value">

Do not use a range-with-value wrapper div.

Tutorials

The app has an interactive tutorial system (static/js/features/tutorials.ts) with a generic engine, spotlight overlay, tooltip positioning, and keyboard navigation. Tutorials exist for:

  • Getting started (header-level walkthrough of all tabs and controls)
  • Per-tab tutorials (Dashboard, Targets, Sources, Profiles) triggered by ? buttons
  • Device card tutorial and Calibration tutorial (context-specific)

When adding new tabs, sections, or major UI elements, update the corresponding tutorial step array in tutorials.ts and add tour.* i18n keys to all 3 locale files (en.json, ru.json, zh.json).

Icons

Always use SVG icons from the icon system, never text/emoji/Unicode symbols for buttons and UI controls.

  • Icon SVG paths are defined in static/js/core/icon-paths.ts (Lucide icons, 24×24 viewBox)
  • Icon constants are exported from static/js/core/icons.ts (e.g. ICON_START, ICON_TRASH, ICON_EDIT)
  • Use _svg(path) wrapper from icons.ts to create new icon constants from paths

When you need a new icon:

  1. Find the Lucide icon at https://lucide.dev
  2. Copy the inner SVG elements (paths, circles, rects) into icon-paths.js as a new export
  3. Add a corresponding ICON_* constant in icons.ts using _svg(P.myIcon)
  4. Import and use the constant in your feature module

Common icons: ICON_START (play), ICON_STOP (power), ICON_EDIT (pencil), ICON_CLONE (copy), ICON_TRASH (trash), ICON_SETTINGS (gear), ICON_TEST (flask), ICON_OK (circle-check), ICON_WARNING (triangle-alert), ICON_HELP (circle-help), ICON_LIST_CHECKS (list-checks), ICON_CIRCLE_OFF (circle-off).

For icon-only buttons, use btn btn-icon CSS classes. The .icon class inside buttons auto-sizes to 16×16.

Localization (i18n)

Every user-facing string must be localized. Never use hardcoded English strings in showToast(), error.textContent, modal messages, or any other UI-visible text. Always use t('key') from ../core/i18n.ts and add the corresponding key to all three locale files (en.json, ru.json, zh.json).

  • In JS modules: import { t } from '../core/i18n.ts'; then showToast(t('my.key'), 'error')
  • In inline <script> blocks (where t() may not be available yet): use window.t ? t('key') : 'fallback'
  • In HTML templates: use data-i18n="key" for text content, data-i18n-title="key" for title attributes, data-i18n-aria-label="key" for aria-labels
  • Keys follow dotted namespace convention: feature.context.description (e.g. device.error.brightness, calibration.saved)

Dynamic content and language changes

When a feature module generates HTML with baked-in t() calls (e.g., toolbar button titles, legend text), that content won't update when the user switches language. To handle this, listen for the languageChanged event and re-render:

document.addEventListener('languageChanged', () => {
    if (_initialized) _reRender();
});

Static HTML using data-i18n attributes is handled automatically by the i18n system. Only dynamically generated HTML needs this pattern.

API Calls (CRITICAL)

ALWAYS use fetchWithAuth() from core/api.ts for authenticated API requests. It auto-prepends API_BASE (/api/v1) and attaches the auth token.

  • Paths are relative to /api/v1 — pass /gradients, NOT /api/v1/gradients
  • fetchWithAuth('/gradients')GET /api/v1/gradients with auth header
  • fetchWithAuth('/devices/dev_123', { method: 'DELETE' })DELETE /api/v1/devices/dev_123
  • Passing /api/v1/gradients results in double prefix: /api/v1/api/v1/gradients (404)

For raw fetch() without auth (rare), use the full path manually.

Bundling & Development Workflow

The frontend uses esbuild to bundle all JS modules and CSS files into single files for production.

Files

  • Entry points: static/js/app.ts (JS), static/css/all.css (CSS imports all individual sheets)
  • Output: static/dist/app.bundle.js and static/dist/app.bundle.css (minified + source maps)
  • Config: server/esbuild.mjs
  • HTML: templates/index.html references the bundles, not individual source files

Commands (from server/ directory)

Command Description
npm run build One-shot bundle + minify (~30ms)
npm run watch Watch mode — auto-rebuilds on any JS/CSS file save

Development workflow

  1. Run npm run watch in a terminal (stays running)
  2. Edit source files in static/js/ or static/css/ as usual
  3. esbuild rebuilds the bundle automatically (~30ms)
  4. Refresh the browser to see changes

Dependencies

All JS/CSS dependencies are bundled — no CDN or external requests at runtime:

  • Chart.js — imported in perf-charts.ts, exposed as window.Chart for targets.ts and dashboard.ts
  • ELK.js — imported in graph-layout.ts for graph auto-layout
  • Fonts — DM Sans (400-700) and Orbitron (700) woff2 files in static/fonts/, declared in css/fonts.css

When adding a new JS dependency: npm install <pkg> in server/, then import it in the relevant source file. esbuild bundles it automatically.

