v0.5.0
599 Commits
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0804f54537 |
chore: release v0.5.0
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66f921c07f |
Merge branch 'feat/lumenworks-ui-redesign'
Lint & Test / test (push) Successful in 2m36s
Lumenworks studio-console redesign + per-account dashboard customization + Inputs/Integrations/Graph treatment + transport-bar uptime + server shutdown action. Sub-features (in order on the branch): - feat(ui): Lumenworks tokens, fonts, transport bar, channel-strip sidebar - feat(ui): dashboard polish, perf strip, transport-bar controls - feat(dashboard): per-account customizable dashboard with slide-in panel - feat(ui): item-card restyle, perf hover tooltips, FPS ceiling - feat(ui): Lumenworks treatment for Inputs / Integrations / Graph tabs - fix(ui): cards on pure black/white, decoupled from bg-anim - fix(ui): single-row header + readable sidebar labels at narrow widths - feat: server shutdown action with public cancel_task lifecycle method - feat(ui): live card-color picker, monotonic uptime ticker, default preset uses base palette - fix(ui): channel stripe paints only on custom-color or running cards - chore: harden test isolation, gitignore stale src/data, mark TODO done Pre-merge audit: - 886/886 pytest passed twice in a row - ruff + tsc clean - frontend bundle rebuilt at static/dist - python package reinstalled in editable mode (dev WebUI now reports 0.4.2 instead of stale 0.3.0 dist-info) |
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80f01d4813 |
chore: harden test isolation, gitignore stale src/data, mark shutdown action done
- ``tests/test_preferences_api.py`` no longer captures the auth API key at module-import time. The new ``client`` fixture resolves it inside its body and bakes the Bearer header into ``TestClient.headers``, so the e2e conftest swapping the global config singleton during collection cannot leave the test holding a stale 401-bound header. Same proven pattern as ``test_audio_processing_templates_api.py``. - ``.gitignore`` now anchors ``/server/src/data/`` defensively. If the server is launched from ``server/src/`` (uncommon but possible during ad-hoc debugging), its relative ``data/`` resolves there. Templates now live in SQLite (``capture_templates`` / ``pattern_templates`` / ``postprocessing_templates`` tables); any stale ``*.json`` that lands in that directory is a runtime export and must not be committed. - Three such stale exports were untracked at the start of the pre-merge audit and have been deleted from the working tree. - ``TODO.md`` flips the shutdown-action checklist to done and notes that real-hardware verification (WLED + serial after Ctrl+C) is still pending. |
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b1ee3c3942 |
fix(ui): channel stripe paints only on custom-color or running cards
Reported during pre-merge review of the Lumenworks redesign: non-dashboard cards (Inputs, Integrations, Targets) all showed aggressive cyan / green left stripes "regardless of custom color set or not", and even the ``+`` Add card carried a stripe. Root cause: ``.template-card`` defaulted to ``--ch: cyan`` and ``::before`` painted it unconditionally; ``.add-template-card`` inherits ``.template-card`` so it picked the stripe up too. Fix: gate the ``::before`` channel stripe behind opt-in selectors. It now paints only when the card carries ``data-has-color="1"`` (the user picked a personal colour via the picker, set by ``wrapCard``) or has the ``card-running`` class (the "patched and live" indicator). Dashboard module rows are unchanged — their ``::before`` already runs at ``opacity: 0.6`` and was approved as the visual benchmark. ``add-template-card::before`` is hidden unconditionally with ``!important`` since the Add card is not an entity and should never carry a channel hue. |
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e0ff40f4f5 |
feat(ui): live card-color picker, monotonic uptime ticker tweaks, default preset uses base palette
Three adjacent UI fixes that surfaced while soaking the Lumenworks redesign: - ``card-colors.ts`` now writes the user's picked color through to *every* card representing the same entity (e.g. the targets-tab card AND its dashboard mirror), not just the one that owns the picker. Sets the ``--ch`` custom property on each match instead of a literal ``border-left``, which avoided the double-stripe (custom border + Lumenworks ``::before`` channel stripe) the old approach produced and reaches mirrors the picker callback's ``.closest()`` lookup couldn't. - ``appearance.ts`` "default" preset now *clears* its colour overrides instead of stamping the historic muted greys (#1a1a1a / #2d2d2d / #f5f5f5 / #ffffff). With the redesign's pure-black / pure-white base palette in ``base.css``, "default" should mean "use the base" — the preset swatch in Appearance now matches what ships out of the box. Existing users with "default" selected will see a one-time visual shift to the new neutrals on next reload; this is intentional. - ``dashboard.css`` mod-metric label row gets explicit sizing for the small status glyphs (clock / check / warning) so they sit beside the mono-caps label without competing with the big value. Errors cell picks up the coral channel tint when the count is non-zero. |
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3f80ef2101 |
feat: server shutdown action with public cancel_task lifecycle method
Lets users choose what happens to LED targets when the server shuts
down. Default ("stop_targets") runs the existing per-device stop
sequence, so devices with auto-restore replay their prior state.
"Nothing" cancels the capture tasks without sending restore frames,
so the LEDs keep displaying their last frame on shutdown.
Backend:
- New setting ``shutdown_action`` persisted in db.settings
(``stop_targets`` default | ``nothing``) with GET/PUT
``/api/v1/system/shutdown-action`` endpoints
- ``ProcessorManager.stop_all(restore_devices: bool = True)`` now
picks the path based on the flag — ``proc.stop()`` for the normal
branch, public ``proc.cancel_task()`` for the "nothing" branch.
- ``TargetProcessor.cancel_task()`` (new, on the abstract base) cancels
the loop task and *awaits* its termination so no half-written frame
is in flight when the process exits. Replaces an earlier draft that
reached into the private ``_task`` attribute via ``getattr``.
- Lifespan in ``main.py`` reads the setting at shutdown and forwards
the flag; falls back to ``stop_targets`` on any read error.
- ``/health`` exposes ``uptime_seconds`` (process-wide monotonic clock
captured at first import of ``api.routes.system``) so the WebUI can
show the *server's* uptime instead of the browser session's.
Browser launch:
- ``__main__._open_browser`` now polls ``/health`` for up to 30 s
instead of sleeping a flat 2 s, so the tab opens once the server
actually accepts requests.
Frontend:
- New "Shutdown action" picker in Settings → General, rendered via
IconSelect with ICON_SQUARE / ICON_CIRCLE (added to ``core/icons.ts``
+ ``circle`` path to ``icon-paths.ts``).
- Transport-bar uptime ticker reads ``window.__serverUptime`` (typed
in ``global.d.ts``); shows "—" until the first /health response
lands so refresh doesn't briefly flash 00:00:00. After 99 h the
format widens to "Dd HH:MM:SS".
- New i18n keys for the action picker (label, hint, opt.stop /
opt.nothing + descriptions, saved / save_error toasts) in en/ru/zh.
No data migration needed — the setting is additive and defaults to
the existing behavior.
