Until now the 'gamification' feature flag did nothing: it had no row in
app_settings, the admin couldn't toggle it, awardXP/awardCoins ignored
it, and the CSS only hid three dashboard widgets — XP bars in textbooks
stayed visible regardless.
Phase 1 closes every hole.
Backend (source of truth):
• migration 029 seeds feature_gamification_enabled=1
• new isGamificationEnabled() helper in gamification/_shared.js with a
30s cache + invalidateGamificationCache() for instant admin toggles
• awardXP / awardCoins / updateStreak / unlockAchievement /
checkAchievements all bail out when the flag is off
• /api/gamification/* and /api/shop/* (user routes) return 404 when
disabled; admin routes remain open so the switch itself is reachable
• adminController.updateFeatures gains 'gamification' in the allow-list
and invalidates the cache on flip
Frontend:
• LS.isGamificationEnabled() (synchronous, populated by loadFeatures)
so xp.js + applyCosmetics can bail without a round-trip
• xp.js load/add/flush become no-ops when the flag is off
• applyCosmetics skips the round-trip when off
• CSS .no-gamification rule expanded to cover .hero-xp-badge, .po-xp,
.xp-card, .xp-bar, #frames-section, and a universal [data-gamified]
hook for future blocks
Textbooks (Variant 2 of the plan):
• backend/scripts/wrap_textbook_xp.py — idempotent script that adds
data-gamified to 167 XP tags across 63 textbook files (chapters +
hubs, all subjects/grades). Single CSS rule now hides everything.
Verified end-to-end: with the flag off, awardXP/awardCoins write nothing;
flipping back restores normal behavior.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
§3 Построения сечений:
- Hero: куб с шестиугольным сечением через M, N, P (4-шаговая анимация: точки → 2 ребра → 6 точек → заливка)
- 3 типа сечений куба: треугольник / прямоугольник / правильный шестиугольник
- Метод следов: куб с M, N, K и следом плоскости сечения на основании
- 4 теоретические карточки (определение, метод следов, параллельные сечения, max сторон)
- 3 тренажёра: тип многоугольника (6), max сторон (5), метод следов (5)
- Босс §3: 5 этапов, +70 XP
Финал раздела 1 (4 босса):
- Босс 1 Элементы тел (4 этапа, +35 XP)
- Босс 2 Аксиомы (4 этапа, +35 XP)
- Босс 3 Сечения (4 этапа, +35 XP)
- Босс 4 Сборная (5 этапов, +45 XP)
- Celebration: ачивка stereo10_r1_master + 100 XP бонус
- Прогресс хранится в STATE.bosses{f1..f4} + geometry10_achievements в localStorage