Notes

  • The dist/ directory is gitignored — bundles are build artifacts, run npm run build after clone
  • Source maps are generated so browser DevTools show original source files
  • The server sets Cache-Control: no-cache on static JS/CSS/JSON to prevent stale browser caches during development
  • GZip compression middleware reduces transfer sizes by ~75%
  • Do not edit files in static/dist/ — they are overwritten by the build

Chrome Browser Tools

See contexts/chrome-tools.md for Chrome MCP tool usage, browser tricks (hard reload, zoom, console), and verification workflow.

Duration & Numeric Formatting

Uptime / duration values

Use formatUptime(seconds) from core/ui.js. Outputs {s}s, {m}m {s}s, or {h}h {m}m via i18n keys time.seconds, time.minutes_seconds, time.hours_minutes.

Large numbers

Use formatCompact(n) from core/ui.js. Outputs 1.2K, 3.5M etc. Set element.title to the exact value for hover detail.

Preventing layout shift

Numeric/duration values that update frequently (FPS, uptime, frame counts) must use fixed-width styling to prevent layout reflow:

  • font-family: var(--font-mono, monospace) — equal-width characters
  • font-variant-numeric: tabular-nums — equal-width digits in proportional fonts
  • Fixed width or min-width on the value container
  • text-align: right to anchor the growing edge

Reference: .dashboard-metric-value in dashboard.css uses font-family: var(--font-mono), font-weight: 600, min-width: 48px.

FPS sparkline charts

Use createFpsSparkline(canvasId, actualHistory, currentHistory, fpsTarget) from core/chart-utils.ts. Wrap the canvas in .target-fps-sparkline (36px height, position: relative, overflow: hidden). Show the value in .target-fps-label with .metric-value and .target-fps-avg.

Adding a New Entity Type (Full Checklist)

This section documents the complete pattern for adding a new entity type to the frontend, covering tabs, cards, modals, CRUD operations, and all required wiring.

1. DataCache (state.ts)

Register a cache for the new entity's API endpoint in static/js/core/state.ts:

export const myEntitiesCache = new DataCache<MyEntity[]>({
    endpoint: '/my-entities',
    extractData: json => json.entities || [],
});
  • endpoint is relative to /api/v1 (fetchWithAuth prepends it)
  • extractData unwraps the response envelope
  • Subscribe to sync into a legacy variable if needed: myEntitiesCache.subscribe(v => { _cachedMyEntities = v; });

2. CardSection instance

Create a global CardSection in the feature module (e.g. features/my-entities.ts):

const csMyEntities = new CardSection('my-entities', {
    titleKey: 'my_entity.section_title',   // i18n key for section header
    gridClass: 'templates-grid',           // CSS grid class
    addCardOnclick: "showMyEntityEditor()", // onclick for the "+" card
    keyAttr: 'data-my-id',                 // attribute used to match cards during reconcile
    emptyKey: 'section.empty.my_entities', // i18n key shown when no cards
    bulkActions: _myEntityBulkActions,      // optional bulk action definitions
});

3. Tab registration (streams.ts)

Add the tab entry in the tabs array inside loadSourcesTab():

{ key: 'my_entities', icon: ICON_MY_ENTITY, titleKey: 'streams.group.my_entities', count: myEntities.length },

Then add the rendering block for the tab content:

// First load: full render
if (!csMyEntities.isMounted()) {
    const items = myEntities.map(e => ({ key: e.id, html: createMyEntityCard(e) }));
    html += csMyEntities.render(csMyEntities.applySortOrder(items));
} else {
    // Incremental update
    csMyEntities.reconcile(myEntities.map(e => ({ key: e.id, html: createMyEntityCard(e) })));
}

After innerHTML assignment, call csMyEntities.bind() for first mount.

4. Card builder function

Build cards using wrapCard() from core/card-colors.ts:

function createMyEntityCard(entity: MyEntity): string {
    return wrapCard({
        dataAttr: 'data-my-id',
        id: entity.id,
        removeOnclick: `deleteMyEntity('${entity.id}')`,
        removeTitle: t('common.delete'),
        content: `
            <div class="card-header">
                <div class="card-title" title="${escapeHtml(entity.name)}">
                    ${ICON_MY_ENTITY} <span class="card-title-text">${escapeHtml(entity.name)}</span>
                </div>
            </div>
            <div class="stream-card-props">
                <span class="stream-card-prop">🏷️ ${escapeHtml(entity.description || '')}</span>
            </div>
            ${renderTagChips(entity.tags)}`,
        actions: `
            <button class="btn btn-icon btn-secondary" onclick="cloneMyEntity('${entity.id}')" title="${t('common.clone')}">${ICON_CLONE}</button>
            <button class="btn btn-icon btn-secondary" onclick="showMyEntityEditor('${entity.id}')" title="${t('common.edit')}">${ICON_EDIT}</button>`,
    });
}