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2bae304107 |
fix(ui): single-row header + readable sidebar labels at narrow widths
At ≤1100px the header grid only declared 3 tracks for 4 children, so the toolbar wrapped to a second row, doubling the header height. Add a 4th track, tighten the meta cluster, and hide non-essential toolbar items (API link, tour-restart) so everything fits in one row. At ≤900px drop CPU/Mem cells (Uptime + Poll remain) so the toolbar still fits beside the meta cluster. Sidebar tab captions on the 56 px icon rail were ellipsis-truncated to "DASHBO…" / "AUTOMA…" / "INTEGR…". Switch to a 2-line clamp with tighter font/tracking so each label renders in full. |
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dd415e2813 |
fix(ui): cards on pure black/white, decoupled from bg-anim
Three related fixes after the Phase-4 migration landed:
- `--card-bg` flipped from `#101216` / `#f5f6f8` to pure `#000000` /
`#ffffff` in base.css. Off-pure greys read as muddy when sitting on a
pure-black/white page background; pure values keep card surfaces flush
with the rest of the chrome and let the channel stripe + corner
bracket carry all the visual differentiation.
- Removed the `[data-bg-anim="on"] .card { background: rgba(...) }`
block that turned every entity card translucent whenever the WebGL
background was enabled. Card backgrounds are now stable across the
toggle — the shader bleeds through `body { background: transparent }`
only, not through cards. The same card now reads identically with the
shader on or off.
- WebGL shader base colour (`_bgColor` in bg-anim.ts and bg-shaders.ts)
was using the legacy mid-grey `#1a1a1a` / `#f5f5f5`. That added a
constant grey haze under the additive accent glow that didn't exist
on the surrounding pure-black/white page. Switched to `[0,0,0]` /
`[1,1,1]` so the shader composes against the same base as the page.
- Reverted two leftovers from the Phase-4 commit where I had migrated
`.template-card` and `.graph-node-body` away from `var(--card-bg)`
toward `var(--lux-bg-1, …)`. Those backgrounds now live on
`var(--card-bg)` again, matching every other migrated card.
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b43e1cf375 |
feat(ui): Lumenworks treatment for Inputs / Integrations / Graph tabs
Brings the remaining tabs in line with the Channels-tab visual language: - .template-card now mirrors .card and .dashboard-target — channel stripe on the left edge with glow, silkscreened corner bracket top-right, hairline border on --lux-bg-1, hover lift + stripe widen-and-glow. Covers streams, capture / pp / cspt / pattern / audio templates and every Integrations card (HA / MQTT / weather / value / sync clocks / game integrations). - Channel mapping extended in cards.css. Direct attribute hooks for the per-domain ids; section-scoped hooks via [data-card-section="…"] for the cards that share a generic data-id (HA / MQTT / weather / value → cyan, game-integrations → amber, sync-clocks → violet, HA-light-targets → signal). No JS changes — uses the section markup CardSection.render already emits. - Graph editor nodes pick up the studio-console palette: --lux-bg-1 fill with hairline stroke, hover bold-line, selected/running stroke --ch-signal with drop-shadow glow. Title font moved off Big Shoulders Display (which read as "stretched" at 12 px) onto --font-body (Manrope); subtitle keeps the mono-uppercase caption treatment with a conservative letter-spacing. Running gradient now rides the channel palette (signal → cyan → signal) rather than the legacy primary / success colours. Port labels and grid dots adopt --lux-line tokens. - Graph node titles get real text-overflow:ellipsis behaviour. SVG <text> can't do that natively, so renderNodes runs a post-mount fit pass that binary-searches the longest character prefix that fits inside the clip rect (with 2 px slack), suffixed with "…". Trailing whitespace is stripped before the ellipsis so we never get "Foo …". Full text is stashed on data-full-text so the fit can be re-run on re-renders. Also bundles two perf-charts fixes from the same session: - Hover regression — listener was bound to .perf-charts-grid, which rerenderPerfGrid() replaces. Moved to document.body with a guard, and the cursor → sample math now uses the same sliceN as the spark rendering so the tooltip stays accurate when the user changes the window setting. - Color picker on every perf cell. Patches / Total FPS / Devices now expose the same color picker as the spark cells; defaults added to METRIC_CSS_VARS. Each card gets an inline --perf-accent on render so saved colours apply immediately, including across rerenderPerfGrid. |
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56853b7123 |
feat(dashboard): per-account customizable dashboard with slide-in panel
Open-registry section/perf-cell schema persisted server-side under
db.get_setting('dashboard_layout'); localStorage cache for instant
first-paint, server sync after auth. 5 built-in presets
(Studio/Operator/Showrunner/Diagnostics/TV); JSON export/import.
Slide-in Customize panel toggles section + perf-cell visibility,
reorders via hand-rolled HTML5 drag (with up/down buttons for
keyboard/TV-remote use), changes density per section, and exposes
global Width / Animations / Perf-mode / Window with per-cell Inherit
overrides.
Window setting now drives the actual sparkline slice (30s/1m/2m/5m at
configurable poll interval) instead of always rendering 120 fixed
samples. Perf-grid edits re-render in place — sparklines repaint from
persistent module-level history, value labels replay from cached
last-fetch payload, so there is no flicker frame and no zero-data
window between layout change and next poll. initPerfCharts now fires
an immediate fetch on init so reload no longer shows "—" until the
first interval tick.
Reset confirmation uses the project's themed showConfirm modal
instead of the browser dialog. Reserved registry keys (audio-meters,
alerts, led-preview, source-thumbs, pinned, flow) are forward-
compatible so v1.1 cards slot in without a schema bump.
Backend exposes GET/PUT/DELETE /api/v1/preferences/dashboard-layout
treating the body as opaque JSON with a numeric version gate; covered
by 6 round-trip / validation / unknown-field tests.
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70c95d1c09 |
feat(ui): item-card restyle, perf hover tooltips, FPS ceiling
Item cards (Automations, Channels, Inputs, Integrations):
- `.card-title` — bumped to weight 700, -0.01em tracking, solid --lux-ink
for better presence against the flat card bg.
- `.card-subtitle` / `.card-meta` — mono font, 0.04em tracking, tighter
gap so rule chips pack in a readable row.
- `.stream-card-prop` rule chips — rectangular 2px radius + hairline
border + flat dark bg (was rounded 10px grey pill). Channel-signal
icon tint; hover fades in a channel-green wash with matching border.
- `.badge` generic — rectangular 2px radius, mono 0.62rem, 0.12em
tracking, hairline border slot for variants.
- `.badge-automation-active` — channel-signal tinted bg + border +
soft outer glow so the "ACTIVE" state reads at a glance.
- `.badge-automation-inactive` / `-disabled` — transparent with a
hairline outline so they sit quietly alongside the active variant.
- `.device-url-badge` — switched from rounded pill to rectangular
hairline mono chip; hover shifts to filled bg + bolder border +
brighter ink.
- `.card-actions` — 1px hairline top divider, 6px gap.
- `.btn-icon` — 7/10px padding, 1rem icon, hairline border, channel-
signal glow on hover (replaces the old scale(1.1) jiggle).
- `.btn-icon.btn-warning` — amber ink + hairline + amber hover glow
(drives the "disable" action in the automation card).
- `.btn-icon.btn-success` — signal-green ink + hairline + green hover
glow ("enable" action).
Cross-link navigation highlight:
- `cardHighlight` keyframes were using an undefined `--primary-rgb` var,
so the outer glow fell back to 59/130/246 (the Tailwind blue default).
Rewritten with `var(--ch-signal)` + color-mix so the highlight tracks
the accent picker and reads as signal-green. Added double-layer
box-shadow (ring + 32px/10px bloom) so the highlight is obvious on
the flat dark/light card surfaces. Added .dashboard-target to the
selector + `isolation: isolate` so the glow isn't clipped inside
overflow: hidden containers (perf strip cells, tree-nav panels).
