Files
ledgrab/server/tests/storage
alexei.dolgolyov c1aa2ebec5 fix(value-source): preserve store contract for game_event + error precedence
Two HIGH issues surfaced by review of 3b8f00e:

1. ``_build_game_event`` was newly succeeding where the old store
   raised ``ValueError("Invalid source type: game_event")``. The
   coverage-assertion-symmetry comment was honest about it being
   a path that didn't exist before, but silent broadening of the
   create contract is a real behaviour delta — any internal caller
   that previously caught the error would now succeed.

   Make ``_build_game_event`` raise NotImplementedError. The
   coverage assertion still passes (the entry exists), but the
   historical "you can't create game_event sources through the
   store" contract is preserved. game_event instances continue to
   be wired up by the game-integration setup path.

2. The new ``create_source`` ran ``_check_name_unique`` BEFORE
   ``build_source``. When both ``source_type`` is invalid AND
   ``name`` collides with an existing source, the old code raised
   ``"Invalid source type: …"`` first; the new code raised the
   name-collision error. Swap the order: build first (which
   validates source_type), then check name uniqueness, then
   persist. Bonus: a uuid is no longer minted for a source we end
   up rejecting on type.

New test pins the game_event NotImplementedError so a future
refactor doesn't accidentally re-open the create path.

38 value-source-store + factory tests stay green; ruff clean.
2026-05-23 00:00:30 +03:00
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