Required HTML classes:

  • .template-card — root (auto-added by wrapCard)
  • .card-header > .card-title > .card-title-text — title with icon
  • .stream-card-props > .stream-card-prop — property badges
  • .template-card-actions — button row (auto-added by wrapCard)
  • .card-remove-btn — delete X button (auto-added by wrapCard)

5. Modal HTML template

Create templates/modals/my-entity-editor.html:

<div id="my-entity-modal" class="modal" role="dialog" aria-modal="true" aria-labelledby="my-entity-title">
    <div class="modal-content">
        <div class="modal-header">
            <h2 id="my-entity-title" data-i18n="my_entity.add">Add Entity</h2>
            <button class="modal-close-btn" onclick="closeMyEntityModal()" data-i18n-aria-label="aria.close">&times;</button>
        </div>
        <div class="modal-body">
            <input type="hidden" id="my-entity-id">
            <div id="my-entity-error" class="modal-error" style="display:none"></div>

            <div class="form-group">
                <div class="label-row">
                    <label for="my-entity-name" data-i18n="my_entity.name">Name:</label>
                    <button type="button" class="hint-toggle" onclick="toggleHint(this)" title="?">?</button>
                </div>
                <small class="input-hint" style="display:none" data-i18n="my_entity.name.hint">...</small>
                <input type="text" id="my-entity-name" required>
            </div>

            <!-- Type-specific fields here -->

            <div id="my-entity-tags-container"></div>
        </div>
        <div class="modal-footer">
            <button class="btn btn-icon btn-secondary" onclick="closeMyEntityModal()" title="Cancel" data-i18n-title="settings.button.cancel">&times;</button>
            <button class="btn btn-icon btn-primary" onclick="saveMyEntity()" title="Save" data-i18n-title="settings.button.save">&#x2713;</button>
        </div>
    </div>
</div>

Include it in templates/index.html: {% include 'modals/my-entity-editor.html' %}

6. Modal class (dirty checking)

class MyEntityModal extends Modal {
    constructor() { super('my-entity-modal'); }

    snapshotValues() {
        return {
            name: (document.getElementById('my-entity-name') as HTMLInputElement).value,
            // ... all tracked fields, serialize complex state as JSON strings
            tags: JSON.stringify(_tagsInput ? _tagsInput.getValue() : []),
        };
    }

    onForceClose() {
        // Cleanup: destroy tag inputs, entity selects, etc.
        if (_tagsInput) { _tagsInput.destroy(); _tagsInput = null; }
    }
}
const myEntityModal = new MyEntityModal();

7. CRUD functions

Create / Edit (unified):

export async function showMyEntityEditor(editId: string | null = null) {
    const titleEl = document.getElementById('my-entity-title')!;
    const idInput = document.getElementById('my-entity-id') as HTMLInputElement;
    const nameInput = document.getElementById('my-entity-name') as HTMLInputElement;

    idInput.value = '';
    nameInput.value = '';

    if (editId) {
        // Edit mode: populate from cache
        const entities = await myEntitiesCache.fetch();
        const entity = entities.find(e => e.id === editId);
        if (!entity) return;
        idInput.value = entity.id;
        nameInput.value = entity.name;
        titleEl.innerHTML = `${ICON_MY_ENTITY} ${t('my_entity.edit')}`;
    } else {
        titleEl.innerHTML = `${ICON_MY_ENTITY} ${t('my_entity.add')}`;
    }

    myEntityModal.open();
    myEntityModal.snapshot();
}

Clone: Fetch existing entity, open editor with its data but no ID (creates new):

export async function cloneMyEntity(entityId: string) {
    const entities = await myEntitiesCache.fetch();
    const source = entities.find(e => e.id === entityId);
    if (!source) return;

    // Open editor as "create" with pre-filled data
    await showMyEntityEditor(null);
    (document.getElementById('my-entity-name') as HTMLInputElement).value = source.name + ' (Copy)';
    // ... populate other fields from source
    myEntityModal.snapshot(); // Re-snapshot after populating clone data
}