Perf strip (follow-up polish):
- Total FPS cell shows `/<N>` ceiling suffix next to the live value —
sum of fps_target across running targets, styled like the Patches
"/12". A dashed horizontal reference line at that ceiling is rendered
on the sparkline so the live value reads as "percentage of max
achievable throughput." Y-axis ceiling grows to targetSum * 1.1 so
the dashed line never clips.
- Removed the empty `.perf-chart-app` pill in the FPS cell (no app
variant). Added `:empty { display: none }` as a safety so any other
unpopulated cell doesn't render a ghost pill.
- Hover tooltips on all sparks — single floating `.perf-chart-tooltip`
in <body> with fixed positioning; event-delegated from the perf
grid so re-renders don't need rebinding. Shows metric label + sys
value + app value (in both-mode) + "−Ns ago" age line derived from
the poll interval. Vertical marker line follows the cursor over the
spark; `cursor: crosshair` on the spark container signals interact-
ability. `pointer-events: none` shifted from the spark container
down to the inner SVG so hover events land on the container.
Grid:
- Perf strip capped at 4 cols even on widescreen; wraps to 2 rows ×
4 when the full 7 cells are present. Responsive breakpoints at
1100 / 760 / 480 px.
- Big value font uses `clamp(1.8rem, 2.8vw, 2.8rem)` so readouts
like "18.9/31.8 GB" fit a 1fr cell at desktop while still scaling
down on narrow viewports. `white-space: nowrap; flex-wrap: nowrap;
overflow: hidden; text-overflow: clip` prevents mid-text wrapping.
- `.perf-chart-spark` uses `margin-top: auto` so sparkline baselines
align across cells regardless of whether a subtitle is present
(CPU/GPU model name, FPS min/max).
Dashboard target meta:
- Integrations card stripe reverted to the default signal color so it
matches the overall accent picker; the health-dot inside the card
carries the connection state. Removed the per-integration channel
override in both cards.css and dashboard.css.
Section headers:
- `.dashboard-section-header` / `.subtab-section-header` underline
switched from dashed to solid; channel-green 40px accent rule on
the left remains.
- Section count badge (`.dashboard-section-count`) restyled to match
the rest of the badge family (mono tabular-nums, 2px radius, hairline
border, --lux-bg-3 fill).
Build: tsc --noEmit clean; CSS bundle stable at ~216 KB.
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e5a2af9821 |
feat(ui): dashboard polish, richer perf strip, transport-bar controls
Dashboard perf strip:
- Unified rack-module shell with hairline-divided cells (mockup parity)
replacing 3 separate perf cards. Cells auto-wrap to 2 rows of 4 on
widescreen; responsive breakpoints at 1100 / 760 / 480 px.
- Active Patches cell (first) shows running/total channel count plus up
to 4 live FPS readouts with channel-colored stripes; bottom-right
radial glow anchors the "live channel bank" corner.
- Total FPS cell — aggregate throughput across running targets, mono
"fps" unit suffix, session-peak-scaled sparkline with a 60 FPS floor.
- Devices cell — online/total count + per-device dot strip (green when
online with signal-glow, coral when offline, tooltip with name +
latency), fed from /devices/batch/states (added to the dashboard
batch poll).
- Value font uses clamp(1.8rem, 2.8vw, 2.8rem) + white-space: nowrap so
long readouts (RAM "18.9/31.8 GB", GPU "50% · 37°C") scale down
instead of wrapping.
- Sparklines anchor to the cell bottom via margin-top: auto so baselines
align across cells regardless of subtitle presence.
- App-load tag ("APP 3.1%") moved to a pinned top-right position per
card, accent-colored pill; replaces the subdued inline badge.
- Perf mode toggle (System / App / Both) triggers an immediate poll so
positioning updates without waiting for the next tick.
- Chart.js removed from perf-charts — inline SVG sparklines with
drop-shadow filter for the "lit instrument" feel. Chart.js still used
for per-target FPS charts via chart-utils (now owns the registration).
- Fixed history seed bug: app_ram is MB in the server history payload,
not percent — convert to percent using sample's ram_total before
pushing into _appHistory.ram. Skip seeding app_gpu_mem since the
history schema has no gpu_memory_total.
- Temperature card reveals with an explanatory hint when the backend
reports cpu_temp_hint_key (e.g. Windows without LibreHardwareMonitor)
instead of silently hiding; .perf-chart-card-hint neutralizes the big
display font so the message reads as plain body copy.
Transport bar:
- LED brand mark — 28 px, double-layer signal glow (0 22px + 0 8px),
brandPulse animation. Brand-stack wraps the title + version so
"LED GRAB" sits above "V0.3.0" on a single line each.
- Transport status chip — bigger (9/18 padding), mono uppercase,
inner+outer signal glow when .is-armed.
- Transport meta cells — Uptime (JS-local session ticker), CPU (app
CPU share), Mem (app RAM, G/M format) as stacked KEY/VALUE mono
readouts with hairline separators.
- New interactive Poll cell cycles through 1/2/5/10s presets on click;
replaces the range slider that used to live in the Dashboard toolbar
(it controlled the whole app, not just the Dashboard).
- Header icon buttons — hairline-bordered 30 px squares with channel-
glow on hover, replacing the pill container.
- Perf poll moved to global bootstrap so transport CPU / Mem stay live
across all tabs (was paused when leaving the Dashboard).
- Connection pip (#server-status) hidden; the brand mark itself turns
coral when offline via :has() selector on .header-title.
Dashboard cards:
- renderDashboardTarget now emits full rack-module markup with CH badge,
name, meta, LED cluster, 3-cell metric grid (FPS / Uptime / Errors),
and patch-label + stop button. Running cards get the signal-flow
strip at the bottom. data-fps-text / data-uptime-text / data-errors-
text hooks preserved so _updateRunningMetrics updates in place.
- LED count surfaced in the target card meta line (e.g. "LED · WLED ·
144 LED · GRADIENT") when the linked device reports led_count > 0.
- Integrations (HA + MQTT) picked up .mod-head markup — compact module
layout with online/offline patch indicator. Integration card stripe
uses the default signal color (not cyan or amber).
- Scene presets, sync clocks, automations gain the same compact module
treatment. Automations/scenes dropped into a dashboard-autostart-grid
so they share the visual language.
- Perf mode toggle, stream sub-tabs, cs-count / tree-count /
tab-badge / dashboard-section-count badges all use the mono
rectangular style with tabular-nums.
Command palette:
- Flat background (no gradient), channel-accent rule across the top,
mono placeholder / group headers / footer, active result gets a
channel-green left stripe.
Modals:
- Popover + backdrop get a stronger radial dim + 6 px blur.
- Per-modal-ID channel lanes (target→green, source→cyan, audio→magenta,
automation/scene→violet, settings→amber, confirm→coral) via --modal-ch
override.
- Modal header picks up a vertical channel stripe + hairline divider;
footer gets hairline top + subtle wash.
Components:
- Inputs use hairline borders + tabular-nums mono for number fields;
focus state has channel-green ring + soft glow.
- Buttons switch to mono-uppercase with signal-glow on primary,
coral-glow on danger, hairline border on secondary.
- Card background flattened — removed gradient wash in favor of solid
--lux-bg-1 for both dark (#0e1014) and light (#f6f8fb).
- Page background: pure black for dark, pure white for light.
Color-picker:
- Always detaches to <body> with fixed positioning when its swatch sits
inside an overflow: hidden / auto / clip ancestor (perf strip, modal
bodies, tree-dd panels). Prevents the popover getting clipped.
Settings modal:
- Remembers the last-opened tab via localStorage key
settings_active_tab; falls back to 'general' if the tab id no longer
exists. Explicit overrides (donation → about, update badge →
updates) still work because callers invoke switchSettingsTab after
openSettingsModal.
Microcopy:
- Sidebar / transport localization for en/ru/zh:
sidebar.workspaces · transport.meta.{uptime,cpu,mem,poll,poll_hint}
· transport.status.{ready,armed} · dashboard.perf.{active_patches,
total_fps,devices}
Backend (coordinated with frontend):
- /system/performance now returns cpu_temp_hint_key when no live CPU
temperature is available, so the Temperature card can render an
actionable explainer instead of being hidden. Frontend respects the
key via t() lookup.
Section headers:
- Underline switched from dashed to solid; channel-green accent rule
(40 px) on the left remains.
Build / tests:
- ruff clean on touched Python files.
- tsc --noEmit clean.
- Python metrics-provider tests: 18 passed.
- CSS bundle ~214 KB.
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539e43195f |
feat(ui): Lumenworks studio-console WebUI redesign
Full-app UI/UX refresh committing to a tech-instrument / studio-console aesthetic inspired by hardware synths, Eurorack panels, and DAW layouts. Design tokens and fonts: - Embed Manrope (body), JetBrains Mono (labels/metrics), Big Shoulders Display (numeric readouts) as local .woff2 variable fonts with latin + latin-ext + cyrillic + cyrillic-ext subsets via unicode-range. - New Lumenworks token layer in base.css: --lux-bg-0..3, --lux-line(-bold), --lux-ink(-dim/-mute/-faint), --ch-signal/-cyan/-magenta/-amber/-coral/ -violet channel palette, --lux-signal-glow, --lux-shadow-rack, all theme-aware for dark + light. Existing tokens untouched for compat. Shell (header + sidebar): - Header rebuilt as a 3-column CSS-grid transport bar (brand | center | toolbar) with a glowing LED brand mark rendered via pseudo-elements on .header-title. Gradient channel-color rule under the bottom border. - New sidebar.css introduces a vertical channel-strip nav. Active tab gets a glowing left stripe + radial tint + LED pip. .sidebar-foot contains a live CPU/FPS meter plate. - Sidebar collapses to a 56 px icon rail at <=1100 px and hides via display:contents at <=600 px so mobile.css's fixed bottom tab-bar flows through unchanged. Cards and dashboard: - .card gets channel stripe (data-card-type + .ch-* utilities auto-map from data-target-id / data-stream-id / data-automation-id etc.), corner bracket, gradient background, subtle rack shadow. - .card-running replaces the old @property --border-angle conic-gradient rotating border with a lightweight signalFlow linear-gradient strip on the bottom edge (cheaper paint, no GPU layer compositing per card). - Skeleton loaders rewritten: left hairline + corner bracket + gradient shimmer instead of the old text-color opacity pulse. - .dashboard-target rows pick up the same channel-stripe + signalFlow treatment. Section headers use mono micro-caps with a channel-green underline accent consistent across the app. - .perf-chart-card: channel stripe replaces old border-top; per-metric accents moved to the channel palette (CPU=coral, RAM=violet, GPU=green, temp=amber). Metric values use tabular-nums + a soft glow. Live bindings (no new endpoints): - _updateSidebarMeter: binds the sidebar Load + FPS bars to the existing /system/performance poll. - _updateTransportStatus: toggles the transport chip between "Ready" and "Armed - N live" whenever the dashboard's running-target set is recomputed. Tree-nav + sub-tabs: - tree-nav.css trigger pill gets a channel-stripe left edge that glows when open; panel has a gradient channel-accent rule across the top; group headers use silkscreened micro-caps; active leaf has a pulsing LED pip + channel tint. - .stream-tab-btn / .subtab-section-header adopt the same mono-caps + channel-underline language for consistency. - Graph editor toolbar gets gradient + hairline + rack shadow + backdrop blur. Canvas and nodes untouched. Modals (40+ modals share modal.css): - Radial-dim + 6 px blur backdrop. Content gets a gradient background, hairline border, deep rack shadow, top channel-accent rule driven by --modal-ch, bottom-right corner bracket (hidden on mobile fullscreen). - Per-modal-ID channel lanes: target editors = green, source/input editors = cyan, audio = magenta, automation/scene/game = violet, settings/auth = amber, confirm = coral. - Modal headers: vertical channel stripe left of the title + hairline divider. Modal footers: hairline top border + subtle gradient wash. Forms: - Inputs use hairline borders; number inputs switch to mono + tabular-nums for column alignment. Focus state: channel-green ring + soft glow. - Buttons use mono-uppercase type with signal-glow on primary and coral- glow on danger. Mobile (<=600 px): - Fixed bottom .tab-bar gets the full Lumenworks treatment: gradient fill, top channel-accent rule matching the transport bar, backdrop blur. Active tab has an LED pip above the icon + channel tint + icon recolor. - Fullscreen modals: corner bracket hidden, header stripe slimmed. Microcopy (en / ru / zh): - "Targets" -> "Channels" / "Каналы" / "通道" - "Sources" -> "Inputs" / "Входы" / "输入" - Internal tab keys (dashboard/automations/targets/streams/integrations/ graph) kept stable so no JS or localStorage migration is needed. - Added: sidebar.workspaces, sidebar.load, sidebar.fps, transport.status.ready, transport.status.armed. Compatibility: - All existing class hooks preserved (.tab-bar, .tab-btn, .card, .card-running, .tree-dd-*, .cs-*, .perf-chart-card, .modal-content, .dashboard-target, etc.). No JS or API changes required for the new look to take effect. - Tour selectors survive (header .header-title, #tab-btn-*, onclick markers on theme/settings/search, #cp-wrap-accent, etc.). - Mobile <=600 px bottom tab-bar keeps working via display:contents fall-through in the new sidebar. Build: tsc --noEmit clean; npm run build clean. CSS bundle grew from ~177 KB to ~201 KB for the full new visual system. Fonts loaded lazily per unicode-range subset (~98 KB critical path for English). Phased plan + deferred follow-ups (dashboard hero strip, legacy-token cleanup) recorded at the top of TODO.md. Reference mockup: server/docs/ui-redesign-mockup.html. |
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c44bb38c43 |
docs(release): refresh v0.4.2 notes with fix(release) and refactor commits
Build Release / create-release (push) Successful in 3s
Build Android APK / build-android (push) Failing after 2m5s
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be2d5e1670 |
refactor(color-strips): move Key Colors test from lightbox into test-css-source modal
Lint & Test / test (push) Successful in 6m37s
Removes the inlined FPS select and auto-refresh button from the shared image lightbox and rehosts the Key Colors live preview inside the dedicated test-css-source modal alongside the other CSS test views. - Drop initLightbox() / lightbox-fps-select IconSelect — the lightbox no longer owns streaming controls. - Add #css-test-kc-view (canvas + meta) and .css-test-kc-* styles. - Reroute _testKeyColorsSource() through the existing modal session lifecycle so KC, CSPT, and standard CSS tests share teardown paths. |
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5db6eddcf8 |
fix(release): ship prebuilt assets and bump fallback version
Two release-blocking bugs traced to the same root cause: the unanchored
`data/` rule in .gitignore matched server/src/ledgrab/data/, which is
where shipped package assets live (prebuilt sounds, game adapters).