Save: POST (new) or PUT (edit) based on hidden ID field:

export async function saveMyEntity() {
    const id = (document.getElementById('my-entity-id') as HTMLInputElement).value;
    const name = (document.getElementById('my-entity-name') as HTMLInputElement).value.trim();
    if (!name) { myEntityModal.showError(t('my_entity.error.name_required')); return; }

    const payload = { name, /* ... other fields */ };

    try {
        const url = id ? `/my-entities/${id}` : '/my-entities';
        const method = id ? 'PUT' : 'POST';
        const res = await fetchWithAuth(url, { method, body: JSON.stringify(payload) });
        if (!res!.ok) { const err = await res!.json(); throw new Error(err.detail); }

        showToast(id ? t('my_entity.updated') : t('my_entity.created'), 'success');
        myEntitiesCache.invalidate();
        myEntityModal.forceClose();
        if (window.loadSourcesTab) window.loadSourcesTab();
    } catch (e: any) {
        if (e.isAuth) return;
        myEntityModal.showError(e.message);
    }
}

Delete: Confirm, API call, invalidate cache, reload:

export async function deleteMyEntity(entityId: string) {
    const ok = await showConfirm(t('my_entity.confirm_delete'));
    if (!ok) return;
    try {
        await fetchWithAuth(`/my-entities/${entityId}`, { method: 'DELETE' });
        showToast(t('my_entity.deleted'), 'success');
        myEntitiesCache.invalidate();
        if (window.loadSourcesTab) window.loadSourcesTab();
    } catch (e: any) {
        if (e.isAuth) return;
        showToast(e.message || t('my_entity.error.delete_failed'), 'error');
    }
}

8. Window exports (app.ts)

Import and expose all onclick handlers:

import { showMyEntityEditor, saveMyEntity, closeMyEntityModal, cloneMyEntity, deleteMyEntity } from './features/my-entities.ts';

Object.assign(window, {
    showMyEntityEditor, saveMyEntity, closeMyEntityModal, cloneMyEntity, deleteMyEntity,
});

Critical: Functions used in onclick="..." HTML attributes MUST appear in Object.assign(window, ...) or they will be undefined at runtime.

9. global.d.ts

Add the window function declarations so TypeScript doesn't complain:

showMyEntityEditor?: (id?: string | null) => void;
cloneMyEntity?: (id: string) => void;
deleteMyEntity?: (id: string) => void;

10. i18n keys

Add keys to all three locale files (en.json, ru.json, zh.json):

"my_entity.section_title": "My Entities",
"my_entity.add": "Add Entity",
"my_entity.edit": "Edit Entity",
"my_entity.created": "Entity created",
"my_entity.updated": "Entity updated",
"my_entity.deleted": "Entity deleted",
"my_entity.confirm_delete": "Delete this entity?",
"my_entity.error.name_required": "Name is required",
"my_entity.name": "Name:",
"my_entity.name.hint": "A descriptive name for this entity",
"section.empty.my_entities": "No entities yet. Click + to create one."

11. Cross-references

After adding the entity:

  • Backup/restore: Add to STORE_MAP in api/routes/system.py
  • Graph editor: Update entity maps in graph editor files (see graph-editor.md)
  • Tutorials: Update tutorial steps if adding a new tab

CRITICAL: Common Pitfalls (MUST READ)

These mistakes have been made repeatedly. Check every one before considering the entity complete:

  1. DOM ID conflicts: If your modal reuses a shared component (e.g. gradient stop editor, color picker) that uses hardcoded document.getElementById() calls, both modals exist in the DOM simultaneously. The shared component will render into whichever element it finds first (the wrong one). Fix: add an ID prefix mechanism to the shared component, set it before init, reset it on modal close.

  2. Tags go under the name input: The tags container <div> goes inside the same form-group as the name <input>, directly after it — NOT in a separate section or at the bottom of the modal. Look at any existing modal (css-editor.html, audio-source-editor.html, device-settings.html) for the pattern.

  3. Cache reload after save/delete/clone: Use cache.invalidate() then await loadPictureSources() (imported directly from streams.ts). Do NOT use window.loadSourcesTab() without await — it reads the stale cache before the invalidation takes effect, so the new entity won't appear until page reload.

  4. IconSelect / EntitySelect sync: When programmatically changing a <select> value (e.g. loading a preset, populating for edit), you MUST also call .setValue(val) (IconSelect) or .refresh() (EntitySelect). The native <select> and the visual widget are separate — changing one does NOT update the other.

  5. Never use window.prompt(): Always use a proper Modal subclass with snapshotValues() for dirty checking. Prompts break the UX and have no validation, no hint text, no i18n.

  6. Never do API-only clone: Clone should open the editor modal pre-filled with the source entity's data (name + " (Copy)"), with an empty ID field so saving creates a new entity. Do NOT call a /clone endpoint and refresh — the user must be able to edit before saving.

Visual Graph Editor

See contexts/graph-editor.md for full graph editor architecture and conventions.

IMPORTANT: When adding or modifying entity types, subtypes, or connection fields, the graph editor files must be updated in sync. The graph maintains its own maps of entity colors, labels, icons, connection rules, and cache references. See the "Keeping the graph in sync with entity types" section in graph-editor.md for the complete checklist.