The files were never `git add`-able without -f, so they never reached
the v0.4.2 tag and CI builds couldn't include them.
- .gitignore: anchor /data/ and /server/data/ so nested package data
dirs are not ignored.
- Track previously-excluded shipped assets:
- server/src/ledgrab/data/prebuilt_sounds/{alert,bell,chime,ping,pop}.wav
- server/src/ledgrab/data/game_adapters/{minecraft,rocket_league,valorant}.yaml
- Bump _FALLBACK_VERSION 0.3.0 -> 0.4.2 to match pyproject.toml.
The Windows installer strips ledgrab-*.dist-info, so
importlib.metadata falls back to this literal — which is why
v0.4.2 reports v0.3.0 in the WebUI.
- Patch _FALLBACK_VERSION at bundle time in build-common.sh and
build-dist.ps1 so future drift is auto-corrected by the build.
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a8a4296a56 |
chore: release v0.4.2
Build Android APK / build-android (push) Failing after 1m48s
Build Release / create-release (push) Successful in 3s
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9ce1dc33bf | feat(ui): restyle enhanced header locale picker as LED-accent badge | ||
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03d2e6b1f2 |
ci(release): publish .sha256 sidecars alongside release assets
Lint & Test / test (push) Successful in 2m4s
The in-app update service (`ledgrab.core.update.update_service`) refuses to install any downloaded artifact that has no published sha256 — either as a sibling `<asset>.sha256` asset on the Gitea release, or embedded in the release body. The release workflow uploaded the ZIP, setup.exe, and Linux tarball but never published checksums, so every auto-update 500'd with "Update checksum unavailable; install aborted". Generate sha256sum sidecars for the Windows ZIP, Windows setup.exe, and Linux tar.gz and upload them next to the primary asset on each tagged release. Existing v0.4.x releases stay broken — ship v0.4.2 (or manually upload sidecars to v0.4.1) to unblock in-app updates. |
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c2c9af3c60 |
chore: release v0.4.1
Build Release / create-release (push) Successful in 4s
Build Android APK / build-android (push) Failing after 1m41s
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4f7794ccd4 |
fix(installer): bundle cryptography + just-playback, set TCL env, clean stale debug.bat
Lint & Test / test (push) Successful in 2m20s
Windows installer silently failed to launch because build-dist-windows.sh maintained its own DEPS list that drifted from server/pyproject.toml and was missing `cryptography` — ledgrab.utils.secret_box imports AESGCM at module load, so pythonw.exe crashed before the tray icon appeared. Also missing: just-playback (lazy import, silent until a sound triggers). - Add cryptography + just-playback to DEPS with a sync-with-pyproject warning comment - Extend the post-cleanup on-disk check to abort the build if cryptography / cffi / just_playback go missing again - Launcher now exports TCL_LIBRARY / TK_LIBRARY so the screen-overlay tkinter thread stops logging "Can't find init.tcl" at startup - Installer wipes stale debug.bat / debug.log on install and uninstall (leftovers from the pre-rename wled_controller era produced a misleading ModuleNotFoundError when users tried to diagnose launch failures) |
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a0d63a3663 |
docs(release): drop stale WLED-rename task, document android signing secrets
Lint & Test / test (push) Successful in 2m1s
- Remove the top-of-file "IMPORTANT: Remove WLED naming throughout the app" checklist. The effort was absorbed by the multi-backend refactor (BLE / USB-serial / ESP-NOW / MQTT / OpenRGB providers all shipped), and the remaining user-facing copy has been swept in separate commits. - Add an "Android Signing Secrets (Gitea)" section covering the four secrets the release APK CI expects, the one-off `keytool` command to generate `release.jks`, the consequences of losing the keystore, and a checklist of the remaining setup steps before tagging v0.4.1. |
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35b75a2ed8 |
ci(android): fix keystore env scoping, fail loudly on release without key
Lint & Test / test (push) Successful in 3m17s
Primary bug — step-level env is not visible in that same step's `if:`
expression. `Decode signing keystore` had
if: env.ANDROID_KEYSTORE_BASE64 != ''
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
so the env context seen by the `if:` evaluator was empty regardless of
whether the secret was configured. The step was skipped, keystore.present
never became 'true', and every release tag silently fell back to
assembleDebug. Result: APKs named `LedGrab-0.4.0-android-debug.apk` that
can't upgrade a previously-release-signed install (signature mismatch).
Fix — move ANDROID_KEYSTORE_BASE64 to the job-level env block. It's now
resolvable in the if-expression of any step in the job, and the shell
inherits it exactly the same way as before.
Secondary — add a "Guard release tag against missing keystore" step that
fires between the decode attempt and the gradle build. If is_release=true
but keystore.present!='true', the job fails with a clear error directing
the operator to configure the four signing secrets. Previously a
misconfigured Gitea silently shipped debug APKs labeled as releases.
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4ed099d564 |
docs(release): drop WLED-specific language from auto-generated release notes
The "discover your WLED devices" line predates BLE / USB-serial / ESP-NOW / MQTT / OpenRGB support and misrepresents what the app does. Replaced with a generic "add your LED devices" — the device-add UI lists what's actually supported, and INSTALLATION.md carries the long-form detail. |
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d467eb5dae |
chore: release v0.4.0
Build Release / create-release (push) Successful in 3s
Build Android APK / build-android (push) Successful in 5m57s
Build Release / build-linux (push) Successful in 5m44s
Build Release / build-docker (push) Successful in 7m51s
Lint & Test / test (push) Successful in 8m59s
Build Release / build-windows (push) Successful in 8m51s
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524e422517 |
ci: decouple android release attach, add workflow_dispatch to release.yml
Lint & Test / test (push) Successful in 2m16s
build-android.yml - Attach step upserts the Gitea release: GET /releases/tags/<TAG>, and POST to create it on 404 instead of warning-and-skipping. Removes the ordering dependency on release.yml's create-release job — the Android workflow can now own its own release attachment end-to-end. - Fail loudly on broken DEPLOY_TOKEN: curl -f on every asset call so 403/422 surface as job failures instead of "Uploaded" lies, and an explicit check that the token is non-empty before starting. - Preserve the pre-existing replace-on-re-run behavior for idempotent asset uploads. release.yml - Add workflow_dispatch trigger with optional `version` input so the Windows/Linux/Docker builds can be exercised on demand between real releases (was tag-push only). - Gate create-release on github.event_name == 'push' so a manual dispatch doesn't create a stray Gitea release. - Each build job gets `if: !cancelled() && (needs.create-release.result in (success, skipped))` so dispatch runs still produce artifacts even though create-release was skipped. - Gate each "Attach * to release" step on github.event_name == 'push'. - Docker: login + push are push-only; build runs on both triggers so dispatch validates the Dockerfile without needing registry creds. |
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5d6310f28c |
fix(android): make wheels find-links URL work on Linux CI
Lint & Test / test (push) Successful in 3m31s
Chaquopy's pip --find-links argument was built with a hard-coded "file:///" prefix plus rootDir.absolutePath. That works on Windows (paths start with "C:/...", so prefix + path produces three slashes after "file:") but breaks on Linux (paths start with "/workspace/...", so prefix + path produces four slashes — pip then parses "workspace" as the URL's hostname and aborts with "ValueError: non-local file URIs are not supported on this platform". Pick the prefix based on whether the absolute path already starts with "/", so we always end up with exactly three slashes between "file:" and the drive letter or root. |
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7ef17c1595 |
ci(android): fix missing python symlink parent, restrict to release tags
Lint & Test / test (push) Successful in 3m53s
- Create android/app/src/main/python before `ln -sfn` — the parent dir isn't committed (android/.gitignore:17 ignores /ledgrab inside it) so fresh CI checkouts had nothing to link into, failing with "No such file or directory". - Also wrap the step with `set -euo pipefail` and a `test -d` check so a broken link aborts the job instead of producing a silently-empty APK. - Drop the `branches: [master]` push trigger and the `paths:` filter — every master commit touching android/** or server/src/ledgrab/** was queueing a ~100 MB APK build that nobody used. Only tag pushes (v*) and workflow_dispatch remain. |
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b3775b2f98 |
feat(android): boot-time autostart, capture watchdog, versionCode from git
Boot-time startup so LedGrab has display capture and control without user interaction on rooted TV boxes. Also folds in a batch of review findings from the Android package audit. Autostart - BootReceiver fires on BOOT_COMPLETED / LOCKED_BOOT_COMPLETED / MY_PACKAGE_REPLACED, gated by AutostartPrefs and Root.looksRooted(). Dispatches CaptureService.createRootIntent via ContextCompat.startForegroundService. Unrooted devices are a no-op because MediaProjection consent cannot be bypassed silently. - AutostartPrefs: thin SharedPreferences wrapper, defaults to enabled. Exposed as a CheckBox on the stopped panel; greyed out when not rooted. - Manifest: RECEIVE_BOOT_COMPLETED, REQUEST_IGNORE_BATTERY_OPTIMIZATIONS, WAKE_LOCK permissions + the new BootReceiver. - MainActivity prompts for battery-optimization exemption on first opt-in so Doze/App Standby doesn't kill the FG service on phones. Service stability - onStartCommand now flips isRunning only after startForeground succeeds (was stuck=true forever if the FG transition threw) and resets on exception. Returns START_REDELIVER_INTENT for root mode so the OS can restart the service with the original intent (no consent token to invalidate); MediaProjection mode keeps START_NOT_STICKY. - Watchdog coroutine monitors RootScreenrecord.framesDelivered. Respawns the pipeline on stall (reusing the existing Python bridge — no server restart), caps at 3 consecutive restarts before giving up. - RootScreenrecord.framesDelivered is now an AtomicInteger, exposed as a public property for the watchdog. - ScreenCapture takes an onProjectionStopped lambda; when the user taps the system Cast/Screen-capture stop banner, the whole service is torn down instead of leaving a stale FG notification. - MainActivity's two startForegroundService calls switch to ContextCompat.startForegroundService, clearing pre-existing NewApi lint errors (minSdk=24 < API 26 native method). Build - versionCode derived from git rev-list --count HEAD (or the ANDROID_VERSION_CODE env var for CI). Was pinned to 1 — sideload upgrades were silently refusing to install. - New i18n strings (autostart_label, autostart_unavailable, version_prefix) in en/ru/zh; version_text now uses the resource instead of string concat. TODO.md: new "Android Autostart on Boot" section tracking done/pending items; real-hardware verification on a Magisk'd TV box is the remaining checkbox. |
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45f93fd30e |
fix(devices): SP110E vendor handshake + Windows/bleak robustness
SP110E peripherals silently tear down the GATT link ~1s after connect unless a two-write vendor handshake (01 00 → FFE2, 01 B7 E3 D5 → FFE1) arrives immediately. Without it the first real write hangs 30s then reconnect-loops forever. Adds optional BLEProtocol.init_writes executed on connect, plumbs a per-write char_uuid through both transports, and fixes the SP110E color/power frames from an incorrect 5 bytes to the documented 4 bytes. Windows/WinRT robustness: - asyncio.wait_for hangs on bleak because WinRT IAsyncOperations refuse to cancel. _bounded_await() uses asyncio.wait() instead so timeouts actually return control even when the inner task is uncancellable. - BleakClient connect by raw MAC string times out when WinRT guesses address type wrong; switched to pre-scanning with BleakScanner and passing the resolved BLEDevice, which carries the address type. - Target-start fetch timeout bumped to 30s with retry disabled so the UI doesn't abort during the BLE pre-scan + connect + handshake path. UI: - Settings modal exposes Protocol Family (IconSelect grid, shared with add-device via parameterized ensureBleFamilyIconSelect) so users can fix a wrong family pick without recreating the device. Govee AES key row toggles on/off with family selection. Also turns LAN auth back on in default_config.yaml, logs start_processing requests on entry for easier diagnosis, and captures the full debug trail in docs/BLE_LED_CONTROLLERS.md for future BLE work. Refs the mbullington SP110E protocol gist for the handshake bytes. |
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2b5dac2c42 |
feat(devices): BLE LED controller support (SP110E/Triones/Zengge/Govee)
End-to-end BLE streaming: provider + client + per-protocol wire encoders with whole-strip averaging, desktop (bleak) and Android (Kotlin BleBridge via Chaquopy) transports, discovery with protocol-family detection that auto-fills the UI, throttled not-connected warning + 10 s reconnect cooldown so a dropped link no longer stalls the pipeline at ~30 s/frame, and an explicit asyncio.wait_for wrapper around bleak connect() since the WinRT backend doesn't always honor the timeout kwarg. Also rewrites server/restart.ps1 to be parameterized (-Port / -Module / -PythonVersion / timeouts / -Quiet), pick the right interpreter via the py launcher, pre-flight the target module, poll port readiness on both shutdown and startup, redirect child stdout/stderr so Start-Process doesn't hang on inherited Git-Bash handles, and return proper exit codes. Rolls in concurrent work: Android BLE permissions + launcher icons + ru/zh resources, Chaquopy-safe value_stream psutil fallback, setup-required modal, asset-store test coverage, and misc system/config touch-ups. |
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d3a6416a1d |
refactor(devices): per-provider typed configs (phases 1-4)
Phase 1 — DeviceConfig hierarchy (device_config.py): - 17 @dataclass(frozen=True) subclasses (WLEDConfig, AdalightConfig, …) sharing BaseDeviceConfig; DeviceConfig = Union[all 17] - Device.to_config() in device_store.py: single flat→typed dispatch point Phase 2+3 — Typed provider signatures + call-site migration: - ProviderDeps(device_store) frozen dataclass in led_client.py - LEDDeviceProvider.create_client(config, *, deps) abstract signature - create_led_client(config, *, deps) factory dispatches via config.device_type - All 17 providers narrowed to their specific config type; drop kwargs.get() - GroupLEDClient.connect() uses device.to_config() + create_led_client() - wled_target_processor: replaced 21-field DeviceInfo unpacking with to_config() + dataclasses.replace(config, use_ddp=…) for DDP override - device_test_mode: build typed config via to_config() + ProviderDeps - Deleted DeviceInfo dataclass, _get_device_info(), _DEVICE_FIELD_DEFAULTS - TargetContext: replaced get_device_info callback with is_test_mode_active Phase 4 — Test migration: - 47-case test suite in tests/core/devices/test_device_config.py (100% coverage) - test_group_device.py TestGroupLEDClient migrated to GroupConfig + ProviderDeps - Removed legacy keyword-arg init path from GroupLEDClient |
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123da1b5c4 |
fix: comprehensive security, stability, and code quality audit
Security: - Force API key auth for LAN (non-loopback) requests; remove shipped dev key - Block path-traversal in backup restore; require auth on backup endpoints - SSRF protection: DNS resolve + private/loopback/link-local IP rejection - AES-256-GCM encryption for HA tokens and MQTT passwords with auto-migration - WebSocket auth migrated from query-string to first-message protocol - Asset upload: extension allowlist, server-side mime, Content-Disposition - Update installer: SHA256 verification, tar/zip member validation - Tightened CORS (explicit methods/headers, no credentials) - ADB serial regex allowlist, webhook rate-limit key fix, log scrubbing Android: - Root-capture: ordered teardown, screenrecord respawn watchdog, child reaping - USB permission blocking API via CompletableDeferred - Python init crash guard with fatal-error screen - Moved root grant + QR generation off Main thread - Cached PyObject engine for per-frame bridge calls - Ordered ScreenCapture resource cleanup, allowBackup=false Python: - Replaced all asyncio.get_event_loop() with get_running_loop/to_thread - Split color_strip_sources.py (1683->5 files) and color_strip_stream.py (1324->7 files) into packages - Extracted FrameLimiter utility, migrated 9 stream loops - Provider base-class reuse, WLED state caching + URL normalization - Narrowed broad except-pass in WS routes, threading fixes in BaseStore Frontend: - XSS fix: escapeHtml on dynamic option labels, reconcile-based list renders - Typed DOM helpers, safe localStorage access, AbortController listener hygiene - openAuthedWs helper for first-message WS auth protocol - Migrated remaining plain <select>s to IconSelect/EntitySelect Design: - WCAG AA primary color on light theme (#2e7d32, 5.4:1 contrast) - Android TV 10-foot breakpoint (tv.css) - Consolidated z-index tokens, unified easing, card-running GPU hints |
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5fcb9f82bd |
feat(android): root-based screen capture bypassing MediaProjection
On rooted TV boxes, spawn `su -c screenrecord ... -` and feed the H.264 stdout through MediaCodec into an ImageReader, surfacing RGBA frames via PythonBridge. RootScreenrecordEngine (priority 110) is picked automatically when root is available; falls back to MediaProjection when Root.requestGrant() returns false. |
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928d626620 |
refactor(devices): route ESP-NOW client through SerialTransport
Drops the direct pyserial imports from espnow_client/espnow_provider in favor of open_transport/list_serial_ports/port_exists. The gateway protocol is write-only, so no read() extension was needed. ESP-NOW gateways are now reachable via usb:VID:PID URLs on Android. |
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580bd692e6 |
fix(scenes): coerce BindableFloat fps to int when snapshotting
OutputTarget.fps is a BindableFloat but TargetSnapshot.fps is a plain int — capture_current_snapshot was stuffing the BindableFloat directly into the snapshot, causing json.dumps to fail on recapture (500) and polluting the in-memory cache so subsequent list calls also 500'd with pydantic validation errors. |
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7fcb8dd346 |
feat(devices): Android USB-serial support for Adalight/AmbiLED controllers
Adds end-to-end support for driving USB-connected Adalight / AmbiLED LED controllers from Android TV boxes. Android's security model blocks direct USB access from Python, so writes route through a Kotlin UsbSerialBridge singleton via Chaquopy. Python side: - New SerialTransport Protocol (serial_transport.py) with open / write / flush / close. Desktop uses PySerialTransport (wraps pyserial), Android uses AndroidSerialTransport (wraps the Kotlin bridge). - list_serial_ports() factory returns desktop COM ports on desktop, USB devices on Android — callers don't branch. - URL scheme extended: existing COM3[:baud] and /dev/ttyUSB0[:baud] unchanged; new usb:VID:PID[:serial][@baud] for Android (@ is the baud separator since : is already used between VID and PID). - AdalightClient and SerialDeviceProvider refactored to go through the transport — no more direct pyserial imports in hot paths. - 17 new unit tests cover URL parsing, PySerial transport, factory selection, platform-branching discovery. Full suite 750 passing. Kotlin side: - UsbSerialBridge.kt singleton uses com.hoho.android.usbserial (mik3y) which ships drivers for CH340, CP2102, FTDI, Prolific, and CDC-ACM (Arduino). Exposes listDevices, open, write, close via @JvmStatic for Chaquopy. First open() attempt without permission triggers the system USB permission dialog; next call succeeds once user grants. - usb-serial-for-android is distributed via JitPack — added that repo in settings.gradle.kts and the dependency in app/build.gradle.kts. - AndroidManifest declares uses-feature android.hardware.usb.host (required=false so non-USB-host phones still install). - LedGrabApp.onCreate calls UsbSerialBridge.init(this) so the bridge resolves the UsbManager without needing an Activity ref. Verified: ./gradlew compileDebugKotlin succeeds; off-Android import of android_serial_transport works. Real-hardware smoke test on a TV box with a CH340/CP2102/FTDI adapter still pending. ESP-NOW (espnow_client / espnow_provider) still imports pyserial directly because it needs bidirectional reads — separate refactor to extend the transport with read() if that path ever needs Android USB support. |
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ecae05d00b |
feat(metrics): battery + thermal-zone readings with dashboard temp chart
Extends MetricsProvider with thermals() returning a ThermalSnapshot
(battery_percent, battery_temp_c, cpu_temp_c — all optional). Each
provider implements it independently:
- AndroidMetricsProvider reads /sys/class/power_supply/battery/{capacity,
temp} (battery temp is tenths of degC) and walks
/sys/class/thermal/thermal_zone*, filtering by zone type
(cpu/soc/tsens/core) so battery and skin sensors don't dominate the
reading. Rejects nonsense values like INT_MAX from buggy zones.
- PsutilMetricsProvider uses sensors_battery() and
sensors_temperatures() when present (Linux+laptops); no-ops on
Windows/macOS where psutil doesn't expose them.
- NullMetricsProvider returns the empty snapshot.
PerformanceResponse gains battery_percent / battery_temp_c / cpu_temp_c.
The metrics-history ring buffer also carries cpu_temp / battery_pct /
battery_temp per sample so the dashboard can graph them over time.
Frontend dashboard (perf-charts.ts) gets a new Temperature chart card,
hidden by default and revealed only after seed/poll confirms the
backend reports cpu_temp_c. Battery temperature shows inline as a
secondary badge. The GPU card now also hides entirely when the backend
reports gpu=null instead of showing an "unavailable" placeholder.
HOST_ONLY_KEYS prevents the System/App/Both toggle from flipping a
non-existent app dataset for temp.
Tests: 6 new for thermals (battery tenths-of-degC parsing, CPU zone
filtering, fallback when sensors absent, INT_MAX rejection); 18 metrics
tests total; full suite 733 passing.
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546b24d015 |
refactor(metrics): MetricsProvider abstraction with Android /proc backend
Moves direct psutil.* calls behind a MetricsProvider Protocol so the codebase no longer needs ad-hoc `if psutil is not None` guards at every call site. Each provider lives in its own module under utils/metrics/: PsutilMetricsProvider for desktop, NullMetricsProvider as a zeroed fallback, AndroidMetricsProvider that reads /proc/stat, /proc/meminfo, /proc/self/stat, and /proc/self/status directly (psutil isn't available under Chaquopy). The Android provider tracks the previous CPU sample so cpu_percent() returns delta-based percentages matching psutil's interval=None semantics, and degrades to zeros when any /proc file is unreadable instead of crashing the dashboard. Factory get_metrics_provider() in utils/metrics/__init__.py picks Android > psutil > Null. api/routes/system.py and core/processing/metrics_history.py now go through the factory; psutil import is confined to one place. 12 new unit tests cover paren-in-comm parsing of /proc/self/stat, delta CPU%, missing-file resilience, and factory selection order. Full suite: 727 passing. |
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488df98996 |
fix(frontend): add autocomplete attrs to credential inputs
Silences browser accessibility warnings on the HA token, MQTT username, and MQTT password fields. Uses new-password for the secret inputs to discourage Chrome's site-password autofill from leaking into broker / HA-token configuration. |
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2477e00fae |
ci: add Android APK row to release downloads table
Lint & Test / test (push) Successful in 1m37s
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151cea3ecb |
ci: Android multi-ABI APK pipeline + pydantic-core wheel rebuild
Adds .gitea/workflows/build-android.yml — Linux runner installs JDK 17, Python 3.11, Android SDK/NDK, symlinks server/src/ledgrab into the Chaquopy python source dir, and runs assembleDebug on master pushes / assembleRelease on v* tags. APK is uploaded as an artifact and attached to the Gitea release on tag push. Conditional signing config in build.gradle.kts reads keystore from env vars (CI secrets) and falls back to debug signing locally. Gradle wrapper (gradlew/gradlew.bat/ gradle-wrapper.jar) committed so CI can drive the build. Rebuilds pydantic-core wheels for arm64-v8a and x86_64 — both were missing libpython3.11.so in NEEDED, which would have crashed at import on real devices. build-pydantic-core.sh rewritten as a multi-ABI builder: selects targets via args, sets RUSTFLAGS=-C link-arg=-Wl,--no-as-needed -C link-arg=-lpython3.11 to force the symbol-resolution dependency, uses the per-ABI sysconfigdata + libpython staged in android/.build-cache/, prefers `py -3.11` on Windows (Git Bash's python3.11 is an MSStore stub), uses the .cmd clang wrapper on Windows (fixes os error 193), and verifies NEEDED via llvm-readelf after each build. abiFilters restored to the full triple in build.gradle.kts; multi-ABI debug APK builds cleanly (~99 MB). |
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8574424fb7 |
feat: Android TV app embedding Python server via Chaquopy
Lint & Test / test (push) Successful in 2m10s
Adds a native Android TV application that runs the full LedGrab Python server in-process via Chaquopy. Captures the TV box screen using the MediaProjection API and exposes the existing web UI on the device's local network — users configure via phone/tablet browser. Android (new /android/ module): - Kotlin shell: MainActivity, CaptureService (foreground service), ScreenCapture (MediaProjection + ImageReader), PythonBridge (Chaquopy). - Polished Leanback-themed UI with QR code for easy web UI access. - AGP 8.9 + Chaquopy 17 + Gradle 8.11 (avoids the AGP 8.7 thread-lock bug). - Pre-built pydantic-core wheels for arm64-v8a, x86_64, x86 cross-compiled with maturin + Android NDK, linked against Chaquopy's libpython3.11.so. Python server platform guards: - New utils/platform.py with is_android()/is_windows()/is_linux() helpers. - Guard every top-level import of desktop-only packages (mss, psutil, sounddevice, pyserial, PyAudioWPatch, etc.) with try/except ImportError. - Android-incompatible calls gated with None-checks so the server runs on reduced capabilities on Android (no CPU/RAM metrics, no mss displays). - utils/image_codec.py gains a Pillow fallback for resize + JPEG encode when cv2 is unavailable; all internal cv2.resize callers migrated. - New android_entry.py start_server/stop_server invoked from Kotlin. - get_displays API falls back to best available engine when mss fails. New capture engines: - MediaProjectionEngine: receives RGBA frames pushed from Kotlin through a thread-safe queue; caches last frame for static-screen previews. - ScrcpyClientEngine: optional H.264 streaming via scrcpy-client library (priority 10, overrides the ADB-screencap engine when installed). Frontend: - Tab loaders previously required an apiKey; now correctly treat "auth disabled" as authenticated (Android has no auth by default). - Re-trigger the active tab's loader after loadServerInfo resolves authRequired, since initTabs runs earlier. - Add i18n keys for the demo / mediaprojection / scrcpy_client engines. Docs: - TODO.md: follow-ups for multi-ABI wheel rebuilds, CI pipeline, USB serial LED controllers, root-only capture, perf metrics abstraction. - CLAUDE.md: Android dependency sync policy (pip --exclude doesn't exist). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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a0b65e3fcb |
refactor: move build scripts to build/ directory
Lint & Test / test (push) Successful in 2m21s
Declutters the repo root by consolidating build-common.sh, build-dist.sh, build-dist-windows.sh, build-dist.ps1, and installer.nsi into build/. Updates all path references in CI workflows, NSIS installer, and documentation. |
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02cd9d519c |
refactor: rename project to LedGrab, split HA integration into separate repo
Lint & Test / test (push) Successful in 1m56s
- Rename Python package: wled_controller -> ledgrab - Rename env var prefix: WLED_ -> LEDGRAB_ (with auto-migration for old vars) - Rename localStorage key: wled_api_key -> ledgrab_api_key (with migration) - Rename HA integration domain: wled_screen_controller -> ledgrab - Update all imports, build scripts, Docker, installer, config, docs - Remove HA integration (moved to ledgrab-haos-integration repo) - Remove hacs.json (belongs in HA repo now) - Add startup warning for users with old WLED_ env vars - All tests pass (715/715), ruff clean, tsc clean, frontend builds |
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38f73badbf |
fix: register pattern-templates API route; add responsive toolbar overflow menu
Lint & Test / test (push) Successful in 2m19s
Pattern templates route existed but was never wired into the router, dependencies, or database table allowlist — causing 404 on graph tab load. Graph toolbar now collapses secondary actions into a "more" overflow menu on viewports narrower than 700px. Primary controls (fit, zoom, add) stay visible; search, filter, panels, undo/redo, relayout, fullscreen, and help move into the dropdown. |
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e678e5590a |
docs: update TODO and frontend context docs
Lint & Test / test (push) Successful in 1m54s
Replace TODO-css-improvements.md with TODO-release.md. Add EntityPalette and IconSelect patterns for dynamic entity lists to frontend context. |
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83ceaeda9d |
fix: HA Light Target cards flickering on every poll cycle
Lint & Test / test (push) Has been cancelled
Use stable placeholder values in card HTML for volatile metrics (fps, uptime, HA status, entity swatches) so CardSection.reconcile() skips unchanged cards. Actual values are patched in-place via patchHALightTargetMetrics() — same pattern LED target cards already use. |
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d3cd48e7a7 |
fix: EntitySelect not showing selected value in weather/processed CSS editors
Lint & Test / test (push) Successful in 1m46s
After _populateWeatherSourceDropdown() and _populateProcessedSelectors() create new EntitySelect instances, the subsequent .value = assignment on the native <select> doesn't trigger _syncTrigger(), so the trigger button still shows "—". Call .refresh() after setting the value. |
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cc9900d801 |
feat: support nesting for composite color strip sources
Lint & Test / test (push) Successful in 2m17s
Allow composite sources to reference other composite/mapped sources as layers. Adds cycle detection (via transitive dependency graph walk), depth limiting (MAX_COMPOSITE_DEPTH=4), and a runtime safety net in the stream manager. Frontend layer dropdown now shows all source types except the source being edited. 17 new tests covering cycles, depth limits, and valid nesting — all 715 tests passing. |